Fair warning: I will not use spoiler brackets. So beware, even though I am currently "only" at the end of "Gangs of Novigrad" level (character is level 15).
Now, just lay down the torches and pitchforks for a second, as I am about to explain why (for me) Dragon Age Inquisition is better than Witcher 3 (i can virtually hear the shocked gasps and teeth gnashing from my monitor).
Disclaimer: I am about 40hours in the game right now, so probably a ways to go still, but I think I have now a good handle on what The Witcher 3 is and isn't for me.
But first, let me put this as a preamble:
Witcher 3 is a masterpiece of game writing, open world design and top notch graphics (when considering the vastness of the game). There's not really any arguing that. I have had tons of fun playing it so far, and see no reason this would stop.
-Also- I am well aware that DA:I had its share of problems, what with innocuous/ boring fetch quests, mind numbing collection quests, and a fair share of empty areas.
Now, here is where I have some problems with Witcher 3 and where I think that DAI actually excels at, and makes it the (overall) superior game (again, for my taste).
DA:I is an actual RPG, not a Geralt Simulator
And by RPG, I mean that you get to create a character from the ground up, with its own backstory. You also get a group of secondary characters to play with, each with (mostly) interesting backstories, their own (at times annoying) personalities and side quests.
That to me makes DAI already more interesting as a true core RPG. Geralt isn't un-interesting mind you. Not at all. But he is also a sort of caricature of a medieval Humphrey Bogart, low key on emotions, sarcastic anti hero type.
There is also a significant lack of party/ grouping, which makes it a one man show really (cf below for people already raising their hands to talk about Ciri).
Witcher 3 instills a sense of urgency, to betray it at every turn
Now to be fair, DA:I did this to some extent as well, but they were ultimately left to the choice of the player. In Witcher 3, you do mundane investigating and chating almost by design. Repeatedly.
The thing is, from the get go, Witcher 3 is about finding Yen as fast as possible, as you are right behind her after all these years. Slow down a minute, and you might lose her tracks. Oh wait ... helping you with this wraith problem ? Sure. What's that? Bandit stole your stuff? Let me get that right back for you.
Then ... more of that. Gotta find Ciri as quickly as possible, as the Wild hunt is after her. But wait ... let me do all that Horse racing, hand fighting, contract monster hunting, visit brothels, play Gwent and collect cards (love the game btw) etc. etc.
At least, in DAI, there were some lull moments, as you were waging a war with its own cycles of battles and more "quiet" moments when you were not sure hat the ennemy was up to.
But here? You shouldn't do -anything- but the main quest if you were true to the story being told, and even then that same story pushes you at times into doing side things to gain favors.
The flow of the story then becomes irregular at best, and comically absurd at worst, but there is worse concerning said "Story flow". Much worse, actually, in my opinion...
The Ciri sequences are the worst thing in the game's flow (beside Ciri herself being a great character)
The designers chose to tell Ciri's flashbacks through limited gameplay sequences where the player controls Ciri. That might have sounded great on paper, but in reality, at least to me, these appear like the worst thing so far in the game.
Why is that, you may ask?
Simply put, it is only halfway done, with a slimmer of Geralt's or the normal game's available functions (some as basic as inventory), which transform said sequences into arcade on-rail runs, with a pre-determined ending (remember, it's only a flashback).
Oh Ciri is badass indeed, she can insta - dash faster than Quicksiver, regenerates faster than Wolverine and can dispatch any type of ennemy with only 1 sword (while amazingly Geralt has to switch between two)... Also, no exploring, no no. It's just a "corridor gameplay experience".
In essence, those sequences appear to me to be there so that the devs can't be accused of putting in too many Cutscenes, so they decided "let's make said cutscenes playable, with a bare minimum of gameplay!".
what happens in the end is that something which could have been said in two to three sentences in a dialogue with Geralt ends up being a 5-10 minutes pointless arcadey romp. The pointless part being the main problem to me, really.
DA:I is Epic Heroic Fantasy by nature. Witcher 3 is a Trudge through the swamps of the Dark Ages.
So far in Witcher 3, the most epic thing I've done is taking down a lowly Griffin (oh, and a small Wyvern I guess).
At times, I have had to fight a werewolf (annoying regen btw, which just makes it a chore), some wraiths (love the Yrden mechanic there as opposed to the Werewolf regen) and a few Undeads... But by en large its all about bandits, beggars, and banal boogaroos such as drowners again and again (there's an entire field of lowly monster nests in Northeast Velen and around - about 25 of them total to collect across the entire W3 world to get the achievement I read). The goat fetch quest has often been (justfully) deriled in DAI, but there is the -exact- same quest in Witcher 3, just less visible as part of a longer quest chain.
