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Operation Babel: New Tokyo Legacy - Import |OT| School's Out Forever

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Parakeetman

No one wants a throne you've been sitting on!
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Title: Operation Babel: New Tokyo Legacy
Platform: PlayStation VITA / PS VITA TV
Genre: Dungeon Crawler RPG
Players: 1
Price:
Standard - 5,800 JPY
Limited Edition - 7,800 JPY
Download - 5,000 JPY
*tax not included
Age Rating: CERO C (15 and up)

LE Contents
  • 112 page fan book.
  • 2 Disc OST which contains Operation Abyss / Babel OST and Opening Song Operation Babel (short ver.)
Opening Song: Operation Babel
By: Itou Kanako

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  • Continuation of the story from Operation Abyss with some of the previous characters returning.
  • New Sub Blood system, which basically is a sub job system allowing for you to have a main and sub blood equipped for your characters. Though it has its merits / demerits.
  • New character portraits
  • Extend Skill & Extend Spell system, certain pieces of equipment when equipped will allow the character to use the attached skill(s) / spell(s) allowing for a much more customized character.
  • Return of the risk system, higher the risk stronger the enemies, but higher chance of better item drops also.
  • Union Skills, an all party skill consisting of various effects which are broken up into 3 categories [BRAVE] / [MAGIC] / [ACADEMY] use these to help get through tough situations while exploring the various dungeons.

*Characters
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#0:
Q: Any word on localization for the West?
A: Nippon Ichi Software America (NISA) already has Operation Abyss secured and set to be released in June 5th 2015. So with that in mind I would like to imagine that they also have this game locked down too as Operation Abyss & Babel are a set as the story continues on from Abyss to Babel.

#1:
Q: What type of game is this?
A: Its a first person dungeon crawler, Operation Abyss was a remake of Generation Xth Code Hazard & Code Break. Operation Babel is a remake of Generation Xth Code Realize.

#2:
Q: Im new to dungeon crawlers should I buy this game?
A: The game itself should not be so daunting that those new to the DRPG genre would not be able to play, as it foregoes a lot of the more hardcore mechanics. Not to say that the game will not have some portions that may be difficult, but overall it should be an enjoyable experience for those who like DRPGs or want to check out the genre. Gameplay mechnaics are generally fairly straightforward also which helps.

#3:
Q: Does this work on a "Western" VITA?
A: Yep the physical version should work just fine. Digital also as long as you have a JPSN account to download with. Though you will need JPSN point cards also if you do plan on doing a digital purchase through the JPSN.

#4:
Q: Do I need to know Japanese to play this game?
A: Not exactly, but at the same time it would help or else you wouldnt know what the skill / item effects are. On top of missing out on the story. But if you just want a dungeon crawler to play by all means import away. If there are similar puzzles like Operation Abyss, there might be some which would be difficult to solve without Japanese knowledge, but not impossible.

#5:
Q: Does this game have any connection to other series?
A: Yes its connected to the XTH series, which also includes Cross Blood. As mentioned in Question #1, the game is a remake of the Generation Xth trilogy which includes Code Hazard / Code Break / Code Realize. The first 2 titles Code Hazard and Code Break make up Operation Abyss and Code Realize is Operation Babel. Labyrinth Cross Blood is the continuation of the world / series which takes place after the events of the original trilogy.

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Special DLC character obtained from last weeks dengeki Issue.
http://dengekionline.com/elem/000/001/042/1042684/
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電撃PlayStation Vol.589

First Print Bonus DLC
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For those who purchased the physical or digital version of the game are eligible for the custom Vita theme download.
*Limited Time Offer - April 30th till May 14th.




Chaos;Child character portraits. Voucher comes with the physical version and included with the digital version.

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AmiAmi
Nippon-Yasan
CD Japan
HMV Japan
*Disclaimer: Neither GAF nor myself has any sort of affiliation with the following sites above. These are just the most common ones members frequently speak of when it comes to online import shops and these links are for the convenience of the members who are still interested in importing the Japanese version of the game. Mods if you feel this is inappropriate let me know and will remove this section.

