Slurpy2k20
Member
3x as much as Pokemon Go on 1st day.
http://www.theverge.com/2016/12/16/13982844/super-mario-run-first-day-downloads
You know, just some facts for the "no one is talking about this game, won't even touch Pokemon Go which was way more popular at launch" utra confident folks running rampant in the other threads, so eager to dismiss and put down this game.
Nope. Best $10 I ever spent in the AppStore, fantastic game with a ton of replay value.
UPDATE: Number might be 3.5M.
http://www.polygon.com/2016/12/16/13985380/super-mario-run-downloads
UPDATE: 5 MILLION!
http://variety.com/2016/digital/news/super-mario-run-5-million-downloads-1201944212/
(Can a mod change thread title from 2.8M to 5M?)
UPDATE: 10 MILLION!
http://www.theverge.com/2016/12/16/13982844/super-mario-run-first-day-downloads
You know, just some facts for the "no one is talking about this game, won't even touch Pokemon Go which was way more popular at launch" utra confident folks running rampant in the other threads, so eager to dismiss and put down this game.
Nope. Best $10 I ever spent in the AppStore, fantastic game with a ton of replay value.
UPDATE: Number might be 3.5M.
http://www.polygon.com/2016/12/16/13985380/super-mario-run-downloads
UPDATE: 5 MILLION!
http://variety.com/2016/digital/news/super-mario-run-5-million-downloads-1201944212/
(Can a mod change thread title from 2.8M to 5M?)
UPDATE: 10 MILLION!
Update: App Annie sent us a bit more data after this story ran. The company estimates that the game had more than 10 million downloads on Dec. 15 worldwide and brought in more than $4 million. They also noted that the game had 20 million pre-registrations (people who clicked on the Notify button in the app store) prior to its release.
Super Mario Run became the top ranked game by downloads in 60 countries shortly after launch, according to the company.