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Jimquisition: Loot n' Plunder (August 8th)

Speaking of, I like how Jim used very early pictures and footage of the game. It's funny to see the game in that state.

I never had much of a problem with the AH if I'm honest. However, the combination of it existing, the loot system being crap and direct player-to-player bartering outside of your party being impossible incentivized people to use the Gold AH, and even the Real Money AH since gold was a scarce resource and AH gold prices were ludicrous. In the general context of the game being very flawed in its base gameplay, the AH only revealed and amplified the problem... And Battle.net taking a cut on RMAH sales made it even worse.

But I think the reasoning behind it wasn't just motivated by greed. Upon shutting the AH down, I think Josh Mosqueira said that one of the reasons they created the AH was to facilitate or streamline what people were already doing with D2 anyway: trading. He pointed out that the AH was a mistake because it made the process too easy. I believe it's partly true, but I also think it's because of the reasons I presented above. Whatever the case may be, I tend to believe Mosqueira was being sincere, if only because the argument makes sense to me, and because Mosqueira has shown a lot of passion for the game and earned the trust of gamers through the massive improvements he made to the game after he replaced Jay Wilson.

The big differences between the D3 AH and Overwatch's loot box systems are:
1. The RMAH was a two-way system: sure, you would spend money, and 15% of that money was directly given to Blizzard, but the person on the giving end would get money too. In Overwatch, you spend money, and all of it goes to Blizzard. There's no player-to-player economy.They're two very different kinds of stores.
2. Overwatch's gameplay is robust and generally well-received in the first place. People love the game, so the lootbox system stands out as the one glaring flaw in an otherwise great game. D3 had little going for it, and the AH compounded on existing problems, and served as a bit of a scapegoat for everything that was wrong about the game - understandably so.
3. Generally speaking, while the RMAH obviously existed to make Blizzard money, the system itself was fairly straightforward. None of its flaws were obvious headscratchers that made you go "yeah, this is deliberately made that way to incite to buy stuff". Contrast this with baffling decisions in Overwatch like duplicate items. In a game with few items, duplicates would be fine, but when there are so many possible items you could get from one box, allowing duplicates looks shady as fuck. It's obviously made to wear down your patience and "force" you to purchase more of them... And even then, unless I'm mistaken - I don't play the game - you can't even directly buy the freaking items you want! Even after spending money, you still rely on luck to get what you're looking for! At least D3 had non of that nonsense.

What basically went on in D3 players' minds is this: "The game is always online, the servers are crap, I never get good items and the endgame is unfairly difficult, and yet, you, Blizzard, have the gall to make money off of my trading? Fuck off."

With Overwatch, it's more like: "Why do you have to spoil this great game with this obviously slimy bullshit?"
Bing-fucking-go.

buying free things
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I fucking hate what they've done here, but I still can't recommend the game enough. Just don't buy any lootboxes.

The way I see it, you can support the game itself without supporting their microtransaction business model. Overwatch is one of the best games I've ever played, and denying yourself the chance to play it when you're clearly interested is a huge shame.

It's easy to say don't buy any loot boxes, but it doesn't change what they're trying to accomplish by playing on people's impulses which is why the Rio stuff is only available for a couple of weeks, on top of the RNG, on top of not being able to use the in game currency, on top of the possibility of getting duplicates just to decrease the chance of getting what you want.

They already have people spending extra on top of their $60 for existing content, and there's plenty of ways to support a game without resorting to these methods, such as allowing people just to buy what they want.

What's shameful are the amount of people who are okay with this.
 
I would be fine if there was not a time limit.. that's ridiculous

While I think it's still not "fine", there would be little to no new outrage if this wasn't a limited event. The fact that it's limited should not be acceptable to anyone.

Either make them buyable straight up or make them unlimited. I can't see how anyone can defend this.
 
Guess they have to show investors mega projected growth as the star of WOW begins to fade.

I love this game but I'm 100% behind Jim's criticism.

Business practices aside, the PR spin is just insulting to the core audience. Own what you're doing and defend it on its own merits instead of made-up 'benefits'.
 
Explain to me why a business should not capitalize on a monetization schedule that the market will not only bear but happily consume at a batshit-insane rate.

