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Sonic & Tails Series: Chaos and Triple Trouble Fun!

RK128

Member
Now that we drifted across the roads, we are taking a pit stop with our friends Sonic & Tails :D!

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Otherwise called in NA and EU......

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These two games are 2D platformers not unlike Sonic 1 & 2 Game Gear/Master System.....but what makes then unique is that they were built in mind for the Game Gear first. Why do I say that? Note how I didn't use a Master System Box Art for Triple Trouble; it got no Master System version (unlike Sonic Chaos/Sonic & Tails 1).

So lets get to the games!

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The stories for both are simple. Chaos has Sonic & Tails chasing after Eggman for the Chaos Emeralds! ......Thats it. Talk about a simple story! So with such a simple story, you wouldn't think you are in for a grand adventure, but that is wrong.

Sonic returns as a playable character but Tails has his first Game Gear playable role and he has a gimped flight. Unlike in Sonic 3 where you can mash the jump button to fly, Tails has to stand still, hold Up and hold the Jump button to hover for a limited time.

Sonic does have his super peel out move from CD and it gives him a huge burst of speed!

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So now that we know how Sonic & Tails control here, how does the levels play out in Chaos? They are easy and enjoyable :). These are some of the easiest Sonic Stages I've dashed through and I honestly enjoyed this a lot.

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It focused on speed and while level design could of been more fleshed out, for what it is, I greatly enjoyed it.

The levels in Sonic Chaos are fun, with linear level design but with some enjoyable zones to dash through.

Aquatic Plant Zone was an enjoyable water zone due to the water skipping ability from Sonic 2 GG/MS returning (rolling allows you to hop across water if you keep moving).

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I liked Gigapolis Zone, Mecha Green Hill Zone, and Turquoise Hill Zone due to the great themes all three have.

Level design as a whole isn't amazing, but its fun.

A fellow Gaffer Ferr986 shared some really great thoughts on Sonic Chaos so I wanted to share his post!

Triple Trouble SMS doesn't exist even in Brail. The SMS is a hack/fanmade port.

Sonic Chaos feels like an 8-bit version of Sonic CD level design wise for me. The stages are short but have a lot of verticallity, with diferent paths spreading through the level. Problem is that they are so short and easy, even more than in CD. It also had the usual diferences between the SMS and GG version , different title screen, different music in Gigalopolis , different background colour in mecha Green Hill, and some differences in Aqua Planet music (that I did mashup long time ago lol)
https://www.youtube.com/watch?v=Qz_sSTfHSZ8

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T.T. feels more like an usual Sonic game, and it's probably the biggest one and the closest to the 16-bit Sonic experience.

Btw I still like Sonic's sprite in Chaos the most of all the 8-bits games.

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Sonic Triple Trouble is more interesting to talk about, as it does a lot more then Sonic Chaos. The story has our boy Knuckles being tricked by Dr. Robotnik again and it forces Sonic & Tails to once again go on a hunt for the emeralds.....but we meet a new face!

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Nack is a treasure hunter that can travel in-between the special stages....so that means we got some challenging special stages to fight. Between Dr. Robotnik, Nack, Knuckles and even Metal Sonic showing up.......we got quite some trouble on our hands ;).

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*Cough* Bad at the jokes guys :l. Anyway, the story is more interesting here, so what about the levels?

Triple Trouble has a large selection of stages that, unlike Sonic Chaos, are really memerable. Sunset Park is a great example, as it has you using Mine Carts to get through the level and the third act having you run across a moving train!

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It was a nice set piece and it gets followed up with Robotnik Winter, with Sonic riding on a Snowboard across the level if you are skilled enough.

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Even better is if you play the zone as Tails, as you can hit item boxes that allows you to fly really fast. I had fun with this zone quite a bit.

After this, we get Tidal Plant Zone and with Tails, you can ride in his Sea Fox Sub (which we will see very soon in his own game ;)).

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I am talking alot about the zones in Triple Trouble as, well, they are really interesting with set pieces and fun level designs. I will not say they are perfect though (Tidal Plant Zone as Sonic can be really annoying :() but I had a great time running through them.

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WARP ZONE!

*Cough* Now is the best time to start talking about special stages with Sonic :). I touched upon this with Sonic 3&K but both of these games do it differently.

