Enter the Dragon Punch
Banned
UPDATE: THE GAME IS NOW AVAILABLE ON STEAM!
A link to the original OT, credits for images and text go to Einbroch, banned author of said OT.
The combat is WildStar is free-form action and is based on a telegraph system. For example, if a Warrior swings a sword in an arc, it will hit all enemies in that arc. If a Spellslinger shoots a long range piercing bullet, it will hit whatever is in the telegraph's range, including enemies behind or in front of the target. Many abilities are press-and-hold or rapid tap as well, increasing in duration or power by either holding a key down or pressing the key repeatedly.
The telegraph system is complex and makes the game feel like an action game and less like a tab-targeting game. Red is hostile damage, move out of it. Blue is your own damage, keep the enemies in that. Green is friendly healing or buffs, stay in it. Orange is friendly damage, keep the enemies in that. Purple is hostile healing or buffs, get the enemies out of that. All abilities are telegraphed. There is no targeting or auto attacking, except for hostiles. Hostiles will auto-attack, but these attacks have minimal impact.
Another important aspect to the combat is the limited action set (LAS). LAS means that you can only have eight abilities on your bar at one time. These can be switched out at any time (as long as the user is not in combat).
WildStar, like Guild Wars 2 or TERA, has a dodge mechanic. This is a rechargeable resource. It is meant to get you out of danger. There are some AMPs that can give bonuses to dodging, such as increased damage on your next attack or free dodges if you're crowd controlled. Dodging will be key in getting out of the way of an enemy's telegraphs.
In the newest patch, Reloaded, WildStar has added an optional "mouselock" function that allows the mouse buttons to be used as action keys for combat, similar to TERA.
There is also a “breakout” system. Crowd control in this game can be removed by the player. Some examples:
The housing in WildStar is one of the most customizable and in-depth housing system that's ever been in an MMO. Every user unlocks housing at level 14 and receives a new skill that allows them to teleport to their home at any time. Their home exists in an instance, floating on a small plot of land in the sky. Each Skyplot comes with seven nodes. One for the home, four small nodes, and two large nodes. There are two ways to customize: decor and FABkits. Decor items are simply items that have no gameplay impact, but can make your house look unique. These items can be resized, stretched, rotated, and placed wherever the user wants. People have turned a full sized wooden fence into the center net on a ping pong table, or have turned tables into ramps for a floating skate park! The possibilities are endless.
FABkits are customization options that have in-game ramifications. Each FABkit fits into one of the six plots (four small, two large). A couple examples are:
The Elder Game is what Carbine refers to as the end game of WildStar, but that does not mean that it can only be done at max level. What makes WildStar unique from most MMOs is that it launches with a full plate of content for those who do hit the max level. This includes adventures, veteran dungeons, twenty man raids, rated arena battles, battlegrounds, and warplots.
The raids in WildStar are hard. They're hard. Did I mention they're hard? 'Cause, yeah, they're hard. Carbine has stated on numerous occasions that they are not going to nerf the content to suit a large playerbase. This harkens back to vanilla World of Warcraft. They expect many people to clear veteran dungeons, but with some difficulty. They expect even less to clear twenty man raids. For example, top-end guilds that have had months to attack the twenty man raids are still not on farm status. The telegraph system makes it so they can clearly display what killed you, but enables them to make it hard. Yeah, it's hard.
Adventures are instanced areas where the gameplay completely changes from the rest of the game. Adventures can be done throughout the leveling experience. Adventures can be choose-your-own adventures, tower defense, capture points, Oregon Trail (yes, Oregon Trail), and so on. These adventures have branching paths upon branching paths, so no two runs are the same. Not only that, but they provide loot, titles, and other goodies that can only be obtained from Adventures. These can be repeated indefinitely. Each adventure has a veteran version for max level.
What do I get if I preorder or buy the game? Is there a deluxe edition?
Preordering any version unlocks a rocket house, a trophy for your house, a title, three day headstart, and an in-game storage bag. All versions of the game get thirty days of playtime and three guest passes with seven days of playtime for your friends. The digital deluxe version ($74.99) unlocks a hoverboard, a costume, a title, and a special dye in addition to all previous perks.
