http://www.bbc.co.uk/news/technology-35239815
My interest is actually piqued by how intense she found the experience. Also, Orth, have a PR guy present with you during interviews.
Tech demos don't always go to plan.
Today it was my turn, as a virtual reality demo here at the CES tech show went badly wrong.
The day's first experience was mind blowing. Inside a small empty room, wearing an HTC Vive, I climbed Mount Everest.
The graphics were superb - actual footage provided by the makers of the movie Everest. And wherever I looked - up down, around - there I was in the Himalayas.
Even a glitch, when my hands went through the mountain, didn't dampen the moment - that's how intense it was.
Listening back to the recording, my voice actually cracked with emotion when I reached the top.
Everest duly conquered, it was time to take a trip into outer space with a demo of another new game called Adr1ft.
"Have you been into space?" I asked, as I sat through the tuition video - although I have to admit by the time it had finished I'd already forgotten which buttons did what, and I was also distracted by trying to explain what was around me for the radio show.
"No. It was metaphorical," he answered.
But before I could find out what he meant, suddenly, I found I just couldn't move.
Nothing responded as I expected. I couldn't even get to the space ship hatch to get outside and start my mission. I started to feel very hot and very disorientated. I was tumbling around, bumping into walls and debris and no longer knew which way was up.
My virtual space helmet visor was cracking.
Within about 30 seconds I wanted to rip the helmet off and run to the bathroom.
I asked to stop.
Adam was totally thrown.
"Let me just get you out of the ship ." he said, taking the control from my hands.
But it was too much - I had to remove the headset.
He looked genuinely crushed and I felt terrible.
"We've never had this reaction before," he said.
He started pressing buttons and his face lit up.
"The controller is configured wrong!" he said.
"No wonder you couldn't do it."
I'm not sure whether this was a polite ruse to save my dignity.
"I still don't think I feel very confident about continuing," I said sadly.
There was a long pause.
"I'm sorry " I tried.
"Would you tell me about your inspiration for the game?"
He didn't respond.
I sensed my time was up. After some small talk we said a polite goodbye and Mr Orth did ask if I wanted to continue, but I think we both knew the moment had passed. And I was seriously worried about throwing up.
I left the suite, immediately took a wrong turn and found myself totally lost in the labyrinth that is the average Las Vegas hotel.
When I finally did get outside, I walked the wrong way up the strip in the pouring rain. The disorientation stayed with me for about half an hour afterwards, and I felt too nauseous to get in a taxi.
Now - it could be that I'm just not cut out for VR gaming. It could also be that I'm nursing a winter cold and I'm not fighting fit for space travel.
But now I have experienced first-hand the weirdness that VR can induce - seemingly very suddenly - and I didn't like it. I am in a very small minority, I am told, and I hadn't felt it before.
My interest is actually piqued by how intense she found the experience. Also, Orth, have a PR guy present with you during interviews.