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Thanks goes out to Experience Inc. for the resources used to make up the graphics. Also to Dafont.com and TracerTong for use of the Coalition font.
*Disclaimer: Have no official affiliation to Experience Inc. or dafont.com.
 
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#0
Q: In the "FEATURES" section you mentioned that there are pros and cons with the Sub Blood system, what exactly are those?
A:
Pros:
  • Able to use Main and Sub Blood skills / magic
  • HP / MP is increased by the maximum combined value of the Main and Sub Blood.
  • Character gains the resistance bonus from both the Main and Sub Blood.

Cons: The EXP earned is divided in half for each equipped Blood, therefore character level progression is slower.

#1:
Q: Do you really have to reroll so many times to get the highest possible number for stats point allocation?
A: Not really but it does make things easier. If you really are hardcore do what I do sometimes when I do a second playthrough and roll only once per character.

#2:
Q: Reused monster graphics
A: This really isnt all that uncommon for Experience Inc. nor is it a unique situation for them, Starfish and ZeroDiv are 2 other well known devs within the genre who do the same. Am certain it is done to help cut production costs as they are a small studio and not a massive dev house with huge financial backing from a publisher. Generally all the fans of the company are used to this and dont seem to mind that much as long as the actual game content itself is enjoyable.

#3:
Q: Reused graphics, sound effects, tile set for dungeon.
A: Mostly same answer as above, though this game is looking like it has made some new content for it. Will have to see once I fully get through the game.

#4:
Q: Character art for characters in game vs. character art for character portraits look different?
A: With the DLC ones aside, for the main vanilla game there are 2 different artists working on character design. Kurosawa Tetsu クロサワテツ and Oxijiyen 沖史慈 宴(おきしじえん)

#5:
Q: What is that numbered Gauge in the upper left corner of the screen which seems to fill up more and more as you fight?
A: It shows the added strength of monsters in the dungeon, the more you fight the more the gauge fills up. The higher it is the more levels will be potentially added to the monsters in the dungeon. Very simple pros and cons of this below.

Pros: More Exp / Money / Better item drops.
Cons: Chance to get totally roflstomped also rises.

The level of this meter is also saved when you exit the dungeon which will bring us to the next question.

#6:
Q: How do you decrease the level of the gauge if leaving the dungeon does not reset it?
A: Successfully running from battles will drop the gauges level by 1. Also the less desirable solution is if your party wipes the gauge is totally reset back to 0.

#7:
Q: Is MP in this game still numerical values per spell level rather than an overall MP pool?
A: Yes, reason behind that as with Abyss is that they still wanted to keep the original game system that they had used for the fans.
 
Nice OT like always hehe. can't wait to get it with To Heart...

Thanks man, I still have not started the game yet. D: Gonna load it up and grab the DLC from the Dengeki and Famitsu. The Famitsu DLC seems to be just items I think.

Didnt want to go and redo the classes graphics so just used the stuff from the Abyss OT. Though its bugging the shit out of me that the color scheme does not match. D:


Grabbed this last night, but didnt get a chance to play it at all. LE should arrive later today. Really do appreciate the fact that Exp Inc still goes and puts actual real manuals in their games. Chikami-san said lots of users who enjoy the genre request that which is why they do it.
 
OT looks great. I really like the way they stylized the logo this time. Order with Amiami seems all ready to go, just waiting on payment request! Probably going to remake my same party from OA and not screw up my archer this time.
 
OT looks great. I really like the way they stylized the logo this time. Order with Amiami seems all ready to go, just waiting on payment request! Probably going to remake my same party from OA and not screw up my archer this time.

Thanks man, much appreciated.

Yeah I really do like the new logo and colors they used this time around. Pretty unique and makes a nice constrast.

Im not too sure what Ill run in my back row this time. Might go with an Assassin again possibly. Though the single target firepower of an archer really is great for bosses. Most def will be rolling a samurai in the front though as my 2 samurai in Abyss were insane lol.

I want to look over the full list of skills to consider what to sub and such.

Do hope that this sells within their expectations and more. But instead of a Cross Blood remake, Id kinda want them to do a new title in the series. Esp considering how many different versions of Cross Blood we have, Id be concerned with folks picking it up again.
 
Thanks man, much appreciated.