Sonic & Tails run through mini-levels in both Chaos and Triple Trouble, with Chaos focusing on gimmick powers (Rocket Shoes, which allows Sonic to fly and the Bounce Spring, which is a bounces until you jump of it). Note how I said Sonic, as Tails has no special stages in Chaos (he automatically gets the good ending).

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With Triple Trouble, this concept is expanded upon, with both Sonic and Tails running through these levels. You have two types; a maze to run through or a 3D flying section with Sonic/Tails using a plane to collect X amount of rings. Both are quite fun and after special stage two, you start fighting Nack in boss fights. Yes, I say boss fights WITHIN special stages. That is impressive and it makes you on your edge during these levels.

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Overall, they are enjoyable and add a bit to the game :).

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And what is a RK128 Sonic Thread without me gushing about the music XD! Sonic always has great music and its great seeing both of these games keep that tradition up :).

Sonic Chaos has a great soundtrack and I really love a lot of its themes:
Gigapolis Zone: https://www.youtube.com/watch?v=qzo0HnUiE3U&list=PL6akIKaXBeU38u5wik6bN9O7-ue9kmKlI&index=14
Mecha Green Hill Zone: https://www.youtube.com/watch?v=a1LJPaYA60Y&index=20&list=PL6akIKaXBeU38u5wik6bN9O7-ue9kmKlI
Sleeping Egg Zone: https://www.youtube.com/watch?v=KxnzJGixQiE&index=25&list=PL6akIKaXBeU38u5wik6bN9O7-ue9kmKlI
Turquoise Hill Zone: https://www.youtube.com/watch?v=qm6JbG5PAW8&index=36&list=PL6akIKaXBeU38u5wik6bN9O7-ue9kmKlI

Sonic Triple Trouble has a great soundtrack as well, with some really iconic themes being made here:
3D Special Stage:https://www.youtube.com/watch?v=zV3lnNCzKWs&index=2&list=PL6akIKaXBeU3P_iBp3aySaV4zqe2hbgej
Dr. Robotnik: https://www.youtube.com/watch?v=C0uVBBwx3bE&list=PL6akIKaXBeU3P_iBp3aySaV4zqe2hbgej&index=7
Metal Sonic: https://www.youtube.com/watch?v=ijnzqcpyfJ8&list=PL6akIKaXBeU3P_iBp3aySaV4zqe2hbgej&index=21
Nack: https://www.youtube.com/watch?v=TlCVvUOrAKE&list=PL6akIKaXBeU3P_iBp3aySaV4zqe2hbgej&index=22
Robotnik Winter Zone: https://www.youtube.com/watch?v=UWMepd-8VnU&list=PL6akIKaXBeU3P_iBp3aySaV4zqe2hbgej&index=25
Sunset Park Zone: https://www.youtube.com/watch?v=cF1dWbIVAn0&index=28&list=PL6akIKaXBeU3P_iBp3aySaV4zqe2hbgej
Sunset Park Zone Act 3: https://www.youtube.com/watch?v=Wrna1ioqlU0&index=29&list=PL6akIKaXBeU3P_iBp3aySaV4zqe2hbgej
Extra: Genesis Cover Version of Sunset Park Zone - https://www.youtube.com/watch?v=1Zm5ofDEIJY&index=30&list=PL6akIKaXBeU3P_iBp3aySaV4zqe2hbgej

I love both soundtracks, as they really make great use of the Game Gear's sound quality :).

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So, what are my overall thoughts on this pair of games? Good titles that offer some great 2D Sonic goodness. They have some issues (Special Stages being annoying at points in Triple Trouble (the maze ones mainly) and Chaos being too easy) but overall, they are great platformers.

Triple Trouble is playable on the 3DS via E-Shop and Chaos can be played in a number of ways (Sonic Adventure DX GameCube, PS2/Xbox Mega Collection Plus, ect).

I have a fun story with Chaos, as I got a retail cart of the game to play on a Game Gear I got from a family member years ago.....lost both sadly but still, nice owing the retail version of Chaos :D.

I liked both of these games a lot and highly recommend you give them a shot. Easily some of Sonic's finest work on the handheld space (next to Advance 1, Rush/Rush Adventure and Colors DS).

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Next up for the retrospective is.....some of the more 'mixed' handheld adventures for the Blue Blur. Lets spin our way into a labyrinth of frustration and see what kind of blast we can get ;).

