Archie said:Huh, good point. Maybe I could save the file and reupload it without the link?
Edit: Reuploaded it: http://www.youtube.com/watch?v=pS86UKkUxsM
Archie said:Huh, good point. Maybe I could save the file and reupload it without the link?
Edit: Reuploaded it: http://www.youtube.com/watch?v=pS86UKkUxsM
Akia said:The Valve head moves!!!
Diablos1125 said:That was pretty creepy! Wheres the Valve in the eye dude?! I wanna see him animate
Valygar said:The amount of sounds per hero is incredible. This game is going to be awesome!
krameriffic said:It really surprises me that they're wasting resources on this considering that half of players will probably want to turn unit responses off anyway.
fuck that's scary.angular graphics said:I love the new freaky animation of the Valve Head Logo @_@
MNC said:fuck that's scary.
Archie said:The major obstacle for Dota 2, if it goes F2P, will be dissuading people from wanting to smurf and/or ragequit because they gave up first blood. If Valve can find a solution to that then get ready to see a game top >1 million concurrent users on the Steam activity list.
Archie said:Huh, good point. Maybe I could save the file and reupload it without the link?
Edit: Reuploaded it: http://www.youtube.com/watch?v=pS86UKkUxsM
It is a new head, is it? It looks different.Archie said:Huh, good point. Maybe I could save the file and reupload it without the link?
Edit: Reuploaded it: http://www.youtube.com/watch?v=pS86UKkUxsM
RaGMasTeR90 said:I think it would be a bad idea for the die hard DotA players. A DotA player is used to have all heroes available at any time. The thing is that DotA is not like LoL where every 2 weeks or so a they release a new "Champion". Icefrog had in generall about 3 to 5 months to release an update. And there wasnt always a new hero, only on the "new versions" e.g. from 6.65 to 6.66. If Valve wants to keep it the same (which i hope) than it would not make sense to "sell" heroes in that way, simply cause there will only be like 4 or 5 new heroes per year.
xyla said:Let's say the game launches with 60-70 heroes. To get to the normal pool of Dota heroes they have to release 30 something heroes after launch. Lets say Valve does this every 3-4 weeks and takes a fee to play these heroes for the first week before they make them permanently F2P.
They would monetize the new Hero releases but also have them available for the non paying community pretty soon.
x3r0123 said:that will split the existing dota community
And where did you get your evidence from?krameriffic said:It really surprises me that they're wasting resources on this considering that half of players will probably want to turn unit responses off anyway.
angular graphics said:I love the new freaky animation of the Valve Head Logo @_@
x3r0123 said:not to mention that a large portion of the dota community are from china and mindlessly adding new heroes every 3-4 weeks will make the game imbalanced. If you have played dota for a good amount of time then you should know icefrog only introduced around 3-5 new heroes or so per year
Meeru said:As for people thinking that Dota 2 won't launch with all heroes...they will.
Unsurprisingly, when questioned about what precisely those abilities were, Newell was quick to inform me that Valve wasn't prepared to divulge that information yet. Nonetheless, he clarified that 105 heroes will be playable at launch. "Of course, there will be more forthcoming,"
lol, didnt get it at first.Ionic said:Does anybody else think the placeholder Poison Sting spell icon is hilarious?
xyla said:Why would it split the community? Every Hero would be available for everyone - just after a short period of time. And its not "new" heroes per se, but only the ones, that won't make it into the release version, but are available in Dota 1, so they could be released at a steady amount.
Meeru said:And where did you get your evidence from?
As for people thinking that Dota 2 won't launch with all heroes...they will.
xyla said:Why would it split the community? Every Hero would be available for everyone - just after a short period of time. And its not "new" heroes per se, but only the ones, that won't make it into the release version, but are available in Dota 1, so they could be released at a steady amount.
Edit: This is pure speculation, just trying to understand why such a policy could split the community.
Yea I'm sure it's either make the game better or record dialog, and Valve could only choose the one.krameriffic said:My evidence is anecdotal based on a significant amount of time watching streams of HoN players on Justin.tv. Many of them have unit responses off, so I estimated somewhere around half.
