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Anyone else been guilty of this kind of gaming stupidity?

FMX

Member
Have you ever jumped into a game skipped the tutorial, fail to read the instructions only to find out several hours into the game that you had skills and abilities that you were not aware of? If so what game(s) were they?
 
Not exactly the same as you but I started Dead Island 2 with no UI because it looked so good i did not want some lame icons and menus on screen.
At the very beginning you have use your flashlight and kick a thing to progress, i couldn't for the life of me find the button to do each and had to put the UI again to progress.

So i did not wait hours to find out but still i felt pretty dumb.

Anyway i encourage everyone to try playing open world (and open world adjacent) games without ui and map it completely change the experience (and make it last ten times longer too so you need to have lots of time on your hand to play this way).
 
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I don't know if they ever tell you but I just beat Resident Evil Requiem and it wasn't until 3/4 through my second playthrough I realized there was a quick turn.

Am I retarded? Yes because that's a staple of the franchise.
 
I skip whatever tutorial that is not an integral part of the game, so that's happened to me a couple of times, that I remember. It's devs's fault to not design enviromental or story-based tutorials.
 
all the time lol. I just went through all of RE9 without knowing to shoot the ___________ to unlock bonuses.
 
Have you ever jumped into a game skipped the tutorial, fail to read the instructions only to find out several hours into the game that you had skills and abilities that you were not aware of? If so what game(s) were they?
I played through almost all of Mass Effect 1 not realizing you could zoom in the Mako's cannon. I'm popping people from WAY far away. Definitely got easier when I figured out the zoom worked.
 
I believe good games encourage you to explore their mechanics, rather than simply presenting them through boring tutorials. If you can get by in a game without ever exploring its options, it's likely a shallow experience. Then again, I also enjoy figuring things out on my own.
 
Not exactly, but I took a long break from RDR1. When I went back to play it, I played basically the whole second half off the game forgetting there was a deadeye bullet-time mechanic.
 
Too many times.
But the best games usually don't have explicit tutorials, rather they spark your curiosity to learn the mechanics.
 
Yes, that sometimes happens.
But that is the problem of having tutorials where they mix everything together, from the most basic stuff, such as looking and moving around, to the advanced stuff.
So people skip the tutorial, not to waste time with the basic stuff.
 
I don't skip them but usually I forget some abilities
All the gimmicks about Dashing in Metroid Dread are so hard to learn and basically useless that you forget in a flash they exist
 
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Not exactly, but I took a long break from RDR1. When I went back to play it, I played basically the whole second half off the game forgetting there was a deadeye bullet-time mechanic.
Holy shit you made me remember. I also played the majority of RDR2 forgetting Dead Eye existed as well.

I honestly think I used it less then 20-30 times in 50 hours.
 
I think there are a few GT7 online gamers who haven't figured out that there is a brake, if that counts.

When I first played KCD2 it took me around 5 hours before I realised that I could upgrade aspects of my character.
 
Re-started playing Kena: Bridge of Spirits after a long break and became stuck after forgetting you can dash through the glowing orange gates. Finally gave up and looked it up in a guide and felt super smart after. 👍
 
Have you ever jumped into a game skipped the tutorial, fail to read the instructions only to find out several hours into the game that you had skills and abilities that you were not aware of? If so what game(s) were they?
My friends will never let me live down that time when I didn't bother with the tutorial messages in Dark Souls 3.
I mean, it was the fourth fucking Souls game. I should know how to play those, thank you very much.

Fast forward a dozen hours or so, I'm facing Yhorm the Giant and I have no clue you can use a special attack with basically all your weapons, including the one that makes this fight actually doable.
 
Tutorial?
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No, but I did manage to die during the tutorial for Dark Cloud. Had to restart the game lol.

Also, one of the best things that some modern games do is try to get you back up to speed in case if you haven't been playing for a while.

Like Dragon Quest XI gives you a nice little story refresher, and Kingdom Come Deliverance 2 goes so far as to be like Hey we noticed you haven't played for like a month, do you want to turn the tutorials for the controls back on? Love it.
 
Missed like half of the mechanics in Monster Hunter World because I just mashed through all the dialogue before and after missions.
Didn't even realize you could upgrade the Botanical Research Center until like 60 hours into the game lol
 
Have you ever jumped into a game skipped the tutorial, fail to read the instructions only to find out several hours into the game that you had skills and abilities that you were not aware of? If so what game(s) were they?
Yea it's happened before absolutely
 
I usually skip the tutorials... I'm not interested; I learn faster if I figure things out on my own.
I don't like seeing those tutorial screens. I close them.
 
