Toukiden 2 Revealed at SCEJA Conference
Details: Open world. For PS3/PS4/Vita
Lock, if old.
Toukiden 2 Revealed at SCEJA Conference
Details: Open world. For PS3/PS4/Vita
Vita wasn't mentioned?
Vita wasn't mentioned?
That moment when your first reaction was this. Sorry, GloriousBagel, but this made me laugh (and cry a bit).
I couldn't wait for the inevitable sequel. Way to deflate my hype with the open world crap...
Stupid goddamn fad, ugh.
I couldn't wait for the inevitable sequel. Way to deflate my hype with the open world crap...
Stupid goddamn fad, ugh.
I couldn't wait for the inevitable sequel. Way to deflate my hype with the open world crap...
Stupid goddamn fad, ugh.
PS3 and Vita holding the game back. Oh well more Toukiden is always good I guess, even though it should be 60fps.
I couldn't wait for the inevitable sequel. Way to deflate my hype with the open world crap...
Stupid goddamn fad, ugh.
If it's cross-play like Kiwami, it probably means everyone's getting the same framerate again. PS4 Kiwami had no other reasons to be locked at 30fps, so I take that was it.It depends on how they're making it. The developers of Attack on Titan said that the PS4 is the lead platform for it.
I haven't played a lot of MH4 but in Toukiden it was the same, zones divided in small numbered maps you could roam around. If they're going open world now, I take it means throwing you in a huge open space giving you the freedom to get lost.Isn't monster hunter open world? i mean the world is divided in small maps but you are free to go where you want right?
Not really- the different hunting locations are divided into up to a dozen zones with load times between them, it's more of a set of linked arenas, although the verticality of some areas in MH4 did a lot to make it feel more like hunting grounds with cliffs and canopies rather than flat arenas.Isn't monster hunter open world? i mean the world is divided in small maps but you are free to go where you want right?
If it's cross-play like Kiwami, it probably means everyone's getting the same framerate again. PS4 Kiwami had no other reasons to be locked at 30fps, so I take that was it.
I haven't played a lot of MH4 but in Toukiden it was the same, zones divided in small numbered maps you could roam around. If they're going open world now, I take it means throwing you in a huge open space giving you the freedom to get lost.
Not really- the different hunting locations are divided into up to a dozen zones with load times between them, it's more of a set of linked arenas, although the verticality of some areas in MH4 did a lot to make it feel more like hunting grounds with cliffs and canopies rather than flat arenas.
It could just mean that the locations are single large areas, allowing flowing battles with large numbers of Oni, rather than just battling in whichever small area it appears in.
I don't think it's necessarily a good thing- the different zones work to allow hunters to retreat, and to provide different challenges next to each other- cliffs next to a plain next to a forest, for example, with only a two second gap between them. Open world is much harder to have such a variety immediately next to each other and looking coherent, the goal should be to make interesting battles for hunter teams, not a beautiful landscape that is less interesting to fight on for twenty minutes.
However, it could be really cool and set Toukiden apart as a hunting game if they get it right, the combat is already good, and Toukiden's arenas lacked both the difference in terrain features that MH had, and the way that monsters would use them. Toukiden's Oni are supposed to be an intelligent, invading army rather than alpha predators, maybe they can use that to expand on it.
Well, OK, but the total map size of a MH location is pretty small for the description 'open world'. Sure, there's nothing stopping you going anywhere in it, but when you can circle the entire hunting ground in under two minutes, 'linked arenas' seems more accurate than 'open world' to me. I see what you're saying though.I only tried the psp MH games so i don't know if with newer games things changed, but the presence of loading times between areas doesn't mean that MH isn't open world, in my favorite rpg ever Might & Magic VI you can go wherever you want, even where monster have dozen levels more than you, but the world is divided into smaller maps with loadings between one and the other, does that mean it's not open world? I don't think so.
I couldn't wait for the inevitable sequel. Way to deflate my hype with the open world crap...
Stupid goddamn fad, ugh.
I think you're letting the words open world get you way too much here
Hunting Games, would definitely benefit, unless you enjoy loading screens
Not necessarily. The multiple areas force confrontation more easily, make it easier to reach the other side of the entire map very quickly, offer different, interesting terrain sets right next to each other and allow hunters to retreat more easily, all good things for an online multiplayer game. It's not just about load screens, there are gameplay implications too.I think you're letting the words open world get you way too much here
Hunting Games, would definitely benefit, unless you enjoy loading screens
I couldn't wait for the inevitable sequel. Way to deflate my hype with the open world crap...
Stupid goddamn fad, ugh.