Also consider why you expect the business to leave $60 per person on the table when the market has proven they will gladly pay it. F2P games are only free because the game or studio doesn't have the brand awareness to justify an entrance price. Let's be honest, Blizzard can and has put a turd in a box for $60 and solid millions of copies of said boxed turd. Diablo 3 PC Launch, anyone? Cataclysm?

Why would they not charge $60 for Overwatch?

The argument is basically, "we should protect people from themselves as they're too stupid to not spend their money foolishly" and you can't start going down that road.

Why should players get new shit for free? Overwatch is a live service game, it will be running 15 years from now. Should everything for 15 years be free? How do you expect them to support the game, sans subscription?

BTW, microtransaction-based games make way more money than subscription-based games ever did. The market prefers microtransactions, if they didn't the profits wouldn't be as insane as they are.

People spend money on the things they want. It's as simple as that.

Loot boxes exist because that's the only form of gambling that the Chinese Ministry of Culture will allow in online games and gambling is hugely popular in China. Really, this isn't rocket science.

With Overwatch, it's more like: "Why do you have to spoil this great game with this obviously slimy bullshit?"

Obviously they're a business, and they are in the business to make money. It is their obligation to make as much money as possible. To not charge for it is a really stupid business decision. The Blizzard brand can withstand some people being a bit pissy over loot boxes especially when those exact same people will buy them anyway.

Also Blizzard makes their games for Chinese market just as much as the western market. Chinese gamers LOVE loot boxes. It's seen as a huge positive if your game has random loot boxes. And that market has never been trained to expect this sort of thing for free so they have no problem paying for it. In fact they prefer to pay real money rather than have to "spend" a timesink.

MTX loot boxes are not ever going to go away from online games.
 
another great video by Jim. Blizzard seems to always get a free pass but they shouldn't. The D3 AH was a fucking mess as it made the game unplayable. I remember having to spend more time in AH than actually playing the fucking game. The loot system is designed to exploit a certain type of people and people should call them out on it.

I'm curious how TotalBiscuit would respond to it (if he does) since he pretty much disagreed with Jim and defended the loot crate system last time.
 
This isn't a meaningful revelation. The objections have renewed because the rio lootboxes are an even worse value proposition than the existing lootbox system. It's as simple as that.

What use do the objections have? To say, "I don't agree!" ... okay?

Blizzard isn't going to stop doing this. MTX exclusive, limited time special editions are a staple of live service games. Nothing drives sales and justifies a premium like "limited time only".

When speaking of online, live-service games - especially ones from studios that are PC-focused like Blizzard - the truth is that the entire western market could stop playing their games today and Blizzard could still survive just fine with the future only looking better and better for them as China's middle class grows.

The market is shifting and the people that were previously catered to exclusively don't like to share attention with the "new baby", as it were.
 
I hate 'free' RNG unlockables, and I hate every game that uses them to try and push microtransactions.

Uncharted 4 doing it right now, no dupicates but the 'crates' are so expensive using in-game currency (like 1 per every 7-9 days on average, if you do all you can) you will probably take months to get what you really want for free, probably longer if they release more DLC so the loot table you just got small enough to maybe get the item you want with a bit of luck suddenly explodes with a bunch of new stuff.

The thing is, if you wanna buy the items they are really expensive too. If they did away with this RNG BS and just made some things pay-only but priced like previous games, I'd actually spend money on them. Skins have gone from like 79p in the last game to up to around ÂŁ7 in the current one. F-off.
 
Explain to me why a business should not capitalize on a monetization schedule that the market will not only bear but happily consume at a batshit-insane rate.

Quite easy this one, every business that does this has to weigh the financial gain against the loss of players and damage to the brand. Every business goal is to make money, but doing so can come at a greater cost overall. We have seen this many times in gaming. Sometimes they pay off like XBLG, and sometimes they do not like Online Passes.

You don't rob your customers, because then they don't come back? If they feel devalued, they don't come back? Which has the greater value? The few who spend lots of money, or the many that spend little? Balance is the correct approach for both, and that is why you would sometimes leave money you could otherwise have on the table.
 
What use do the objections have? To say, "I don't agree!" ... okay?

You seemed to not understand why users are more disgruntled than before as if they were demanding everything 'for free.' I'm pointing out that they should at least not expect things to get worse, as they very obviously have. That Blizzard is brushing the backlash aside completely is a sign of a company that is utterly out of touch. Yeah maybe they won't stop. Or maybe customers will awaken to the fact that the fleecing is getting worse and will make them stop by not buying into it.