Yeah I really do like the new logo and colors they used this time around. Pretty unique and makes a nice constrast.

Im not too sure what Ill run in my back row this time. Might go with an Assassin again possibly. Though the single target firepower of an archer really is great for bosses. Most def will be rolling a samurai in the front though as my 2 samurai in Abyss were insane lol.

I want to look over the full list of skills to consider what to sub and such.

Do hope that this sells within their expectations and more. But instead of a Cross Blood remake, Id kinda want them to do a new title in the series. Esp considering how many different versions of Cross Blood we have, Id be concerned with folks picking it up again.

Assuming their next game is still on the Vita, it'd definitely be weird to have a third Cross Blood release on the same platform, haha. The only reason I could think for them to do it would be if they really wanted to convert everything to the new art style from Abyss/Babel. I do hope they go ahead and make a sequel, since I really like the setting and characters from the series.

Always nice to know about the manuals, and it's cool that they go out of their way to include them since they know people enjoy them.
 
Assuming their next game is still on the Vita, it'd definitely be weird to have a third Cross Blood release on the same platform, haha. The only reason I could think for them to do it would be if they really wanted to convert everything to the new art style from Abyss/Babel. I do hope they go ahead and make a sequel, since I really like the setting and characters from the series.

Always nice to know about the manuals, and it's cool that they go out of their way to include them since they know people enjoy them.

Yeah Im thinking thats going to be their plan also regardless to just finish up everything with the new art style.

Will be interesting to see how Babel does in comparison to Abyss.

hmmm...i wish there was a better way to do the class section as its a mess on mobile.
 
Great OT as always Para :)

Btw, other than Experience, any relations to abyss? Or is the similarities just that?

Direct sequel. Operation Abyss is an enhanced port of the first two games of the Generation Xth series, and Operation Babel is a port of the third game.
 
Can't wait for Operation Abyss to release so that I can eagerly await this coming to the US one day. (After a certain other Experience RPG comes here of course!)

Abyss and Babel seem pretty similar from a distance.
 
Great OT as always Para :)

Btw, other than Experience, any relations to abyss? Or is the similarities just that?

Thanks!

You mean relation to Operation Abyss? This title here is a continuation of the story from Abyss. Since Abyss and Babel are remakes of the first 3 titles Experience Inc made which is the Generation Xth series.

Op Abyss is Generation Xth Code Hazard and Code Break

Op Babel is Generation Xth Code Realize.

Seems like there's a campaign going on for voting on characters/portraits from Disgaea 5 to be added as selectable portraits in Operation Babel.

Campaign page

Edit: Babel, not Abyss, oops.

Thats pretty cool went and put in my votes. Im sad that the thief has a decent amount of votes but in their game there is no thief character lol. Its kinda interesting to see how Exp Inc does not really include a thief type of character in their games.
 
How's the story in this? I'm not expecting a full length masterpiece but I do hope there's more than: 'You. Dungeon. Monsters. Kill them dead.'
 
How's the story in this? I'm not expecting a full length masterpiece but I do hope there's more than: 'You. Dungeon. Monsters. Kill them dead.'

Am actually not sure yet. My main interest to see is if they padded it out a bit more. But for the most part its nothing overly complex as the script itself still is based off of one of the first game series Experience Inc made as a company. Though the story is a continuation of Operation Abyss.

Its not as narrative heavy as Demon Gaze which was a title that put them on the map in the West for example, but that was a game which was made from the ground up.

Can't wait for Operation Abyss to release so that I can eagerly await this coming to the US one day. (After a certain other Experience RPG comes here of course!)

Abyss and Babel seem pretty similar from a distance.

For the most part the games are pretty much the same as its from the same series, though Babel includes some new features such as the Sub Blood system (sub class) and some adjustments.
 
To Heart 2: Dungeon Traveller is the prequel to Dungeon Travellers 2 right? Sorry for the off topic, but if the gameplay will be satisfactory I'll probably PO the asia version.

Remember convos in regards to both of those titles are banned on GAF due to the latest events unfortunately.

It did come out before D2, but its a different series and has nothing to do with D2 storywise. As the cast involved is from another Visual Novel series To Heart 2. Gameplay the mechanics are exactly the same though.

