I've owned P3P for more years than P4G (which I recently finally finished). At the time of release on PSP, I found the experience a bit odd... the fact that they reduced the 3D environments down to 2D portrait locations where you simply move a cursor around, instead of walking your character around was a bit of a turn off...
Well, after playing P4G on Vita, which had the full 3D graphics and environments intact, let's just say I have a better understanding of what I am missing and it isn't much. After a short time, I used the SQUARE button menu to quick-select locations to travel to them instead of taking the time to walk. And moving a cursor around the room to talk to people now feels quite a bit convenient, actually.
I found P4G a bit grindy, with the whole daily school-life thing... and I know this game will be more of that, but I find the interface to do so is a bit refreshing! It feels like it will take less time to get things done!
I hear this game is a bit more of a mature tale than P4G, and while I started this game many years ago and only got an hour or two into it, right now I'm only a few minutes in and can already feel that this will have a darker tone. I'm looking forward to it. I'm looking forward to learning more about the Midnight Hour (vs Midnight Channel).
Back in the day, the "shoot yourself with a gun" thing was a bit of a turn off too... I hope that doesn't bug me this time around. I guess I know it is there and to expect it. The first time around, I found that so off-putting it was one of the main reasons I quit. But the biggest reason was the interface, which I now find a bonus! So let's see how this goes...
Well, after playing P4G on Vita, which had the full 3D graphics and environments intact, let's just say I have a better understanding of what I am missing and it isn't much. After a short time, I used the SQUARE button menu to quick-select locations to travel to them instead of taking the time to walk. And moving a cursor around the room to talk to people now feels quite a bit convenient, actually.
I found P4G a bit grindy, with the whole daily school-life thing... and I know this game will be more of that, but I find the interface to do so is a bit refreshing! It feels like it will take less time to get things done!
I hear this game is a bit more of a mature tale than P4G, and while I started this game many years ago and only got an hour or two into it, right now I'm only a few minutes in and can already feel that this will have a darker tone. I'm looking forward to it. I'm looking forward to learning more about the Midnight Hour (vs Midnight Channel).
Back in the day, the "shoot yourself with a gun" thing was a bit of a turn off too... I hope that doesn't bug me this time around. I guess I know it is there and to expect it. The first time around, I found that so off-putting it was one of the main reasons I quit. But the biggest reason was the interface, which I now find a bonus! So let's see how this goes...