I played the Star Ocean remake on the Switch for hours before I realized there was a sprint button. I was full of emotions in that moment, haha.
 
Sometimes instructions just don't work or fail to convey some subtly or nuance. I recently played Classic Resident Evil 3 on GOG and I'll be damned if I can dodge 1 out 99 tries. Thank goodness that it's not entirely necessary to use that dodge to finish the game.
 
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Sometimes instructions just don't work or fail to convey some subtly or nuance. I recently played Classic Resident Evil 3 on GOG and I'll be damned if I can dodge 1 out 99 tries. Thank goodness that it's not entirely necessary to use that dodge to finish the game.
Thats not even an instruction thing. It's just a really poorly implemented mechanic iirc, it's notoriously bad
 
Have you ever jumped into a game skipped the tutorial, fail to read the instructions only to find out several hours into the game that you had skills and abilities that you were not aware of?
Just a heads up to everyone here because the game is out in two weeks and it has a lot of buzz, please no one do this with Crimson Desert.

The more and more I read about that game, the more you will be completely and utterly lost at not only the game's mechanics, but the puzzles and some quests too.

On Topic, and I am trying to remember which MMO this was but there was one I played when I was younger where I would skip dialogue because the characters in the game spoke way, way too much and I missed one important piece of information about upgrading my weapons beyond what they were capable of (like an ascension mechanic). My character ended up extremely weak endgame and since information wasn't as readily available as it is today, I was just left confused for a while as to why.

I ended up joining random groups and pretending to try really hard when fighting enemies and bosses (even though my damage was terrible), just to be carried by them for quite a large chunk of the latter half of the game lol.

I will say on the bright side, doing this taught me to be more of a survivalist when it came to not only co-op games but competitive games as well, where I saw people shoot or perform attacks very well but have really bad positioning and map sense along with refusing to take cover during heavy enemy attacks. So I ended up being the last man standing on a team more often than usual due to this.
 
Played through early parts of ME1 using the pistol. Some reason when I found weapons I thought I equipped it. I didnt check my inventory often and just plowing through.

Had a hard time killing enemies.

Then realized I didnt equip an assault rifle the whole time. Equipped it and mowed down enemies no problem. lol
 
I tend to go into the control config screen out of habit to 'figure things out'.

We wouldn't have this problem if we still had cool NES-era paper manuals.
 
I played the Star Ocean remake on the Switch for hours before I realized there was a sprint button. I was full of emotions in that moment, haha.

I see your stupidity and i raise you a retard.

I played through the whole of Resident Evil on the PS1without realising there was a run button.

I see you and I raise the Super Metroid run button.
The game never bothers to tell you you can run, nor does it require you to for a couple of hours.
Then suddenly, you get to this room where you have to run to overrun some gates that close when you approach. I know a lot of people got stumped for a while there, including myself.
Later, you get the Speed Booster and the game will nonchalantly tell you that you should press a button to run. Gee, thanks, I guess.
 
Sometimes it's actually the fault of the game when that happens.

Tutorials that throw tons of info at you in a short space of time tend make me overlook things.
 
On the Nintendo GameCube, I found it incredibly exhausting to win in the higher leagues of Wave Race until I eventually figured out that you could trigger a boost after passing through five gates.
 
Man it's so frustrating watching a friend start a game, skip a two minute tutorial and then get frustrated and need help in the first level
 
It's different but related. I don't like it when tutorials explain the most obvious things to you and in such an exhaustive manner but you (kind of) have to keep reading in case there's something vital in it.

Most recent example, I've been playing the MGS3 Snake Eater remake. The way they explained the Cure system sounds like it's really complex and at first I tried to stick to the right order in treating a wound because the tutorial made it sound like it's super important and it's a vital mechanic. Then I realised I can just click things in any order and there's really nothing to it. One time I didn't treat wounds at all and they simply vanished and I only had some reduced health.

The tutorials and all those entries with pictures and sometimes several pages per entry make it seem way more complex than it really is.
 
My problem is i dont enjoy games anymore. I want novelty. I cant even enjoy sts2 bc its the same shit with padded extras i have to understand
 
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Not exactly, but I took a long break from RDR1. When I went back to play it, I played basically the whole second half off the game forgetting there was a deadeye bullet-time mechanic.

I did that with RDR 2. Died a lot. Then I remembered and it was a kids game. :P
 
I never skip tutorials or looking at the options, but it can happen to forget a mechanic you havent used in dozens of hours sometimes.
 
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