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Bethesda announces Creation Club - (Downloadable mods, including some you pay for)

mishakoz

Member
Content will be made by Bethesda Game Studios and outside developers, including the best of the community

Later this year for PC, PS4, and Xbox One

https://www.youtube.com/watch?v=XRkrascT_iM&feature=youtu.be

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via skullmuffins

Can I become a Creator?

Whether you are a professional developer, artist, or modder; you can apply to be a Creator here. Be ready to share work you've already done as part of your application.


If I'm accepted to be a Creator, what can I create and what is the dev process?

Creators are required to submit documentation pitches which go through an approval process. All content must be new and original. Once a concept is approved, a development schedule with Alpha, Beta and Release milestones is created. Creations go through our full development pipeline, which Creators participate in. Bethesda Game Studios developers work with Creators to iterate and polish their work along with full QA cycles. The content is fully localized, as well. This ensures compatibility with the original game, official add-ons and achievements.


Are Creators Paid For Their Work?

Yes. Just like our own game developers, Creators are paid for their work and start receiving payment as soon as their proposal is accepted and through development milestones.


Is Creation Club paid mods?

No. Mods will remain a free and open system where anyone can create and share what they'd like. Also, we won't allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We've looked at many ways to do "paid mods", and the problems outweigh the benefits. We've encountered many of those issues before. But, there's a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things.

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The last time Bethesda tried Pay for Mods it went fairly terribly, the program was launched and then cancelled within days

My edit: The FAQ says its not paid mods, that was my editorializing. Its still very much paid mods.
 
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I always question this. Do they have anything in place to stop modders from releasing copy mods for free or simply undercutting? Feels like its something built on a sink hole.

I know some modders legitimately pour their heart and soul into their work, spending hundreds of hours and it is great for them to get recognition and even payment for it but I don't know about this. I predict it'll make every other shitty modder try to make a quick buck like how many starts shitty little apps for the app store.
 
It says it's going to be a fully curated system and only new mods will be accepted, no existing mods can be retrofitted into the creation club. I don't know how it'll work out, but it sounds like a better approach than Valve's free-for-all paid mods disaster which seemed like it could've been a mishmash of copycats and race-to-the-bottom nickel-and-diming BS.

Can I become a Creator?

Whether you are a professional developer, artist, or modder; you can apply to be a Creator here. Be ready to share work you've already done as part of your application.


If I'm accepted to be a Creator, what can I create and what is the dev process?

Creators are required to submit documentation pitches which go through an approval process. All content must be new and original. Once a concept is approved, a development schedule with Alpha, Beta and Release milestones is created. Creations go through our full development pipeline, which Creators participate in. Bethesda Game Studios developers work with Creators to iterate and polish their work along with full QA cycles. The content is fully localized, as well. This ensures compatibility with the original game, official add-ons and achievements.


Are Creators Paid For Their Work?

Yes. Just like our own game developers, Creators are paid for their work and start receiving payment as soon as their proposal is accepted and through development milestones.


Is Creation Club paid mods?

No. Mods will remain a free and open system where anyone can create and share what they'd like. Also, we won't allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We've looked at many ways to do "paid mods", and the problems outweigh the benefits. We've encountered many of those issues before. But, there's a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things.
 
Unless they're forcing modders to require a payment, then I don't see a problem. If a modder wants to monetize their creation then have at it.

Anyone in this thread that talks about a donation button, I will laugh long and hard in your face.
 
This version is much worse than the Steam version because you have to buy scrip currency and then buy mods instead of buying them directly and also Bethesda gatekeeps.
 
This really sucks for console players because they dont have access to things like modnexus. Paid mods might succeed on consoles
 
it says it's going to be a fully curated system and only new mods will be accepted, no existing mods can be retrofitted into the paid system

That still doesn't solve the fundamental problems that will arise. This will only work if Bethesda is commissioning creators.\

EDIT: Which seems to be exactly what they are doing then?
 
This really sucks for console players because they dont have access to things like modnexus. Paid mods might succeed on consoles

It's a done deal. They circled around the push back from pc gamers and went straight to console gamers where they know this will work.
 
We've looked at many ways to do "paid mods", and the problems outweigh the benefits. We've encountered many of those issues before. But, there's a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things.

If the quality must be professional quality, with voice acting and such for content, I can see this being a positive for people hungry for more quality DLC.
 
Yes, this is paid curated content in theory, but it's still awfully close to paid mods in reality.

Then again if there are modders who want to get paid for their work and players willing to pay them, the only question is what kind of cut Bethesda will take.
 
I've always disliked the fact that modders did so much work and Bethesda got all the sales. ES and Fallout games benefit greatly from the mod scene and yeah I'm sure many of them don't do it for money. Not sure how to go about it cause these kind of things seem to always go badly but I wish they got something for their effort.
 
Seems different than paid mods. Sounds like it won't have the problem I expected with conflicting paid mods and having them break with game updates with no guarantee of developer support.
 
As long as the cut to modders is alright, i don't see the issue here. What the hell is with people throwing a shitfit over this lol
Paid mods = death of free mods. But we knew they would try again, and it might end up being successful this time.
Free mods won't ever stop existing.
 
" All content must be new and original."

good luck at trying to sort that out. So many mod authors share things for other others ... ect ... there will be disputes.
 
Mods are the only reason I'm willing to buy Bethesda games. If I have to pay for those on top of the full priced vanilla game, I'm just not gonna bother playing them at all.
 
no, this is more accurately described as applying to be a third party DLC studio since all content is internally handled.

Thought Credits could be earned and not paid for. But after reading the FAQ, that just totally killed my excitement.

I need my new Fallout game. <|3
 
I can't believe they're trying this shit again. They've learned nothing.

Reading is hard huh?

Is Creation Club paid mods?

No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things.
 
"Pay us so you can download mods that other people created to fix our games." - Is my off the cuff reaction. Text on the creation club site suggests this is not necessarily the case though. Why are they using their own currency for this?
 
I can't believe they're trying this shit again. They've learned nothing.

Eh, the biggest thing that sunk their last attempt was poor vetting which allowed for mods that used other people's work as well as no guarantee that it would even work. This seems to be tackling that problem head on.
 
they sold me at "compatibility with achievements". Might make the platinums for Skyrim / F4 quicker/easier or at least more enjoyable
 
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