Even the main quest so far has been rather boring (some side quests like the Bloody Baron have been highlights though), and a far cry from the high stakes of Witcher 2. It's all very personal to Geralt this time, yes indeed. But in a world where the whole continent is aflame because of wars and conspiracies, the main activities of our hero seem rather trite and oblivious to the bigger picture.
In essence, the game's MC has given up on trying to change things (if he ever tried to) for the better. It's all about him and his friends, and hopefully getting out of dodge before getting caught up in something bigger.
In contrast, DAI puts an average person (you) in extraordinary circumstances (after having been in the wrong place at the wrong time) with an epic role to play to try to make the worlrd a better place... Or at least save what you can in the process. On the way, you'll get to affect your friends as well as strangers in much more intimate ways as well (and some side quests are very well written, such as Dorian's, but just much shorter), although the main story is far far bigger in scope, which to me makes it more engrossing and sweeping in the end.
I have felt no thrill yet in the Witcher 3, and exploring its vast expenses appeal to me more than continuing the main story (right now)
Maybe a capital offense, maybe just a detail... we'll see when it's all said & done and the conclusion of the game is behind me, but as of right now I am looking forward more to finishing the game to be free to explore its scenery, rather than playing through the story.
On the other hand, before the 40h mark, I had several thrills while playing DA:I.
The trip to the future was amazing (and seeing a "turned for the worse" Leliana killing an innocent Felix while saying "Give me the World back!" will forever send a chill through my spine.
The first Dragon you fight (generally the Hinterlands one) gives a sense of awe, and the first fight vs Corypheus followed by the trip to Skyhold was a pretty darn epic moment for the ages I think.
Now the end "boss fight" may have been quite bad (far too easy), and the emptiness of the high level zones made for a disappointing trip at some times, but the ending itself (and the hook for a sequel) was really good I thought. It remains to be seen (for me) how Witcher 3 will hold in its end game, but the "trudge through the sludge" right now does not make me hold much hope for epic and sweeping moments.
This being said, I really look forward to the "sand box" game after going through that though...
I'm not sure if it's a good thing though, as it relates to the overall quality of the game (main storyline), but I think I will really enjoy it nonetheless, as I have already enjoyed my excursions a lot (but with the feeling I was betraying the supposed urgency of the main quest, as already touched upon). At least then, after the ending rolls, I won't think like I'm "ditching school and betraying my parent's trust" anymore
This is the end of my little essay.
Feel free to agree or disagree (I'm sure there'll be plenty of that), without screaming too much if possible
Now, just lay down the torches and pitchforks for a second, as I am about to explain why (for me) Dragon Age Inquisition is better than Witcher 3 (i can virtually hear the shocked gasps and teeth gnashing from my monitor).
Disclaimer: I am about 40hours in the game right now, so probably a ways to go still, but I think I have now a good handle on what The Witcher 3 is and isn't for me.
But first, let me put this as a preamble:
Witcher 3 is a masterpiece of game writing, open world design and top notch graphics (when considering the vastness of the game). There's not really any arguing that. I have had tons of fun playing it so far, and see no reason this would stop.
-Also- I am well aware that DA:I had its share of problems, what with innocuous/ boring fetch quests, mind numbing collection quests, and a fair share of empty areas.
Now, here is where I have some problems with Witcher 3 and where I think that DAI actually excels at, and makes it the (overall) superior game (again, for my taste).
DA:I is an actual RPG, not a Geralt Simulator
And by RPG, I mean that you get to create a character from the ground up, with its own backstory. You also get a group of secondary characters to play with, each with (mostly) interesting backstories, their own (at times annoying) personalities and side quests.
That to me makes DAI already more interesting as a true core RPG. Geralt isn't un-interesting mind you. Not at all. But he is also a sort of caricature of a medieval Humphrey Bogart, low key on emotions, sarcastic anti hero type.
There is also a significant lack of party/ grouping, which makes it a one man show really (cf below for people already raising their hands to talk about Ciri).
Witcher 3 instills a sense of urgency, to betray it at every turn
Now to be fair, DA:I did this to some extent as well, but they were ultimately left to the choice of the player. In Witcher 3, you do mundane investigating and chating almost by design. Repeatedly.
The thing is, from the get go, Witcher 3 is about finding Yen as fast as possible, as you are right behind her after all these years. Slow down a minute, and you might lose her tracks. Oh wait ... helping you with this wraith problem ? Sure. What's that? Bandit stole your stuff? Let me get that right back for you.
Then ... more of that. Gotta find Ciri as quickly as possible, as the Wild hunt is after her. But wait ... let me do all that Horse racing, hand fighting, contract monster hunting, visit brothels, play Gwent and collect cards (love the game btw) etc. etc.
At least, in DAI, there were some lull moments, as you were waging a war with its own cycles of battles and more "quiet" moments when you were not sure hat the ennemy was up to.