Do I have to pay a monthly fee to play this game?
No. The game, in it's entirety, is now F2P. You have no limit to the content you can do. There is no value deducted for free players, so you can test your mettle against the hardest encounters in the game, do all the quests, explore every nook and cranny of Nexus... For free!
Are classes limited to certain races?
Yes, similar to World of Warcraft. However, each class has at least two options per faction.
Is there controller support?
Officially, no. But there is a guide on the official forums.
Okay, what else?
We didn't even touch runecrafting, crafting professions, gathering, lore, UI customization...there's a lot. Click the links above sprinkled throughout the text for devspeaks (developer overviews) of the various aspects of the game.
In WildStar: Reloaded, we're getting a bunch of new shit! Awesome, right? For example:
So, this is the big one. Click the image for the official blog post.
The entire reason for this update. The game is finally going free to play. I'm here to answer your questions! No, it's not pay to win. No, you're not being handicapped by being a free player!
As a free player, you're limited by a few things - namely, how many characters you can have, your bank slots, etc. Nothing ground breaking or that will affect the gameplay in any way, shape, or form.
Subscribers will have full access to character slots, bank slots, etc - as WELL as anyone who pays in CREDD (this game's equivalent to WoW tokens)!
Also, you can buy things from the cash shop (strictly cosmetic in the first place) entirely with in game money. You don't have to spend a cent to get anything from the cash shop. It's just quicker.
No. The normal rates are the rates that are in the game right now for subscribers. Nothing like that is nerfed!
That's it for right now - I'll think of more to add over the days leading up to launch.
And, remember: Just say no to Aurin!
A link to the original OT, credits for images and text go to Einbroch, banned author of said OT.
The combat is WildStar is free-form action and is based on a telegraph system. For example, if a Warrior swings a sword in an arc, it will hit all enemies in that arc. If a Spellslinger shoots a long range piercing bullet, it will hit whatever is in the telegraph's range, including enemies behind or in front of the target. Many abilities are press-and-hold or rapid tap as well, increasing in duration or power by either holding a key down or pressing the key repeatedly.
The telegraph system is complex and makes the game feel like an action game and less like a tab-targeting game. Red is hostile damage, move out of it. Blue is your own damage, keep the enemies in that. Green is friendly healing or buffs, stay in it. Orange is friendly damage, keep the enemies in that. Purple is hostile healing or buffs, get the enemies out of that. All abilities are telegraphed. There is no targeting or auto attacking, except for hostiles. Hostiles will auto-attack, but these attacks have minimal impact.
Another important aspect to the combat is the limited action set (LAS). LAS means that you can only have eight abilities on your bar at one time. These can be switched out at any time (as long as the user is not in combat).
WildStar, like Guild Wars 2 or TERA, has a dodge mechanic. This is a rechargeable resource. It is meant to get you out of danger. There are some AMPs that can give bonuses to dodging, such as increased damage on your next attack or free dodges if you're crowd controlled. Dodging will be key in getting out of the way of an enemy's telegraphs.
In the newest patch, Reloaded, WildStar has added an optional "mouselock" function that allows the mouse buttons to be used as action keys for combat, similar to TERA.
There is also a “breakout” system. Crowd control in this game can be removed by the player. Some examples:
- Stun, which will prompt a button mash
- Knockdown, which can be dodge rolled out of
- Subdue, which will toss your weapon to the ground, but if you walk over to it, you will pick it up
- Disorient, which will cause your movement keys to be jumbled
- Blind, which will black out your screen except for a very small area
The housing in WildStar is one of the most customizable and in-depth housing system that's ever been in an MMO. Every user unlocks housing at level 14 and receives a new skill that allows them to teleport to their home at any time. Their home exists in an instance, floating on a small plot of land in the sky. Each Skyplot comes with seven nodes. One for the home, four small nodes, and two large nodes. There are two ways to customize: decor and FABkits. Decor items are simply items that have no gameplay impact, but can make your house look unique. These items can be resized, stretched, rotated, and placed wherever the user wants. People have turned a full sized wooden fence into the center net on a ping pong table, or have turned tables into ramps for a floating skate park! The possibilities are endless.
