Nintendo patched a game breaking bug for Skyward Sword by releasing a channel via their internet service(dunno what its called). You have to connect to Nintendo to get it. I have my Wii homebrewed the way I want it, and I don't want to re-do everything when all I need is the .wad file. I figured someone has the Wad file that installs the channel, that install the patch, which saves me from re-hacking my wii.
Nothing in the current update code deletes any part of the homebrew that I can imagine you have installed, so even if they do release the patching channel for other Wiis, you should be able to just go via the shop. There would be nothing to redo, provided you have the homebrew up to date. Also, distributing said file would be piracy, even though it's free.
Sorry if I don't multiquote, on secondapps.
So in the end if I leave it on 4.0 (already resolved at the time the "bug" that made the Wii S Resorts M+ video play each time by disc) and have already the Wii Shop, provided I apply Start Patch I'm good to go to lend it to the friends? I tried Meteo and News through Wiiconnect 24 and it didn't ask me to upgrade the firmware, is it possible it'll do it while in sleep mode or ask them to upgrade the firmware once you turn the Wii on? I noticed it asks me to update when you set up a new type of internet connection, will Start Patch block that?
WiiConnect 24 does not pre-download updates. It only exchanges messages. Also, any firmware update always comes with a warning screen, and you can use StartPatch to make it so that both the online and disc type updates fail even if someone were to start one. There's no risk in actually updating to 4.3 if you are already on 4.0 either, though. I'd actually recommend it these days.
Also, I've followed dx2 update and Hermes222/223 and also ios236 update on the tutorial + xml steps for CFG(v70), but now Super Mario Galaxy 2 won't load anymore through CFG (and my disc is in Milano where I have my red Wii), tried 222/223yload, 249. 250 etc... Always a green screen. It is the only game that gives me problems.
Anything I can do? If I re-rip the disc through the Wii (next month tho, ugh) will it work again?
Is the drive formatted as WBFS? If so, then it's likely the WBFS corruption issue. If not, then a rerip should help, but I don't know why it would have suddenly failed as the other format types have seemed stable so far.
About the new horizontal-only Wii models:
Sucks about no Gamecube BC (fuck that means I can't use my Wavebird pad anymore, nooooo!), but I don't care for burnt discs anyway. So I'm good to go then, gonna buy it tomorrow!
Yeah, no port to plug the Wavebird receiver in.
Would anybody be so kind to send me the boot2v4.wad file? I can't use NUS downloader (doesn't work on OSX)
Also, what IOS should I choose when Dop Mi WBE asks me that? It seems to default to IOS61, is that right?
It's illegal to send around the WADs. NUS Downloader skirts this issue by downloading directly from Nintendo's update service. This is the reason why there is a Wiibrew Edition of Dop-Mii. Dop-Mii's other, older method actually included a .wad of boot2v4 compiled into the app, which was eventually discovered and caused a lot of contention.
A what-if that's sprung to mind (I appreciate that it's far too early to lock down concrete answers, but I'm wondering if my ideas about potential issues could come true.)
We've seen from the DSi->3DS license transfer tool that Nintendo's approach to allowing you to move games from previous-gen system to next-gen system involves running an app to handover the licenses (rather than the account-based system many people want).
I'm wondering how, potentially, homebrew could interfere with that if they were to use a similar system for Wii -> WiiU.
* Would Nintendo be reluctant to allow it at all due to the hypothetical possibility of faking licenses?
* Assuming the app in question can detect a homebrew Wii and disallow exporting from it, could a homebrew application accomplish the same effect?
I would think that they would be more likely to tie it into the account on the transfer system they build into Wii U. There was a time where you could trick your Wii into downloading channels from the Wii Shop by installing fake tickets onto the Wii, but they also have the account info to back those up.
I doubt they'd go to the point of trying to detect homebrew before transfer either. If they were, then there would be homebrew apps made to clean your Wii of whatever they were detecting. Nintendo knows this, so they know that it's not worth implementing. Going via the account system would make things a lot stronger as that has never been compromised as far as I know.