ashecitism
Member
https://www.youtube.com/watch?v=mDvgP2tnMHQ
http://uploadvr.com/smi-brings-foveated-rendering-and-eye-tracking-to-mobile-vr/
http://uploadvr.com/smi-brings-foveated-rendering-and-eye-tracking-to-mobile-vr/
I talked over the phone with SMIs Christian Villwock and he was able to shed some light on the what, why and how of this apparent breakthrough.
The first thing Villwock clarifies for me is that eye tracking and foveated rendering are not going to suddenly be a downloadable feature on Gear VR headsets. The video is essentially a proof-of concept. SMI is hoping it will encourage content creators to purchase development kits and manufacturers to take a hard look at eye tracking for future product generations.
This is a launch and it will be available in about 4 to 6 weeks, Villwock said. But at SMI we are targeting more the high-end researcher/developer market with this solution.
SMIs eye tracking solution is a dual hardware and software platform that needs to be manually retrofitted into a headset like the Gear VR in order to function. Villwock tells me that right now any person who owns a Gear VR or Oculus DK2 can send them in to be modified for eye tracking by his company. Villwock says this would cost thousands of dollars, however, and is therefore not something the average consumer will be able to use.
We have contact with all the big manufacturers, he said. We dont have any control of the timeline that guys like Samsung and Oculus or whatever may be using. What we can do is show the advantages operating this technology and be ready when they are ready.
While some may be disappointed SMI eye tracking is still a bit out of reach for most VR users, the fact that the technology is looking more viable on a mobile platform is a big step forward for the entire industry.
We have retrofitted our eye tracking component, which is a camera for each eye into the headset, Villwock said. Then everything sort of connects. If you snap in your smartphone it connects to the cameras and the smartphone is running all of the software and doing all of the work.