CraigerGamer
Member
Posted in the other FO thread, but didn't want to derail that discussion. So, here we go
http://http://www.telegraph.co.uk/technology/video-games/11723096/Fallout-4-interview-Bethesdas-Todd-Howard-on-building-the-apocalypse.html
Can we talk about the gunplay part of the article? Or perhaps it needs a new thread?
It concerns me that they are making the game more action than RPG. I don't want to be able to shoot across the map with precision if my Toon is not capable, regardless of how well I use a mouse.
http://http://www.telegraph.co.uk/technology/video-games/11723096/Fallout-4-interview-Bethesdas-Todd-Howard-on-building-the-apocalypse.html
Can we talk about the gunplay part of the article? Or perhaps it needs a new thread?
By his own admission, Howard has said that the gunplay in Fallout 3 was not as good as it could have been. One of the main criticisms of that game’s action was that its blend of first-person shooting and behind the scenes stat-crunching that characterises RPGs leant too heavily on the latter. You would line up what looked to be a clean headshot, only for the game to decide you had missed because your abilities were not high enough.
Fallout 4 doesn’t shy away from statistics and dice-rolling —it remains an RPG first and foremost, says Howard— but one of Bethesda’s goals was to “make it feel great as an action game.” If you’re good at aiming, says Howard, you can compensate somewhat for lower stats. But not entirely, as Fallout’s myriad systems are layered on top of the improved action.
It concerns me that they are making the game more action than RPG. I don't want to be able to shoot across the map with precision if my Toon is not capable, regardless of how well I use a mouse.