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Nintendo: "We honestly prefer the 'Super Mario Run' model." (game below expectations)

ggx2ac

Member
From an Asia Nikkei article: Nintendo chases more than profit with 'Super Mario Run'

[Super Mario Run] enjoyed a strong start in the App Store, topping download charts in several countries. Yet it was less of a moneymaker for Nintendo than might have been expected, due to the pay-once-and-play model. Revenue from the game "did not meet our expectations," Nintendo President Tatsumi Kimishima said.

Nintendo's smartphone cash cow is instead "Fire Emblem Heroes." "Heroes" is a "freemium" game that lets players pay to unlock random characters -- a format known in Japan as gacha. The smartphone game market is fiercely competitive, and even the use of popular characters does not guarantee success. Yet "Fire Emblem Heroes," an entry in the popular "Fire Emblem" series of strategy role-playing games, led sales rankings from its debut, underscoring the power of Nintendo's library of intellectual property.

Even so, Nintendo has no intention of switching focus to freemium games. "'Heroes' is an outlier," a senior company official said. "We honestly prefer the 'Super Mario Run' model."


Nintendo aims to do more with its smartphone games than make money. The Japanese company seeks to bring its games and characters to a wider audience and create synergy with game consoles such as the new Switch.

The problems with the gacha model, such as the large amounts of money often required for success, risk undermining the value of Nintendo's characters, which in turn could dent the company's bread-and-butter console-game business. Nintendo's apparent goal with smartphone games is to attract more users even if the company loses out on some profits in the process.

[Super Mario Run's] true value will be measured by how much it expands the ranks of Nintendo fans and helps sales of the Switch.

Link: http://asia.nikkei.com/Business/Companies/Nintendo-chases-more-than-profit-with-Super-Mario-Run
 
Just remove the DRM and we're cool. Otherwise Super Mario Run is a solid title and I'd love more like it and the retrained business model is very easy to appreciate.
 
As much fun as I had with Mario Run, I would hope that the experience of them publishing the game informs them of the sort of experiences that the mobile market prefers for such "premium" priced games and the content they assume to get with the money they part. There's a lot of games on the 3DS platform that reach these prices and have substantial content and replayability.
 
Good! Goooood!!!!


Nintendo can be somewhat backwards in a lot of cases where it annoys me (online...) but in this case I am with them and hope they find success with this model.
 
Fire Emblem is not an outlier, it's the unfortunate reality of how to maximize profit in the mobile space.

Glad they aren't giving up on a more traditional model, but it's clear which way the market went.
 
I bought Pokemon Y and Pokemon Sun (and a 2DS) after playing Pokemon Go; and now Awakening after dabbling with Heroes - both of which where direct caused by playing the mobile experience and yearning for something more substantial. They must be doing something right, regardless of business model.
 
That's reassuring.

I'm very curious to see Animal Crossing. Which will probably be closer to amiibo festival with gacha instead of figurines.
 
Unfortunately mobile "gamers" have this concept that everything they get and play should come free and I don't think it's reversible.

Nintendo is making the better choice overall, but will face criticism and generate less revenue overall because of it.
 
That's good to hear. Hope to see them scale back the DRM with that always online nonsense but otherwise I am pretty happy with Mario Run
 
Whew, when clicking into this thread I thought they were going to say they prefer it to their first party console titles lol
 
This makes me happy. They got a lot of crap for the Mario Run price, but I appreciate that they're trying to bend the trend of mobile apps devaluing games.
 
Just out of curiosity, how would FE Heroes have worked as a one time pay app?

Not really. The crux of why you'd continue to play is to try to expand your roster of heroes.

The problem with the gacha model as far as Nintendo's intention of spreading brand awareness is that it's a gacha, you don't get what you want. As the pool of heroes gets larger and larger it's going to become absurdly difficult to get the tentpole heroes people would be interested like Lucina. People aren't ever going to be able to amass all their favourites which is a huge failure for a crossover game.

Who cares about a bunch of B heroes?
 
Less gacha and more "standard" priced games is good news to me.
 
Good, good! Gacha is just gross. I can't even believe Nintendo stooped that low so early into its mobile experiments.
 
I don't know why they can't merge the 2 models. Make it F2P but cap the spending at somewhere in the $50 range. After that you can't buy more premium currency but get a set amount every day. It worked for Pokémon Picross. It could easily work for other mobile titles. If they want to be a bit more greedy, they can expand the spending cap whenever a new expansion releases.

It also would balance the multiplayer game better. If you knew that your most hardcore could only progress at a capped pace you can plan long term.
 
I don't know why they can't merge the 2 models. Make it F2P but cap the spending at somewhere in the $50 range. After that you can't buy more premium currency but get a set amount every day. It worked for Pokémon Picross. It could easily work for other mobile titles. If they want to be a bit more greedy, they can expand the spending cap whenever a new expansion releases.

Pokemon Picross was a 3DS game from the eShop, an inherently different pricing and publishing platform. Is there a way to do the same sort of thing on iOS and Android?
 
With all the free launch period orbs I haven't spent any money in Heroes but I would probably be pissed off if I did. It's a dollar for 3 orbs and the best value is $140 orbs for $75.

After getting two 5 stars in my first 3 pulls of 20 orbs and a 4 star Kagero I haven't gotten another 5 star or even a usable green 4 star in 16 pulls of 20 orbs each time or 320 orbs spent or over $300 value. I could have stopped after 60 and mean at the same point I am now.

Much happier with Run which I just bought on Android yesterday. No randomness to how "good" you are. It's all based on your own performance.

With that said I still have put in $60 into Miitomo but that's purely cosmetic for clothes. It's not a game play improvement.
 
Wow. Guess that answers the question about Nintendo games on other platforms . If an iconic title like Mario sold lower than expectations despite the extreme Apple promotion that title received, there's little hope.
 
Wow. Guess that answers the question about Nintendo games on other platforms . If an iconic title like Mario sold lower than expectations despite the extreme Apple promotion that title received, there's little hope.
Yep. Other platforms aren't friendly to Nintendo style games, that's why all the calls for Nintendo as a third party are asinine.
 
Is it possible super mario run didn't meet expectations because it's a fucking terrible game?

This. Honestly suprised that Ninty didnt make an Angry Birds Clone (or a Boom Beach/Clash of the Clans clone about destroying castles to save the princess)

Also Nintendo if we could have a Temple Run clone with a Zelda Skin that would be great.
 
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