Maybe I'm being optimistic. But I am at least getting a little tired of the 'explanations' about how these meaningless cosmetics don't have an impact and that blizzard is a company that wants money and blah blah blah. You aren't addressing the topic, merely reiterating the background radiation of the news.
 
You seemed to not understand why users are more disgruntled than before as if they were demanding everything 'for free.' I'm pointing out that they should at least not expect things to get worse, as they very obviously have. That Blizzard is brushing the backlash aside completely is a sign of a company that is utterly out of touch. Yeah maybe they won't stop. Or maybe customers will awaken to the fact that the fleecing is getting worse and will make them stop by not buying into it.

The fact of the matter is: People were going to stop buying lootcrates very quickly. The people who would buy them already have, meaning that they likely have enough of what they want + enough gold to get the rest, that they wouldn't feel the need to buy more boxes and just leave everything else up to grinding with the rng.

The returns on the boxes were going to diminish greatly, and those are what they are counting on to ensure the longevity and funding of the game. Keep in mind that the funding coming from the loot boxes is not the only money on the line for them. Investors see the data on revenue earned from them and will invest more. All of this keeps the servers running and the content coming out.

But if we could just buy the items with gold, no one would have bought the boxes. I certainly wouldn't have, at the very least, as I had 3000 gold stocked and ready to go. Things would continue this way for each event. There would be no reason for anyone to buy loot boxes. Timed things like this help out with that a lot. This is still the least of all potential evils here.
 
Valve handles cosmetics even worse though.

I should be specific and say I'm talking about Dota where a.) you don't get dupes until you've gotten one of everything a chest can contain, b.) pretty much everything you get from a chest is at least pretty neat (they're 98% cool hero skins and 2% even rarer cooler items) and c.) the vast majority of it is availible for direct cash purchase somewhere either via Valve directly or via the built-in inter-user sales platform, so that I'm only gambling if I want a chance at the special unique effect courier, but if I just really want one particular skin I can find it at some price somewhere instead of spending $20 on crates

The non-dupe thing and the non-trash thing are the important parts of it. Sure maybe the crate gave me a Windranger skin I'm unlikely to use, but I can at least appreciate that it's cool. No-one enjoys unlocking voice lines and player icons in Overwatch
 
This whole thing is infuriating.

I completely understand people being indifferent and not caring either way because it's "just cosmetics" but how anyone can defend this shit is beyond me.

The fact that it's a timed promotion and you can't use in game currency at all were the biggest offenders in all this. After playing the game and opening 3 lootboxes, the rabbit hole of bullshit goes even further. I knew you could get dupes of the summer items. What i didn't know is that the summer lootboxes aren't JUST summer items. You are however guaranteed at least 1 summer item. WTF IS THIS BULLSHIT? Fuck you blizzard! Given that you can still get dupes from the summer items, there's ab-so-fucking-lutely no reason at all to not make the summer lootboxes nothing but summer items. So i opened 3 boxes and walked away with 3 summer sprays and 9 "regular items" with 6 of those regular items being dupes. On top of that, the cheeky fuckers have the nerve to give you the option to switch your summer loot box into a standard box if you want. What the fuck in the point? Why would anyone do this when there's no way anyone is going to realistically get all the summer content added to the fact that you're still getting standard loot in summer boxes anyway?

This shit is just indefensible.

I bought overwatch ( full $60 console version, no option for a discounted version like the one that was available on PC) with the knowledge that all future content would be free. And although the argument can be made that this is free, it's really not when they craft so many loopholes and make you grind harder than a master blacksmith to get things that you want. And the thing that really pisses me off, there are small things they could have done to not make this so shitty

1) Don't make it a timed promotion. This way people know they can/will get the content eventually at some point if they play long enough

2) Allow me to use my in game currency, even if the currency let me buy the summer lootboxes rather than the specific items

3) Make the summer lootboxes nothing but summer items. If i can still get fucked by running into dupes, what would have been the harm?


The fact of the matter is though, for every person that feels the way i do there's a hundred who are more than willing to plop down cash to further keep the bullshit system in place. Might as well be farting into the wind. Damned if you do, damned if you don't
 
Some people wanna be fleeced, some are tight-fisted misers, hence the creeping to keep the revenue healthy.