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Now that is one good game to feature a character pronounced Nack
Or one of the better ones at least :v
 
The only good games to feature a character pronounced Nack
Or better ones at least :v

Not a fan of Fighters are we ;). But yah, I agree; its a shame they didn't use Nack more with latter games :l. Like his appearance here quite a bit :).

At least he is getting great use in the commi
 
Sunset Park Act 3 was quite the setpiece for a Game Gear game. And dat music, lawd

I agree, very impressive to see that level on the Game Gear :D.

By that point, the developers understood how the Game Gear ticked, allowing them to make some really fun Sonic levels :).
 
The two best Game Gear / Master System Sonics imo! I was actually very surprised when I played Triple Trouble, because it is actually good. Not good-for-Game-Gear, but good. Considering Sonic 2 is almost unplayable on Game Gear (that boss...) and even disregarding that, Sonic 1 & 2 did not feel much like Sonic, this was a nice surprise.

I want to add: You will also experience a nice "surprise" with Sonic Blast. Oh my, what a travesty...
 
Not a fan of Drift 2 or Fighters are we ;). But yah, I agree; its a shame they didn't use Nack more with latter games :l. Like his appearance here quite a bit :).

At least he is getting great use in the commi
Inlike fighters never played drift 2 before tho :x
 
The two best Game Gear / Master System Sonics imo! I was actually very surprised when I played Triple Trouble, because it is actually good. Not good-for-Game-Gear, but good. Considering Sonic 2 is almost unplayable on Game Gear (that boss...) and even disregarding that, Sonic 1 & 2 did not feel much like Sonic, this was a nice surprise.

I want to add: You will also experience a nice "surprise" with Sonic Blast. Oh my, what a travesty...

Oh, I know what I'm walking into with that one ;). The next two games are the worst Classic-Era Sonic's, so I'm ready to dive into both.
 
Ahhh, now we get to the best games the GG had to offer. And again, certainly helps that these were games made for the GG first.

Funny story: since I was raised on these games first before playing the 16-bit games, I remember playing Tails in 3&K, and my friends wondering why I was having trouble flying. Of course, I was still trying the "hold up+jump" method...
 
Inlike fighters never played drift 2 before tho :x

Oh....will edit my post then. Sorry for the mistake buddy :(.

But if you are interested, Drift 2 is on the 3DS E-Shop :).

Ahhh, now we get to the best games the GG had to offer. And again, certainly helps that these were games made for the GG first.

Funny story: since I was raised on these games first before playing the 16-bit games, I remember playing Tails in 3&K, and my friends wondering why I was having trouble flying. Of course, I was still trying the "hold up+jump" method...

I agree; Chaos and Triple Trouble are really fun platformers!

I had the similar issue you had withTails Flying with other games; Unleashed Wii comes to mind; after playing that version and jumping into the HD version, the controls felt so odd to me and it was a bit of a learning curve before I got everything.
 
Massively prefer the more focused and linear level layouts of 8-bit Sonic 1 and 2. Chaos and Trips feel kind of arbitrary and it just doesn't work for me without the strong aesthetics of the Mega Drive titles.

I don't think they're bad games, though, at all.

Edit: I'm talking about the Master System versions, with the exception of Trips which didn't hit SMS outside of Brazil afaik.
 
These are the best 8bit Sonic's by some distance as far as I'm concerned. They play more like the Mega Drive games with the more open level designs. I'm not a huge fan of 1&2 and the less said about what followed these the better.
 
Always really liked Triple Trouble.

The music in Sunset Park act 3 is insanely catchy. Would've been a good pick for a stage in Gens 3DS if they decided to pay homage to handheld games besides Rush and Colours DS

I completely agree, I would have loved if Generations 3DS was entirely composed of Classic and Dreamcast Era handheld stages. Not that I played through most of them, I agree they are great games that devised some representation in Generations. My stage list would of been this (9 stages like the console versions).

Classic: Bridge Zone (Sonic 1 GG), Sky High Zone (Sonic 2 GG), Sunset Park Zone (Triple Trouble) - Bosses: Sonic 2 GG First Boss/Rival Fight: Nack
Dreamcast: Angel Island Zone (Advance 1), Hot Crater Zone (Advance 2), Chaos Angel Zone/Sunset Hill Zone (Advance 3) - Bosses: Gemeral/Rival Fight: Cream the Rabbit
Modern: Water Palace (Rush), Blizzard Peaks (Rush Adventure), Blue Coast Zone (Rivals 2) - Bosses: Nonagression (Rush Final Fight)/Rival: Blaze the Cat
 
These are the best 8bit Sonic's by some distance as far as I'm concerned. They play more like the Mega Drive games with the more open level designs. I'm not a huge fan of 1&2 and the less said about what followed these the better.