I subscribe to a school of thought in which spending resources on ancillary bullshit like 10 minutes of dialog lines per hero for over 100 heroes is a bad idea when they could be focusing on the actual gameplay. The note becomes even lower when you consider the fact that many players will turn them off. If you like unnecessary voice acting so much, perhaps you should visit the SWTOR thread.
azuki said:so meeru has dota2 or not?
krameriffic said:My evidence is anecdotal based on a significant amount of time watching streams of HoN players on Justin.tv. Many of them have unit responses off, so I estimated somewhere around half.
I subscribe to a school of thought in which spending resources on ancillary bullshit like 10 minutes of dialog lines per hero for over 100 heroes is a bad idea when they could be focusing on the actual gameplay. The note becomes even lower when you consider the fact that many players will turn them off. If you like unnecessary voice acting so much, perhaps you should visit the SWTOR thread.
krameriffic said:My evidence is anecdotal based on a significant amount of time watching streams of HoN players on Justin.tv. Many of them have unit responses off, so I estimated somewhere around half.
I subscribe to a school of thought in which spending resources on ancillary bullshit like 10 minutes of dialog lines per hero for over 100 heroes is a bad idea when they could be focusing on the actual gameplay. The note becomes even lower when you consider the fact that many players will turn them off. If you like unnecessary voice acting so much, perhaps you should visit the SWTOR thread.
That just sounds like they're restricting heroes in noob games to keep things simple. The description was clearly a quickmatch preference option. It doesn't sound like a pay wall at all.Archie said:That was just PR speak. Every game in the genre is F2P and Valve will follow suit. The only thing that concerns me is this:
So help me god if they lock heroes behind pay walls. >:|
tiltnkirby said:It wouldn't split the community, going by what you just said, but it'd be a bad idea to withhold heroes in this game since the game is built around counter picking. It'd be a shame if one of the first 60-70 heroes on there didn't have their counter in, that would be a fun few weeks/months.
krameriffic said:I subscribe to a school of thought in which spending resources on ancillary bullshit like 10 minutes of dialog lines per hero for over 100 heroes is a bad idea when they could be focusing on the actual gameplay. The note becomes even lower when you consider the fact that many players will turn them off. If you like unnecessary voice acting so much, perhaps you should visit the SWTOR thread.
krameriffic said:I subscribe to a school of thought in which spending resources on ancillary bullshit like 10 minutes of dialog lines per hero for over 100 heroes is a bad idea when they could be focusing on the actual gameplay.
krameriffic said:My evidence is anecdotal based on a significant amount of time watching streams of HoN players on Justin.tv. Many of them have unit responses off, so I estimated somewhere around half.
I subscribe to a school of thought in which spending resources on ancillary bullshit like 10 minutes of dialog lines per hero for over 100 heroes is a bad idea when they could be focusing on the actual gameplay. The note becomes even lower when you consider the fact that many players will turn them off. If you like unnecessary voice acting so much, perhaps you should visit the SWTOR thread.
krameriffic said:I subscribe to a school of thought in which spending resources on ancillary bullshit like 10 minutes of dialog lines per hero for over 100 heroes is a bad idea when they could be focusing on the actual gameplay. The note becomes even lower when you consider the fact that many players will turn them off. If you like unnecessary voice acting so much, perhaps you should visit the SWTOR thread.
I love this one. To much clicking and Tide yells at you.K.Sabot said:I'm not ready.
It's not time yet.
I'M NOT READY
IT'S NOT TIME YET
I'M NOT READY
IT'S NOT TIME YET!
DENIED.Darth Kupi said:As long as there is an option for "USE DEFAULT CHARACTER MODELS" or something.
No, I don't care about your super special skin/hat/whatever.
I just want to see a standard hero set when I watch my screen.
Case in point: HoN's alt skins, which are often completely different from their regular models.
I don't like guessing what I'm up against.
And yes, it gets better with time, but I still want the option not to be distracted by that crap.