With that being said conversations on those 2 titles end here as by the newly changed rules & regs of the forums.
 
Some important news for those who are trying to get the DL version of the game, apparently there was some issue that went on so 5pb / Mages had to stop the Download version sales for the time being. Its not an issue with the game itself, but the price it was being sold at is what it seems. The price was 1000 JPY higher than it was supposed to be? (is what initial word is) Currently there is no official date for when the DL version will go back online. If I see anything new will update.

http://5pb.jp/games/topics/5705.html

Apparently this issue has effected other companies also, with that being said seems to be a potential error on the SCE side of things.
 
Direct sequel. Operation Abyss is an enhanced port of the first two games of the Generation Xth series, and Operation Babel is a port of the third game.

Thanks!

You mean relation to Operation Abyss? This title here is a continuation of the story from Abyss. Since Abyss and Babel are remakes of the first 3 titles Experience Inc made which is the Generation Xth series.

Op Abyss is Generation Xth Code Hazard and Code Break

Op Babel is Generation Xth Code Realize.

Thanks :)
 
Amiami sent a pretty late payment request, hopefully it gets shipped and through the postal system before Golden Week.

Bummer about the PSN pricing error. Hopefully it won't impact sales too much once it gets put back up on the store.
 
Amiami sent a pretty late payment request, hopefully it gets shipped and through the postal system before Golden Week.

Bummer about the PSN pricing error. Hopefully it won't impact sales too much once it gets put back up on the store.

There was some sales ranking and it seems Operation Babel made it to 3rd. Says about 87% sell through which is good to hear.

http://gekicore-gamelife.com/ranking/8713.html

Yeah hope they send out your package today. Since its most def the last day before folks go running off to goldenweek lol

Also that was pretty bad that Sony seems to have messed up the online version with the incorrect price. Which is highly unfortunate considering they usually seem to have good digital sales too if their comments about past titles was any sort of indication.

you can vote to have disgaea characters in this?

http://kuronyu.jp/vote/

edit: aaaand i am late.

Yeah so 6 portraits from there will be selected for a DLC pack in the future. My guess is will be another one of those limited time download things. With how a lot of Exp Inc stuff is limited time downloads I wonder if there really is a fee for having DLC up for download and such? Im not actually too familiar with that side of things, since Ive never had to deal with it myself. But would make sense why it seems the Exp Inc usually has limited time DLs with content like that if so.

One of the team members said they voted on the Pro Wrestler looking portrait, since they originally wanted to have the Monk type of character look like pro-wrestlers in the game but the idea was shot down so we got the character portraits we have now in Abyss / Babel lol.

I need the Zombie Maid.

Its kinda interesting seeing the voting since it shows which characters are popular to some extent lol. I want my Thief girl to make it into the game, though am still sad that in general Experience Inc doesnt seem to like Thief characters. D: As I dont think any of their games have an actual thief class for players to select from. Stranger of Sword City does have thief enemies but no player selectable class. I should ask Chikami-san why that is one of these days lol.
 
There was some sales ranking and it seems Operation Babel made it to 3rd. Says about 87% sell through which is good to hear.

http://gekicore-gamelife.com/ranking/8713.html

Yeah hope they send out your package today. Since its most def the last day before folks go running off to goldenweek lol

Also that was pretty bad that Sony seems to have messed up the online version with the incorrect price. Which is highly unfortunate considering they usually seem to have good digital sales too if their comments about past titles was any sort of indication.



Yeah so 6 portraits from there will be selected for a DLC pack in the future. My guess is will be another one of those limited time download things. With how a lot of Exp Inc stuff is limited time downloads I wonder if there really is a fee for having DLC up for download and such? Im not actually too familiar with that side of things, since Ive never had to deal with it myself. But would make sense why it seems the Exp Inc usually has limited time DLs with content like that if so.

One of the team members said they voted on the Pro Wrestler looking portrait, since they originally wanted to have the Monk type of character look like pro-wrestlers in the game but the idea was shot down so we got the character portraits we have now in Abyss / Babel lol.