But here? You shouldn't do -anything- but the main quest if you were true to the story being told, and even then that same story pushes you at times into doing side things to gain favors.
The flow of the story then becomes irregular at best, and comically absurd at worst, but there is worse concerning said "Story flow". Much worse, actually, in my opinion...
The Ciri sequences are the worst thing in the game's flow (beside Ciri herself being a great character)
The designers chose to tell Ciri's flashbacks through limited gameplay sequences where the player controls Ciri. That might have sounded great on paper, but in reality, at least to me, these appear like the worst thing so far in the game.
Why is that, you may ask?
Simply put, it is only halfway done, with a slimmer of Geralt's or the normal game's available functions (some as basic as inventory), which transform said sequences into arcade on-rail runs, with a pre-determined ending (remember, it's only a flashback).
Oh Ciri is badass indeed, she can insta - dash faster than Quicksiver, regenerates faster than Wolverine and can dispatch any type of ennemy with only 1 sword (while amazingly Geralt has to switch between two)... Also, no exploring, no no. It's just a "corridor gameplay experience".
In essence, those sequences appear to me to be there so that the devs can't be accused of putting in too many Cutscenes, so they decided "let's make said cutscenes playable, with a bare minimum of gameplay!".
what happens in the end is that something which could have been said in two to three sentences in a dialogue with Geralt ends up being a 5-10 minutes pointless arcadey romp. The pointless part being the main problem to me, really.
DA:I is Epic Heroic Fantasy by nature. Witcher 3 is a Trudge through the swamps of the Dark Ages.
So far in Witcher 3, the most epic thing I've done is taking down a lowly Griffin (oh, and a small Wyvern I guess).
At times, I have had to fight a werewolf (annoying regen btw, which just makes it a chore), some wraiths (love the Yrden mechanic there as opposed to the Werewolf regen) and a few Undeads... But by en large its all about bandits, beggars, and banal boogaroos such as drowners again and again (there's an entire field of lowly monster nests in Northeast Velen and around - about 25 of them total to collect across the entire W3 world to get the achievement I read). The goat fetch quest has often been (justfully) deriled in DAI, but there is the -exact- same quest in Witcher 3, just less visible as part of a longer quest chain.
Even the main quest so far has been rather boring (some side quests like the Bloody Baron have been highlights though), and a far cry from the high stakes of Witcher 2. It's all very personal to Geralt this time, yes indeed. But in a world where the whole continent is aflame because of wars and conspiracies, the main activities of our hero seem rather trite and oblivious to the bigger picture.
In essence, the game's MC has given up on trying to change things (if he ever tried to) for the better. It's all about him and his friends, and hopefully getting out of dodge before getting caught up in something bigger.
In contrast, DAI puts an average person (you) in extraordinary circumstances (after having been in the wrong place at the wrong time) with an epic role to play to try to make the worlrd a better place... Or at least save what you can in the process. On the way, you'll get to affect your friends as well as strangers in much more intimate ways as well (and some side quests are very well written, such as Dorian's, but just much shorter), although the main story is far far bigger in scope, which to me makes it more engrossing and sweeping in the end.
I have felt no thrill yet in the Witcher 3, and exploring its vast expenses appeal to me more than continuing the main story (right now)
Maybe a capital offense, maybe just a detail... we'll see when it's all said & done and the conclusion of the game is behind me, but as of right now I am looking forward more to finishing the game to be free to explore its scenery, rather than playing through the story.
On the other hand, before the 40h mark, I had several thrills while playing DA:I.
The trip to the future was amazing (and seeing a "turned for the worse" Leliana killing an innocent Felix while saying "Give me the World back!" will forever send a chill through my spine.
The first Dragon you fight (generally the Hinterlands one) gives a sense of awe, and the first fight vs Corypheus followed by the trip to Skyhold was a pretty darn epic moment for the ages I think.
Now the end "boss fight" may have been quite bad (far too easy), and the emptiness of the high level zones made for a disappointing trip at some times, but the ending itself (and the hook for a sequel) was really good I thought. It remains to be seen (for me) how Witcher 3 will hold in its end game, but the "trudge through the sludge" right now does not make me hold much hope for epic and sweeping moments.
This being said, I really look forward to the "sand box" game after going through that though...
I'm not sure if it's a good thing though, as it relates to the overall quality of the game (main storyline), but I think I will really enjoy it nonetheless, as I have already enjoyed my excursions a lot (but with the feeling I was betraying the supposed urgency of the main quest, as already touched upon). At least then, after the ending rolls, I won't think like I'm "ditching school and betraying my parent's trust" anymore
This is the end of my little essay.
Feel free to agree or disagree (I'm sure there'll be plenty of that), without screaming too much if possible