After completing DKC 2&3 and finding all of the bonus coins and DK coins, I decided to do something I have never done: complete a 100% (101%?) run of the first Donkey Kong Country.
I ordered the game off of EBay and went to work. I soon remembered why I never did this as a kid: other than the fact that there is no secret world or reward for getting everything like in the sequels, a lot of the bonus rooms are just complete bullshit.
The earliest example is this shit in Ropey Rampage. You're supposed to just blindly fall off of the tree without any indication that a barrel exists below. This is poor design and goes against everything you should be doing in a platformer.
The absolute worst is the first of five(!) in Orang-utan Gang. How in the fuck could anyone find this shit? You have to make it all the way to Expresso, then go ALL THE WAY BACK to the beginning of the level, and somehow know to jump off of that one fucking ledge, flapping as far left as you could go. This would be somewhat excusable if you could see the ledge at the beginning of the level; you would go through the stage wondering how you could possibly reach it. But there is absolutely no reason for you to backtrack at all.
I still love the core game of the first DKC, but the bonus shit is just so sloppily placed. It is amazing how the sequels turned finding hidden things into the strongest part of the game design.
I ordered the game off of EBay and went to work. I soon remembered why I never did this as a kid: other than the fact that there is no secret world or reward for getting everything like in the sequels, a lot of the bonus rooms are just complete bullshit.
The earliest example is this shit in Ropey Rampage. You're supposed to just blindly fall off of the tree without any indication that a barrel exists below. This is poor design and goes against everything you should be doing in a platformer.
The absolute worst is the first of five(!) in Orang-utan Gang. How in the fuck could anyone find this shit? You have to make it all the way to Expresso, then go ALL THE WAY BACK to the beginning of the level, and somehow know to jump off of that one fucking ledge, flapping as far left as you could go. This would be somewhat excusable if you could see the ledge at the beginning of the level; you would go through the stage wondering how you could possibly reach it. But there is absolutely no reason for you to backtrack at all.
I still love the core game of the first DKC, but the bonus shit is just so sloppily placed. It is amazing how the sequels turned finding hidden things into the strongest part of the game design.