Its kinda interesting seeing the voting since it shows which characters are popular to some extent lol. I want my Thief girl to make it into the game, though am still sad that in general Experience Inc doesnt seem to like Thief characters. D: As I dont think any of their games have an actual thief class for players to select from. Stranger of Sword City does have thief enemies but no player selectable class. I should ask Chikami-san why that is one of these days lol.

Seems like a pretty good initial sell-through number!

The payment request from Amiami came at around 6 AM my time, which is around 10 PM in Japan I think, usually it comes much earlier in the day. Maybe they're working to get as many orders ready and out as they can before the holiday. Sent payment as soon as I woke up and saw the email.

Looks like the Operation Babel wiki is already starting to get updated.
 
NISA should've gotten Operation Abyss out around this time, because this OT is very much making me want to play it.

Anyway, nice job with the OT.
 
NISA should've gotten Operation Abyss out around this time, because this OT is very much making me want to play it.

Anyway, nice job with the OT.

Thanks! It is too bad the game got delayed but at least the good part is that the LEs seem to be almost all accounted for preorder wise.
 
I wasn't really a fan of Demon Gaze, but the main/sub system looks a lot more interesting, so I think I'm going to jump into the series with this entry(assuming my order gets through, looks like it'll be sold out really soon) and possibly skip over Operation Abyss. How does the Extend system work exactly? Are the skills that you get randomly generated when you pick up the drop, or do you use items or something to forge them onto the gear?
 
I wasn't really a fan of Demon Gaze, but the main/sub system looks a lot more interesting, so I think I'm going to jump into the series with this entry(assuming my order gets through, looks like it'll be sold out really soon) and possibly skip over Operation Abyss. How does the Extend system work exactly? Are the skills that you get randomly generated when you pick up the drop, or do you use items or something to forge them onto the gear?

Not sure on the details, since it just says specific pieces of equipment. Will have to progress more in the game.

Currently running both this and Xenoblade X.
 
I wasn't really a fan of Demon Gaze, but the main/sub system looks a lot more interesting, so I think I'm going to jump into the series with this entry(assuming my order gets through, looks like it'll be sold out really soon) and possibly skip over Operation Abyss. How does the Extend system work exactly? Are the skills that you get randomly generated when you pick up the drop, or do you use items or something to forge them onto the gear?

Don't have the game yet (finally shipped this rmorning) so I can't say for sure, but the trophy for getting several extend items uses 集めました, same as some of the trophies for different items in Operation Abyss that were both crafted and found as drops. So my guess is that it'll be the same for the new extend items, random drops and crafted in the lab.

The sub blood system can definitely lead to some unique and powerful blood code combinations, but I don't think that alone would mean the difference between enjoying Operation Abyss or not. What didn't you like about Demon Gaze?
 
I wasn't really a fan of Demon Gaze, but the main/sub system looks a lot more interesting, so I think I'm going to jump into the series with this entry(assuming my order gets through, looks like it'll be sold out really soon) and possibly skip over Operation Abyss. How does the Extend system work exactly? Are the skills that you get randomly generated when you pick up the drop, or do you use items or something to forge them onto the gear?

The fan translators(*cough*) of Generation Xth put out a demo of the PC version if you want a taste of how it works.

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http://blog.hardcoregaming101.net/2013/02/generation-xth-code-hazard-pc-fan.html

Obviously the Vita version(s) are way improved, but the similarities are there.
 
Seems like a pretty good initial sell-through number!

The payment request from Amiami came at around 6 AM my time, which is around 10 PM in Japan I think, usually it comes much earlier in the day. Maybe they're working to get as many orders ready and out as they can before the holiday. Sent payment as soon as I woke up and saw the email.

Looks like the Operation Babel wiki is already starting to get updated.

Not surprising that the Wiki is already getting filled out, the Exp Inc fans are pretty good with that. lol

I wonder if someone is going to make maps again?
 
The sub blood system can definitely lead to some unique and powerful blood code combinations, but I don't think that alone would mean the difference between enjoying Operation Abyss or not. What didn't you like about Demon Gaze?

It's been a while since I stopped playing, but I remember the game being relatively easy so all the encounters felt like they devolved into autopilot. To be fair, I suppose I could've put the game on a higher difficulty but I'm not sure if that would've changed much other than making encounters take longer.

