Images taken from Durante's new amazing PC Gamer article on Witcher 3
Can anyone explain to me how is it possible for an external application to have such an impact on video game renderer? What magic is RTSS using? And if such smoothness can be had using external tools, why can't developers be arsed to implement it themselves?
Is this another example of developers being blind to their customers needs (see also: Bloom implementation last gen which nobody liked, CA implementation this gen which nobody likes)
Anything else I'm missing here. I seriously doubt CDPR shares mindset when it comes to PC development with, say "PC only, who cares?" Ubisoft...
//EDIT: Can a friendly mod change the thread title to 'Anyone can explain what kind of magic RTSS does?'