Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
This just hit me after seeing this gif:
compared to this:
The next big step in crafting believable open worlds could be seasonal changes, I feel like it's incredibly rare for open world games to do so, (honestly curious about which open world game has done it since AC3 and it's a huge missed opportunity since Syndicate takes place over a single year ._.). At most, it seems like big location changes result in the player seeing different cultures ala Witcher 3, but imagine if each culture reacted to different seasonal changes throughout the game. Any thoughts?
![tumblr_nxqe4qm8VU1ukd9lco1_r1_500.gif](https://31.media.tumblr.com/974a8ccd34efbd7bf43202a7912b6cf1/tumblr_nxqe4qm8VU1ukd9lco1_r1_500.gif)
compared to this:
![2807119-4999165614-xvdxz.gif](http://www.gamespot.com/api/image/scale_super/2807119-4999165614-xvdxz.gif)
The next big step in crafting believable open worlds could be seasonal changes, I feel like it's incredibly rare for open world games to do so, (honestly curious about which open world game has done it since AC3 and it's a huge missed opportunity since Syndicate takes place over a single year ._.). At most, it seems like big location changes result in the player seeing different cultures ala Witcher 3, but imagine if each culture reacted to different seasonal changes throughout the game. Any thoughts?