Don't worry, Blast and Labyrinth are going to get a nice thread covering them latter on ;).

But yes, these two games are some of the best handheld Sonics out there.
 
Honestly, I thought these were the only good Sonic Game Gear games. Loved the power ups like the spring and rocket shoes. Triple Trouble is really pretty as well.
 
Honestly, I thought these were the only good Sonic Game Gear games. Loved the power ups like the spring and rocket shoes. Triple Trouble is really pretty as well.

Triple Trouble has some great visuals, same with Chaos. They scream Sonic and that is great to see on the game gear :D.

Though Sonic 1/2 look great as well despite a more 'simple' look.
 
Picked both GG titles up recently and am excited to give them a try! I think I remember reading that they were a bit more exploration-heavy and almost Metroidvania-ish...?
 
Picked both GG titles up recently and am excited to give them a try! I think I remember reading that they were a bit more exploration-heavy and almost Metroidvania-ish...?

You are thinking about Tails Adventures, which I will cover soon. But the game gear games come in four flavors:
-Exploration-focused platformers (Sonic 1/2 Game Gear)
-Speed/Exploration hybrid (Sonic Chaos/Triple Trouble)
-Gimmick/Spin-Off Games (Tails Skypatrol, Sonic Labyrinth, Sonic Blast, GG Ports of Genesis games, Sonic Drift Series)
-Exploration-Metroidvana (Tails Adventure)
 
Massively prefer the more focused and linear level layouts of 8-bit Sonic 1 and 2. Chaos and Trips feel kind of arbitrary and it just doesn't work for me without the strong aesthetics of the Mega Drive titles.

I don't think they're bad games, though, at all.

Edit: I'm talking about the Master System versions, with the exception of Trips which didn't hit SMS outside of Brazil afaik.

Triple Trouble SMS doesn't exist even in Brail. The SMS is a hack/fanmade port.

Sonic Chaos feels like an 8-bit version of Sonic CD level design wise for me. The stages are short but have a lot of verticallity, with diferent paths spreading through the level. Problem is that they are so short and easy, even more than in CD. It also had the usual diferences between the SMS and GG version , different title screen, different music in Gigalopolis , different background colour in mecha Green Hill, and some differences in Aqua Planet music (that I did mashup long time ago lol)
https://www.youtube.com/watch?v=Qz_sSTfHSZ8

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T.T. feels more like an usual Sonic game, and it's probably the biggest one and the closest to the 16-bit Sonic experience.

Btw I still like Sonic's sprite in Chaos the most of all the 8-bits games.
 
Triple Trouble SMS doesn't exist even in Brail. The SMS is a hack/fanmade port.

Sonic Chaos feels like an 8-bit version of Sonic CD level design wise for me. The stages are short but have a lot of verticallity, with diferent paths spreading through the level. Problem is that they are so short and easy, even more than in CD. It also had the usual diferences between the SMS and GG version , different title screen, different music in Gigalopolis , different background colour in mecha Green Hill, and some differences in Aqua Planet music (that I did mashup long time ago lol)
https://www.youtube.com/watch?v=Qz_sSTfHSZ8

SonicChaos-SMS-TitleScreen.png

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T.T. feels more like an usual Sonic game, and it's probably the biggest one and the closest to the 16-bit Sonic experience.

Btw I still like Sonic's sprite in Chaos the most of all the 8-bits games.

Wow, that is a lot of information :D! Thank you for sharing this and would you mind if I add this into the OP :)?
 
damn, never played this on GG and if it did release here on SMS, my local toys r us had sadly stopped carrying that system's library by then...always meant to check this one out, good writeup OP!
 
Triple Trouble is pretty solid, I can't remember too much off the top of my head but one of these had the rocket boot things so that's a plus.
But really I'm hankering for some Slow Down Shoes and Blue Marine Zone in the next thread, what an unholy combo Labyrinth and Blast will be.
 