FABkits are customization options that have in-game ramifications. Each FABkit fits into one of the six plots (four small, two large). A couple examples are:
- Farm to gather fruit and vegetables for cooking.
- Mine to gather ore for crafting.
- Portals to end-game raids for easy access.
- Special dungeons that only you or your friends can complete.
- Low gravity jumping puzzles.
- Crafting stations.
- ...and more!
The Elder Game is what Carbine refers to as the end game of WildStar, but that does not mean that it can only be done at max level. What makes WildStar unique from most MMOs is that it launches with a full plate of content for those who do hit the max level. This includes adventures, veteran dungeons, twenty man raids, rated arena battles, battlegrounds, and warplots.
The raids in WildStar are hard. They're hard. Did I mention they're hard? 'Cause, yeah, they're hard. Carbine has stated on numerous occasions that they are not going to nerf the content to suit a large playerbase. This harkens back to vanilla World of Warcraft. They expect many people to clear veteran dungeons, but with some difficulty. They expect even less to clear twenty man raids. For example, top-end guilds that have had months to attack the twenty man raids are still not on farm status. The telegraph system makes it so they can clearly display what killed you, but enables them to make it hard. Yeah, it's hard.
Adventures are instanced areas where the gameplay completely changes from the rest of the game. Adventures can be done throughout the leveling experience. Adventures can be choose-your-own adventures, tower defense, capture points, Oregon Trail (yes, Oregon Trail), and so on. These adventures have branching paths upon branching paths, so no two runs are the same. Not only that, but they provide loot, titles, and other goodies that can only be obtained from Adventures. These can be repeated indefinitely. Each adventure has a veteran version for max level.
What do I get if I preorder or buy the game? Is there a deluxe edition?
Preordering any version unlocks a rocket house, a trophy for your house, a title, three day headstart, and an in-game storage bag. All versions of the game get thirty days of playtime and three guest passes with seven days of playtime for your friends. The digital deluxe version ($74.99) unlocks a hoverboard, a costume, a title, and a special dye in addition to all previous perks.
Do I have to pay a monthly fee to play this game?
No. The game, in it's entirety, is now F2P. You have no limit to the content you can do. There is no value deducted for free players, so you can test your mettle against the hardest encounters in the game, do all the quests, explore every nook and cranny of Nexus... For free!
Are classes limited to certain races?
Yes, similar to World of Warcraft. However, each class has at least two options per faction.
Is there controller support?
Officially, no. But there is a guide on the official forums.
Okay, what else?
We didn't even touch runecrafting, crafting professions, gathering, lore, UI customization...there's a lot. Click the links above sprinkled throughout the text for devspeaks (developer overviews) of the various aspects of the game.
In WildStar: Reloaded, we're getting a bunch of new shit! Awesome, right? For example:
- Levels 1 through 15 are completely redone thanks to player feedback!
- Those awful, grindy attunements have been way lightened up! Now it's just a case of defeating the veteran dungeons first.
- A brand new lighting engine, among other graphical improvements!
So, this is the big one. Click the image for the official blog post.
The entire reason for this update. The game is finally going free to play. I'm here to answer your questions! No, it's not pay to win. No, you're not being handicapped by being a free player!
As a free player, you're limited by a few things - namely, how many characters you can have, your bank slots, etc. Nothing ground breaking or that will affect the gameplay in any way, shape, or form.
Subscribers will have full access to character slots, bank slots, etc - as WELL as anyone who pays in CREDD (this game's equivalent to WoW tokens)!
Also, you can buy things from the cash shop (strictly cosmetic in the first place) entirely with in game money. You don't have to spend a cent to get anything from the cash shop. It's just quicker.
I see the mention of "normal rates". Have these been nerfed for F2P players?
No. The normal rates are the rates that are in the game right now for subscribers. Nothing like that is nerfed!
That's it for right now - I'll think of more to add over the days leading up to launch.
And, remember: Just say no to Aurin!