It's up on xbox live marketplace. I'm an idiot, I bought it even though I got PS3 version pre-ordered.
How much costs?
It's up on xbox live marketplace. I'm an idiot, I bought it even though I got PS3 version pre-ordered.
How much costs?
Wrong. No one knows who played Jill. She was a high-school girl in Japan at the time and happened to land the part, so she likely just never actually got into any form of show business and just went on to live a normal life.
However, various of the other actors had been hunted down over time.
Here, I made this image a few years back myself using the latest pictures I could find of the actors:
Also amusing tidbit: Lynn Harris (who played Rebecca) is responsible for the campy voice acting in RE1. The production was short a voice director and she volunteered to do it without any experience.
He probably just wanted fresh faces. To be fair, Jill Valentine (the character) is also supposed to be ex-delta force, ex swat and whatnot at the tender age of 24.
How much costs?
I had a brief look at game files. The game is using MT Framework. And the surprising thing is that the resolutions of character textures seems to be the same as in REmake:
.
WARNING
Just tuned into Carcinogen's Twitch and he's discovered that in menus the game uses the OS controls. So because of his Japanese game on an American PS3:
Press O to pick up an item
Press O to...cancel and leave the item
So he has to press O to pick it up then remind his brain to switch to switch to X.
He's talking about dropping the PS3 version and going to the 360 version until it's fixed.
Side note: X to run? Fuck that noise, I want square to be the run button like classic RE should have.
I had a brief look at game files. The game is using MT Framework. And the surprising thing is that the resolutions of character textures seems to be the same as in REmake:
I guess all the new detail comes from normal mapping and new shaders.
I had a brief look at game files. The game is using MT Framework. And the surprising thing is that the resolutions of character textures seems to be the same as in REmake:
I guess all the new detail comes from normal mapping and new shaders.
So let me ask a question. Let's say you have a regular American account with games on your hard drive. You want to get this game. You change over to the Jsoanease account.... And download it.. Once you have the game can you go back and switch back to your American account and still have/play the game?
Can you freely switch between movement types or is it a separate mode entirely?
Container files, model files, texture files, shader files, and more are the exact same formats as MT Framework games. It's identical enough that a program I made for extracting and converting files works without any modification. This is definitely MT Framework.Which criteria did you base this on ? The game has .arc files ?
So let me ask a question. Let's say you have a regular American account with games on your hard drive. You want to get this game. You change over to the Jsoanease account.... And download it.. Once you have the game can you go back and switch back to your American account and still have/play the game?
So how do you get yen? Does americsn currency auto convert?
And it's not on next gen yet correct?
http://www.play-asia.com/paOScore/19-71-99-15-playstation+network+yen.html
Personally I was thinking of getting one 3000y and one 1000y.
Nope. Next Gen / Current Gen / PS4 / XB1 doesnt even have a release yet.
So if I buy the amount of money it is in us, transfer to Japanese account will the money convert? I might just get this then.
I had a brief look at game files. The game is using MT Framework. And the surprising thing is that the resolutions of character textures seems to be the same as in REmake:
I guess all the new detail comes from normal mapping and new shaders.
This is jacks total lack of surprise.
Said it earlier but the best option for RE Fans seems to he to wait for this to hit the bargain bin and for technically minded fans to do it right with a mod of the backgrounds and files.
Good to see my no faith in Capcom is still validated, sadly.
CAPCOM's methods are pretty much what fans would've done with a mod anyway.
Yes.This is only the Japanese PS3 and XBL version being released, correct?
As far as I've read up it should not be too hard to re-render the backgrounds from scratch. Just somewhat time consuming to do so (rebuilding them specifically).
Doesnt seem like it be much more work than HD texture mods for people with the tools and expertise model and render them.
I guess one can hope. And yes, I'm a little jaded Capcom seems to have tried to find the cheapest way to get this into the remaster category and cash in on remaster ports instead of being a little bit forward thinking and future proofing this for 4k and the future.
A lot of old console games weren't really done with historical preservation in mind like a lot of old TV shows. Its too bad, but its also sad to see developers not take chances like these to remedy that situation. But I guess Capcom isn't in much a position to ATM anyways.
No co-op right?
No co-op right?
I'm quite sure that they do not have the original source art for environments.I don't think any of us are in a position to comment on how easy or hard it would be to rerender the backgrounds out.
Weird, because the cutscene models already have higher res versions available. I used that in my REmake mod for Dolphin.
At least that means on PC we'll be able to put the higher quality character textures in instead.
I paid with my credit card and it just worked.
so you have a separate JP account and you were able to add a foreign CC to it that you were able to purchase the game with over LIVE?
just trying to clarify. thinking about possibly buying it for my 360.
I checked what I'm pretty sure are cutscene models in REmater, and they've got the same textures as ingame models. I'm trying to find cutscene models in REmake, but I'm unable to. Do you know where they are? Or have textures of them?
I checked Jill's textures in REmake again, and they did do work on the textures, but they kept the resolution same for whatever reason.
REmake:
REmaster:
I checked what I'm pretty sure are cutscene models in REmater, and they've got the same textures as ingame models. I'm trying to find cutscene models in REmake, but I'm unable to. Do you know where they are? Or have textures of them?
I checked Jill's textures in REmake again, and they did do work on the textures, but they kept the resolution same for whatever reason.
REmake:
REmaster:
https://www.youtube.com/watch?v=eS36UgVNGdY - I uploaded a first impressions video of REmaster. Doesn't really show much besides the start of the game and various options.
Short summary:
- The game looks good overall. With the exception of specific rooms (like the outdoor area just outside the main hall), they upscale well to 720p. The ones which don't upscale well do look like crap though.
- While I think they did a good job implementing 16:9, 4:3 feels a lot better to use.
- New controls feel identical to DMC4 controls, and they are actually unwieldy at times. Tank controls feels better and looks a lot better in my opinion.
- All the characters sound super manly in Japanese.
- Wesker's Report is in Japanese only, with no subtitles.
Yup. As part of the transaction I had to input a Japanese address, and I just input gibberish. Hopefully I won't be hunted by ninja because of it.