The limited-but-unbuyable part and the bad spin is the takeaways for me here.

Jim, if you're reading this I have a genuine question for you that's tangentially related to this video.

You're against Microtransactions of any kind in $60 games, because they change the way a game is played, even if you don't end up purchasing any of them or they're cosmetic. On the other hand, you sometimes champion the idea of an easy mode in Dark Souls because it wouldn't change the game because you "don't have to use it." Why does having optional Microtransactions change the game wheras optional difficulty settings does not?

Edit: Jeez, I didn't expect so many responses. I should clarify I actually agree with Jim on MicroTransactions and always have, it just seems like a contradictory viewpoint to his "easy mode" one to me.



I doubt he'll laugh about it? It's not a completely ridiculous question so even if he doesn't answer, I doubt he'll be so rude as to laugh about it. This wasn't an attempt to insult or deride his viewpoint, I just want to understand his view better because it seems somewhat contradictory to me. Jim claims that the nature of MicroTransactions changes the game even if you don't use them and I agree on that front, but I also think that an easy mode changes a game even if you don't use it.



Firstly: Games are inherently not accessible to many. Either through money or people simply not having the ability to play them for whatever reason.

Secondly: Jim isn't against companies taking money since he's okay with MT's in F2P games. I was under the impression he was against the game's design encouraging the player to put in more money once they already have, as it changes the nature of the game.

There was always an easy mode, sometimes multiple; that whole angle is a work.
 
Obviously they're a business, and they are in the business to make money. It is their obligation to make as much money as possible. To not charge for it is a really stupid business decision. The Blizzard brand can withstand some people being a bit pissy over loot boxes especially when those exact same people will buy them anyway.

Also Blizzard makes their games for Chinese market just as much as the western market. Chinese gamers LOVE loot boxes. It's seen as a huge positive if your game has random loot boxes. And that market has never been trained to expect this sort of thing for free so they have no problem paying for it. In fact they prefer to pay real money rather than have to "spend" a timesink.

MTX loot boxes are not ever going to go away from online games.

The excuse that "businesses are there to make money" is just that: an excuse. Sure, they don't "owe" us anything, and we're never "forced" to buy anything, but what the "businesses are there to make money" mantra forgets is that the "make money" part hinges on making customers and retaining them. Do I believe Blizzard is doomed because of this? No, of course not. But from a company that's known for the care they put in their work, this kind of move is always disappointing.

I'm not necessarily against them making money through microtransactions - though it's always rich when you've already paid the game full price -, but don't take us for fools by acting like everything's free and cosmetic yadda yadda yadda. I get that they need/want to make more money, and that's why I was never hostile to the Diablo 3 Real Money Auction House because I thought I felt the system was fair enough and wasn't the result of some kind of slimy scheme/calculation to make you feel like buying stuff with real money is the only legitimate way to get that stuff... Though I could be wrong for all I know, and Vanilla D3's incredibly poor looting system was made on purpose to make the AH enticing. What the hell do I know.

All I know is that Overwatch's microtransactions are way too conspicuous in the way they're implemented, and feel "calculatedly" unfair - if that's even a word. Basically, at least be subtle about it, Blizzard. Don't make us feel like cash cows, and don't make us buy stuff through frustration.

Again, loot boxes are fine in my book I guess, but I highly doubt even the Chinese market loves the fact that you can get the same items over and over again, and that most of it is completely unappealing. Activision is not just using that business model because the Chinese market loves it. They're doing it because the Chinese market doesn't buy games AFAIK, or does so at a lower price. Short of advertising, microtransactions is the only way video game companies seem to be able to make money over there. You need to get the game in the Chinese's hands first, and then they'll spend money.
 
I hate 'free' RNG unlockables, and I hate every game that uses them to try and push microtransactions.

Uncharted 4 doing it right now, no dupicates but the 'crates' are so expensive using in-game currency (like 1 per every 7-9 days on average, if you do all you can) you will probably take months to get what you really want for free, probably longer if they release more DLC so the loot table you just got small enough to maybe get the item you want with a bit of luck suddenly explodes with a bunch of new stuff.