Also, the character growth and party options felt limited. All you got from a level up was one point in a stat, skills were locked behind level(which isn't necessarily bad) with no way of improving on the skills once you got them, and only 7 classes(8 if you include MC's class). Many of the skills consumed no resources as well, so there wasn't even any resource management to keep track of. You could get items that let you use skills from other classes which was nice, but the items you had to consume to get them were limited in number IIRC, forcing a lot of reloads when the RNG didn't produce favourable results.

I really want to like Experience games, and this game seems to improve upon some of the things I didn't like in Demon Gaze so I'm hoping it'll win me over.

The fan translators(*cough*) of Generation Xth put out a demo of the PC version if you want a taste of how it works.

http://blog.hardcoregaming101.net/2013/02/generation-xth-code-hazard-pc-fan.html

Obviously the Vita version(s) are way improved, but the similarities are there.

Thanks a lot for this! Definitely gonna try this later today.
 
It's been a while since I stopped playing, but I remember the game being relatively easy so all the encounters felt like they devolved into autopilot. To be fair, I suppose I could've put the game on a higher difficulty but I'm not sure if that would've changed much other than making encounters take longer.

Also, the character growth and party options felt limited. All you got from a level up was one point in a stat, skills were locked behind level(which isn't necessarily bad) with no way of improving on the skills once you got them, and only 7 classes(8 if you include MC's class). Many of the skills consumed no resources as well, so there wasn't even any resource management to keep track of. You could get items that let you use skills from other classes which was nice, but the items you had to consume to get them were limited in number IIRC, forcing a lot of reloads when the RNG didn't produce favourable results.

I really want to like Experience games, and this game seems to improve upon some of the things I didn't like in Demon Gaze so I'm hoping it'll win me over.



Thanks a lot for this! Definitely gonna try this later today.

Operation Abyss, at least, is more challenging than Demon Gaze, but not by some crazy amount or anything. The system where difficulty increases as you win battles can definitely lead to some risky encounters. The cross blood sytem in Babel won't really make skills any more interesting, but will give a bigger variety since you'll have them from two blood codes. Instead of various demons, there's a union gauge that fills as you battle and lets you use various powerful abilities (magic shell, everyone attacks at once, priority attack for X turns, etc).

The main resource management you have to contend with is spells, since they have a set number of uses that increases with level. Even late in the game a new spell you learn will only have a couple casts at the level you obtain it.

As for reloading for random drops and stuff, there is a gamble system where you can basically convert one item to another item in a given level range. I forget the exact range, but for example, you can convert a lv25 sword to something in the 20-30 range. It's not something you need to reload for, but might want to if you get a bunch of lower level stuff in a row. It's not really necessary since you get lots of drops and can craft several things, but there is a trophy that is a lot easier to get by gambling a certain item and reloading to get the weapon required by the trophy.
 
It's been a while since I stopped playing, but I remember the game being relatively easy so all the encounters felt like they devolved into autopilot. To be fair, I suppose I could've put the game on a higher difficulty but I'm not sure if that would've changed much other than making encounters take longer.

Also, the character growth and party options felt limited. All you got from a level up was one point in a stat, skills were locked behind level(which isn't necessarily bad) with no way of improving on the skills once you got them, and only 7 classes(8 if you include MC's class). Many of the skills consumed no resources as well, so there wasn't even any resource management to keep track of. You could get items that let you use skills from other classes which was nice, but the items you had to consume to get them were limited in number IIRC, forcing a lot of reloads when the RNG didn't produce favourable results.

I really want to like Experience games, and this game seems to improve upon some of the things I didn't like in Demon Gaze so I'm hoping it'll win me over.

Thanks a lot for this! Definitely gonna try this later today.

Basically the short of it, is that the Generation Xth series, which is what Op Abyss / Babel is based off of is the first game system that Exp Inc went and did from there things branched out into slightly different directions, but no real major changes till Stranger of Sword City, which allows for more unique customizations with being able to equip specific skills from previously levelled classes onto your current class. Though with limitations.

The other games, they still use the system of new skills at a specific level.

