ME1 for me was the best of the three for that reason.
This news sucks for me. I'd be happy if this was an options toggle instead so I could keep my lovely numbers crunching in the background.
Sounds good to me. If your stats just make it easier for you to hit your target then fair enough, but you shouldn't be punished for having good aim.
i am not mad. I just hope there is a feeling of progression in the gunplay. Allowing for mechanics that force a poor shots is a great option for creating characters. It also really makes the SPECIAL more special. It makes the gun stats matter.Well if you read what you posted you will know you can't :/
And why are people mad about this? You can still use VATS. You don't have to try and compensate.
How is it casualized? If anything it adds another layer of depth. The fuck are with these replies.
Try shooting stuff with low stats in F3 and Vegas and see how that goes. Oh yeah, you are missing....
Did New Vegas really alter the mechanics any?Just look at New Vegas' combat system and do that. Problem solved.
Because that's how stats work in old RPGs (which early Fallouts were part of). You can't compensate a character's low-stats with the player's skill.
ME1 for me was the best of the three for that reason.
This news sucks for me. I'd be happy if this was an options toggle instead so I could keep my lovely numbers crunching in the background.
If you’re good at aiming, says Howard, you can compensate somewhat for lower stats. But not entirelyIt concerns me that they are making the game more action than RPG. I don't want to be able to shoot across the map with precision if my Toon is not capable, regardless of how well I use a mouse.
That's good.
Fuck RNG miss rates.
If youre good at aiming, says Howard, you can compensate somewhat for lower stats. But not entirely
Sounds like it's still very stat-driven. And it's Bethesda, so of course it will be. They aren't action game designers. They make RPG's.
Roll on the overreactions, though!
EDIT: Yup, just about everybody is overreacting massively, as always.
Sounds like it's still very stat-driven. And it's Bethesda, so of course it will be.
It's not overreaction when we have a direct comparison to how the game's RPG mechanics should work compared to how they will work.If youre good at aiming, says Howard, you can compensate somewhat for lower stats. But not entirely
Sounds like it's still very stat-driven. And it's Bethesda, so of course it will be. They aren't action game designers. They make RPG's.
Roll on the overreactions, though!
EDIT: Yup, just about everybody is overreacting massively, as always.
It lessens the importance of your stats. I don't care how much Howard claims that their games are RPGs first. The evidence is to the contrary. They want to make action-adventure games now, not RPGs
Role-playing is what's important, not roll-playing.
What bothers me about this sort of thing is that RPGs are among the few games that acknowledge that simply pointing a gun at something doesn't mean 100% accuracy at any distance. I like the idea that only when you're roleplaying as a trained marksman can you do that.
Maybe you shouldn't miss the first shot with a passably decent gun from a yard away, but beyond that I don't mind RPG stats kicking in for accuracy. Either that or put in a recoil system/bullet drop system, and maybe change the HUD if you level up to show you where to actually aim to hit shots?
There's something boring about every game with Guns being a perfect point and click experience.
As an aside, this topic just further reinforces the fact that FO3 is horrible in comparison to New Vegas.
Actually, even by itself.
I don't see how the Fallout 3/NV gun system is a RNG. From what I understand it's an equation. Your gunskill is the default percentage. 50 points equals 50% chance of hitting your target. The other parts of the equation are SPECIAL, distance, movement, stance, weapon condition, and ammunition with perk and weapon mod modifiers.Role-playing is what's important, not roll-playing. That can become an interesting question when role-playing something like an engineer, for example, I'll admit. But there are better ways to handle this than RNG, such as simply making guns harder to handle.
To be clear, I'm not anti-stat-based performance. I think FO3 and NV should have been 100% VATS combat. I'm anti-hybrid.
Did New Vegas really alter the mechanics any?
As an aside, this topic just further reinforces the fact that FO3 is horrible in comparison to New Vegas.
Actually, even by itself.