The thing is, if you wanna buy the items they are really expensive too. If they did away with this RNG BS and just made some things pay-only but priced like previous games, I'd actually spend money on them. Skins have gone from like 79p in the last game to up to around ÂŁ7 in the current one. F-off.

Actually uncharted 4 , you can get 3000 relics to unlock pay gameplay dlc by playing few matches a day during a week ( enough to complete the daily challenges )
Since the patch that changed the rules i've unlocked 3 of them ( 9000 relics in total ) and i'm on my way to unlock the 4th. I can do that because there are NO DUPLICATES so i don't feel like i'm wasting my time.
And contrary to overwatch i can just pay money to unlock the thing i really want right now if i don't want to wait...i'm not paying for more chances to get the thing i want without any garantee to get it.
 
They should make an inventory system, add a shop, add trading, and have event loot boxes only give items from that event. Build an economy around Overwatch so that players can get items more easily than the only route being RNG.
 
They're doing exactly what they said they were going to, it's not some shocking turn of events. Everyone's acting like they've been shanghaied.
 
They're doing exactly what they said they were going to, it's not some shocking turn of events. Everyone's acting like they've been shanghaied.

The reason why we feel this way is because no one knew that they would do limited time items that could only be earned through loot boxes. If they would've either allowed us to use our coins we've earned to purchase whatever we like (like they do with EVERY other item in the game), not have a limited time to get them, or have Summer Only Loot Boxes, the backlash wouldn't be as big as it is now.
 
I'm glad I couldn't care less about cosmetic items, or this shit would really bug me.
 
F2P games are only free because the game or studio doesn't have the brand awareness to justify an entrance price.

F2P is just like the crack game. Let people sample the product at no cost, then wait for the for the fiends to show up. Plus some do have the money to advertise and to get people like an Arnold Schwarzenegger or Kate Upton's chest to help increase the brand awareness to anyone with a smart device.

F2P is a lucrative business, which is why Blizzard is doing what they're doing with Overwatch and why games have been adding RNG/rarity based microtransaction systems into full priced games.

I'm glad I couldn't care less about cosmetic items, or this shit would really bug me.

People turning the blind eye is why they can get away with charging $60 upfront and still have the F2P system in place. It's only a matter of time until it stops being just cosmetic items.

They should make an inventory system, add a shop, add trading, and have event loot boxes only give items from that event. Build an economy around Overwatch so that players can get items more easily than the only route being RNG.

This is exactly what's not going to happen. The system is designed to keep the money rolling in by making people feel great when they get something that they wanted, and disappointed when they don't to keep them invested until they eventually put additional money into the game.

And now they're preying on people's impulses with items that are only available for a limited time. Nobody was expecting that to happen.
 
Amongst other issues, we have in game currency that we can't use on in game content. Seems kind of shitty no?
That's how event exclusive items work in most games like this. Not ideal but Blizzard is hardly pioneering the format. Plus in most games they tell you to pay or fuck off, at least you can get the boxes normally and you're guaranteed one event item from them, I got two of the skins and a highlight intro from free boxes so far, pretty much everyone I play with has at least one of the skins.
 
I was one of the many people to Tweet him about this so I'm glad he made this video. I supported Blizzard with the original loot boxes but they just had to get greedy and pull this shit.
 
That's how event exclusive items work in most games like this. Not ideal but Blizzard is hardly pioneering the format. Plus in most games they tell you to pay or fuck off, at least you can get the boxes normally and you're guaranteed one event item from them, I got two of the skins and a highlight intro from free boxes so far, pretty much everyone I play with has at least one of the skins.

IMO, had they strictly made it paid content it would be a step up over what's there now. You know what you want, you buy it, you're happy. The way it is now, it's "free" but the RNG is so ludicrous to the point that even if someone grinded levels 24 hrs a day for the next 3 weeks, i don't think they'd have all the summer content.

The summer lootboxes have standard loot mixed in which makes it all the more difficult for you to get summer items not to mention you can still get dupes for summer items.

Even if they simply made it so that all the summer lootboxes contain nothing but summer items, (dupes and all) that alone would be a HUGE step up from what they've implemented now.
 
IMO, had they strictly made it paid content it would be a step up over what's there now. You know what you want, you buy it, you're happy.