Triple Trouble is pretty solid, I can't remember too much off the top of my head but one of these had the rocket boot things so that's a plus.
But really I'm hankering for some Slow Down Shoes and Blue Marine Zone in the next thread, what an unholy combo Labyrinth and Blast will be.

Its going to be a blast for sure ;).

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Of all my Game Gear games I own and played as a kid, these two are probably my favourite.
I think I may have played Chaos more, but Triple Trouble was likely my favourite... Also I always wanted to punch Nack in his smug face.

Definitely a fun game pushing the Game Gear as a system.
 
I liked Triple Trouble as a kid. Game Gear was the only Sega system I owned, and Triple Trouble was the only Sonic game I had for it.

I never did well on the Nack stages though, and I don't think I ever beat it.
 
I liked Triple Trouble as a kid. Game Gear was the only Sega system I owned, and Triple Trouble was the only Sonic game I had for it.

I never did well on the Nack stages though, and I don't think I ever beat it.

Those specials stages are hard for sure :l. The Maze ones are really annoying sometimes X(.
 
I really like both of these games, though not as much as the first Master System/Game Gear title, which is hands down the best 8-bit Sonic title. I do like them more than Sonic 2, though, at least... I didn't find it to be as memorable. As mentioned above, Sunset Park was great and it is probably my favorite zone in the 8-bit games after Scrap Brain and Sky Base Zones from the first SMS game.

Kind of related, but I was really disappointed SEGA missed the opportunity of recreating the SMS/GG (as well as the GBA) Sonic stages in Sonic Generations 3DS. I would have LOVED to see (probably since it is the first non-Green Hill stage from Sonic 1) Bridge Zone and maybe Sunset Park Zone recreated with 3D graphics, but alas..

Anyways, nice threads, mate! And sorry for the bump, I am reading some of your threads and the 8-bit games are very rarely mentioned among Sonic communities, so I thought I should share my brief view on the aforementioned games. =)
 
I really like both of these games, though not as much as the first Master System/Game Gear title, which is hands down the best 8-bit Sonic title. I do like them more than Sonic 2, though, at least... I didn't find it to be as memorable. As mentioned above, Sunset Park was great and it is probably my favorite zone in the 8-bit games after Scrap Brain and Sky Base Zones from the first SMS game.

Kind of related, but I was really disappointed SEGA missed the opportunity of recreating the SMS/GG (as well as the GBA) Sonic stages in Sonic Generations 3DS. I would have LOVED to see (probably since it is the first non-Green Hill stage from Sonic 1) Bridge Zone and maybe Sunset Park Zone recreated with 3D graphics, but alas..

Anyways, nice threads, mate! And sorry for the bump, I am reading some of your threads and the 8-bit games are very rarely mentioned among Sonic communities, so I thought I should share my brief view on the aforementioned games. =)

Have to echoing your thoughts about Generations 3DS; upset it didn't cover the handheld history well enough :l.

Didn't expect to see this get bumped honestly XD! Happy you enjoyed my retrospectives :). Wanted to cover the 8-Bit games because I never really played them before this Retrospective series. Really enjoyed Triple Trouble personally :D.
 
I definitely have a soft spot for these two games. Triple Trouble, along with Sonic 1 8-bit always like the most "complete" Sonic experiences on GG.

And Metal Sonic showing up as a surprise boss in Triple Trouble is still awesome to me.
 
Sonic Blast thread:

This game is terrible. How the fuck did the same people who made Land of Illusion, single handedly the greatest 8-bit platform ever made, make this piece of garbage? Did they give it to the homeless guy outside the building?
 
Have to echoing your thoughts about Generations 3DS; upset it didn't cover the handheld history well enough :l.

Didn't expect to see this get bumped honestly XD! Happy you enjoyed my retrospectives :). Wanted to cover the 8-Bit games because I never really played them before this Retrospective series. Really enjoyed Triple Trouble personally :D.
Yeah, to be fair you could say they didn't cover the handheld story at all. All we got was the Sonic Rush stage and that is probably because they could use the Rush assets lol :/

Glad you enjoyed it, as I have a soft spot for the 8-bit games =) I might bump one or two more threads, aside from the Lost World one I already bumped. I hope the mods don't mind it! :P
 
Of the 8 bit Sonics, I think this seems like the most interesting. I want to go back to my old collections and retry a lot of these old games thanks to these threads by the OP :)

Thank you for spreading joy and enthusiasm :)
 
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