DRPGs generally have a split when it comes to character advancement. One is the original formula which is basically skills come unlocked at specific levels. And the other system is the player earns skill points and distributes those into skills they want to learn / level up.
 
I see, thanks for the explanations!

I was actually looking into getting Stranger of Sword City as well. I couldn't decide between it and this game, so I flipped a coin and ended up with this one.

Anyway, judging by the changes in this series compared to Demon Gaze, I'll probably have a better time with this game. By the way, if Operation Abyss is a remake of the first two titles in the Xth series, does that mean it has twice the amount of content compared to this game? Or are they roughly equivalent?
 
I see, thanks for the explanations!

I was actually looking into getting Stranger of Sword City as well. I couldn't decide between it and this game, so I flipped a coin and ended up with this one.

Anyway, judging by the changes in this series compared to Demon Gaze, I'll probably have a better time with this game. By the way, if Operation Abyss is a remake of the first two titles in the Xth series, does that mean it has twice the amount of content compared to this game? Or are they roughly equivalent?

Been wondering about that myself actually since I didn't play the originals. There's a section on the JP wiki for how long it should take to get the platinum but it hasn't been filled in yet, haha. Took me about 60 hours to get the platinum in Operation Abyss.
 
I see, thanks for the explanations!

I was actually looking into getting Stranger of Sword City as well. I couldn't decide between it and this game, so I flipped a coin and ended up with this one.

Anyway, judging by the changes in this series compared to Demon Gaze, I'll probably have a better time with this game. By the way, if Operation Abyss is a remake of the first two titles in the Xth series, does that mean it has twice the amount of content compared to this game? Or are they roughly equivalent?

Not really the original series was pretty short in general. Esp the first two titles.
 
Not really the original series was pretty short in general. Esp the first two titles.

true, in particular the first game if you don't do the post game. but I had to do some grinding in the beginning of the second game, monster were rough at lvl 11-12 and crappy gear.
at least in operation abyss you're forced to do that part, so you don't jump on the second game at that level... (well actually I was already at lvl cap on the boss because of the monster meter...)

currently playing labyrinth cross blood infinty ultimate while waiting for my copy of babel, made it to the last post game dungeon and got the lvl 90 Muramasa :)

Muramasa_zpsrfn4efef.png
 
true, in particular the first game if you don't do the post game. but I had to do some grinding in the beginning of the second game, monster were rough at lvl 11-12 and crappy gear.
at least in operation abyss you're forced to do that part, so you don't jump on the second game at that level... (well actually I was already at lvl cap on the boss because of the monster meter...)

currently playing labyrinth cross blood infinty ultimate while waiting for my copy of babel, made it to the last post game dungeon and got the lvl 90 Muramasa :)

Muramasa_zpsrfn4efef.png

I put Cross Blood Infinity on hold again when Operation Babel got announced haha. Figured that way I'd complete it in the right order chronologically. I still think Cross Blood has the best character artwork, although the Abyss/Babel style has grown on me.

My shipment left Japan just today, the struggles of importing D:
 
spent more time with the title today good stuff.

including all of the dlc portraits there is a total of 52? everything from abyss including the famitsu and LE swimteam portraits are in which is great to see.

game will give you a starting team of lv 2 characters by default but you can make your own shortly after. though will be stuck with shit equipment till you hit lv 2 for weapons anyways.

the skill items seem to be accessories. i got some from having save data. wiz, healer, psi lv 1 skill items. after equipping them you need to refil your mp or else it will start out at zero.

music and some new graphics look nice too.
 
Glad they included the portraits that were DLC from the first game, I can actually use some of them this time haha. I really like some of the new portraits too.

If you got your LE, how many tracks are on the soundtrack CDs? I thought I read something that it would have stuff from games other than Abyss/Babel, but maybe that was about the art book.
 
Glad they included the portraits that were DLC from the first game, I can actually use some of them this time haha. I really like some of the new portraits too.

If you got your LE, how many tracks are on the soundtrack CDs? I thought I read something that it would have stuff from games other than Abyss/Babel, but maybe that was about the art book.

The LE is unopened and will remain that way for the time being unfortunately. Since I have a standard retail version also have been using that.
 
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