Definitely. I don't have a lot of money so I can't RNG gamble ÂŁ31.99 in boxes to maybe, possibly get the 1 item I want, but if they let me buy it for say ÂŁ4.99 I'd do so because that's affordable to me and guaranteed, but in comparison that would get me what? 5 boxes? You need some lottery winning luck to get the item you want in 5 boxes, or hell, even 50 lets be honest. I watched Seagull open 100 boxes and he didn't get the skin I want.
 
This was a great episode Jim!
I'm not playing overwatch but understand all the issues with it as I also have problems sometimes with UC4's cosmetic loot boxes.

The good thing is they are not as stingy, giving useless drops like in Overwatch, but the newly dropped cosmetics in Uncharted 4 now cost way more in game currency than vanilla launch and it's really annoying.

Sure getting free maps and modes (co-op!) is awesome but it's rough when you really want some valuable (to me) in game cosmetics that are mainly attainable by spending money or crazy grinding/RNG mercy.
I love ND but I'm not blind to what their goading me into doing, mega games like these will just mean more publishers and devs will be undertaking these underhand practices.
 
I love this game and I was ok with lootboxes before but making the Olympic stuff timed and not purchasable with in game currency is some serious bullshit, I've unlocked about 6-7 lootboxes so far and have had nothing but duplicates except for a few crappy sprays/voicelines
 
I really don't understand the backlash against loot boxes, are they not all cosmetic?

Problem is this:
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I personally wouldn't have had a problem with them selling the crates for money only, or even the skins like in HotS. I don't really care much for skins, even more so for the summer games ones.
But I do care about the fact that they broke their word, and tried to sweep it under the rug. It's a scummy move. And puts at question mark on the whole "free heroes/free maps" promise, too.
 
I feel like we are going to run into a League of Legends situation, where in a year or two, players will have massive gold stockpiles and nothing to spend it on as more and more skins can't be purchased with gold.
 
It's a high quality game that pays a lot of attention to the community and actively works on elements of the game at all times.

It sounds like a lot of people want their cake and would like to eat it too. Do you want a high quality game that constantly improves and abd listens to the userbase, or do you want hats?

I understand people hate microtransactions in full price games, but the price of the game itself cannot sustain the game's upkeep and maintenance in the long run.

On another note, I doubt the fact that we got the 60 tick servers after the majority of the Summer event is over is no coincidence.

Honestly I think the constant outcry about this is embarrassing. They're bloody digital skins that add nothing to how you perform. It's not pay to win. The fact that some people are dropping the game over this is just sad. Makes me wonder if they even liked the game. I mean, you can't even see the damn skin while you play and given how the game plays the only time people will really notice is if you get POTG or they actually bother watching every kill cam.

But I'm sure peoppe already knew my stance on this. Honestly I think this whole thing annoys me a tiny bit because I watched it change from "but gambling" to "but in game currency" and "but time limit" then "but it cost $60" and finally "but their terms originally said this!" All that's really the problem here honestly is that people want their e-cred for having a cool skin but don't realise that if they could get this thing they're obsessing over very easily then they probably wouldn't be obsessing over it at all - you probably wouldn't even want them because everyone else will have them.
 
It's a high quality game that pays a lot of attention to the community and actively works on elements of the game at all times.

It sounds like a lot of people want their cake and would like to eat it too. Do you want a high quality game that constantly improves and abd listens to the userbase, or do you want hats?

I understand people hate microtransactions in full price games, but the price of the game itself cannot sustain the game's upkeep and maintenance in the long run.

On another note, I doubt the fact that we got the 60 tick servers after the majority of the Summer event is over is no coincidence.

Honestly I think the constant outcry about this is embarrassing. They're bloody digital skins that add nothing to how you perform. It's not pay to win. The fact that some people are dropping the game over this is just sad. Makes me wonder if they even liked the game. I mean, you can't even see the damn skin while you play and given how the game plays the only time people will really notice is if you get POTG or they actually bother watching every kill cam.

Let me buy Legendary skins directly for $5-10

Boom, 80% of whining shut up

There's still sucky stuff, but it would feel much much less exploitative
 
Let me buy Legendary skins directly for $5-10

Boom, 80% of whining shut up

There's still sucky stuff, but it would feel much much less exploitative
People who can't afford that will then whine about how they're too expensive, similarly to how people whine now that they can't afford to buy boxes. They'd still be on about the in-game currency thing too.
 
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