Jim, if you're reading this I have a genuine question for you that's tangentially related to this video.
You're against Microtransactions of any kind in $60 games, because they change the way a game is played, even if you don't end up purchasing any of them or they're cosmetic. On the other hand, you sometimes champion the idea of an easy mode in Dark Souls because it wouldn't change the game because you "don't have to use it." Why does having optional Microtransactions change the game wheras optional difficulty settings does not?
Edit: Jeez, I didn't expect so many responses. I should clarify I actually agree with Jim on MicroTransactions and always have, it just seems like a contradictory viewpoint to his "easy mode" one to me.
Because money is involved in one and not the other. These aren't even remotely related, and it's an incredibly silly question to try and link them together. Pretty sure Jim'll just screenshot this and laugh on Twitter. That's what I'd do.
I doubt he'll laugh about it? It's not a completely ridiculous question so even if he doesn't answer, I doubt he'll be so rude as to laugh about it. This wasn't an attempt to insult or deride his viewpoint, I just want to understand his view better because it seems somewhat contradictory to me. Jim claims that the nature of MicroTransactions changes the game even if you don't use them and I agree on that front, but I also think that an easy mode changes a game even if you don't use it.
Easy mode would be something to make it more accessible to more people, if they wanted to use it or not.
Loot boxes are ways to suck money out of people.
Pretty simple.
Firstly: Games are inherently not accessible to many. Either through money or people simply not having the ability to play them for whatever reason.
Secondly: Jim isn't against companies taking money since he's okay with MT's in F2P games. I was under the impression he was against the game's design encouraging the player to put in more money once they already have, as it changes the nature of the game.