Reviews - we will be addressing some concerns over the next few weeks. The release state may have been too difficult as reviews complain about that a lot, and they may be right. We adjusted the difficulty a bit with a Day 1 patch (should be live now on all platforms, not 100% sure about Switch though), and have another patch incoming with further changes. The game will remain difficult but we do not want it to be unfair. I was at PAX East presenting the game to media and gamers and I had tons of fun playing the full game (not available to the public but they were welcome to watch), albeit an earlier version. Me, Kai and Matt were just able to beat the fifth boss, the Toxic boss, in our 25 hours of play. I myself am a rather casual gamer and definitely not a roguelike gamer, so it should be possible to find a balance between hardcore roguelike audience and a more casual crowd like myself and probably most of the reviewers... The core gameplay and all the gameplay mechanics are solid if you ask me, so once we get the balance perfected the game should be super fun!
The repetitiveness in enemies and overall is possibly a by-product of the difficulty and players not able to progress enough, as the game features over 200 enemies and even if skeletons are the mainstay, they've never felt repetitive to me (there's lots of variation). There's plenty of other kind of enemies too but they only start appearing as you progress further in the game.
We are super interested in seeing how the user feedback turns out, and will be addressing issues as we get past the launch day... If you're on the fence, I suggest waiting out a bit and see how the "Recent reviews" develops on Steam.
Joel, Frozenbyte team, developers of Has-Been Heroes