
(Click for general game info.)
System requirements:
Latest drivers: (as at 21/12/2017)
Nvidia: 388.71
AMD: 17.12.2
Intel: Depends on your processor; download the driver update utility
Benchmarks:
TBD.
Tips and tricks:
Cap the framerate/potentially improve frametimes: Download RivaTuner Statistics Server, input your desired framerate limit in the "Framerate limit" box, and hit enter (the program comes bundled with MSI Afterburner and earlier versions of EVGA PrecisionX). Alternatively, those with an Nvidia GPU have the option of Nvidia Inspector, which can also be used to impose a framerate cap, either in a similar manner to RTSS or by way of forcing a different vsync interval (click the small tool icon to open the game profile section).
Note: Useful if you your system can't maintain, say, 60fps and you're sensitive to the wild fluctuations, or you're experiencing uneven frametimes. The greater window the engine has to render a given frame, if you're imposing a lower framerate than the game can otherwise provide, may also help in alleviating stuttering related to data streaming.
Stop the game from crashing after 15 minutes on touch-capable systems running Windows 10: Open the task manager, switch to the Services tab and disable TabletInputService.
Graphics settings:
Colourblind filter: Disabled/Enabled
Show blood: Disabled/Enabled
Show crosshair: Disabled/Enabled
Hit marker: Disabled/Enabled
Brightness: Self-explanatory
Display mode: Windowed; Windowed (fullscreen); Fullscreen
Monitor: Self-explanatory
Resolution: Self-explanatory
Screen refresh rate Self-explanatory
Display adaptor: Self-explanatory
Sync every frame: Off/On
Monitor aspect ratio: Self-explanatory
Native render resolution: Off/On
Render resolution: 40% -> 200% in increments of 10%
Texture resolution: Low; Normal; High; Extra
Normal map resolution: Low; Normal; High; Extra
Specular map resolution: Low; Normal; High; Extra
Fill remaining memory: Off/On
Anisotropic filtering: Low; Normal; High
Shadows: Off/On
Shadow map resolution: Normal; High; Extra
Cache sun shadow maps: Off/On
Cache spot shadows maps: Off/On
Depth of field: Off; Low quality; Medium quality; High quality
Motion blur: Off; Low quality; Medium quality; High quality
Screen space ambient occlusion: Off; Normal; High; HBAO+
Medium distant ambient occlusion: Off/On
Subsurface scattering: Off/On
Depth prepass: Off/On
Post-process anti-aliasing: Off; FXAA; SMAA 1x; SMAA T2x; Filmic SMAA 1x; Filmic SMAA T2x
Supersampling: Off; 2x; 4x; 8x; 16x
Shader preload: Off/On
Shader preload during cinematics: Off/On
Bullet impacts: Off/On
Dynamic light limit: 2 -> 8 in increments of 1
Ragdoll: Off/On