• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Official FF Fables: Chocobo Tales DS Release Thread

colinp

Banned
-----------
Friend Codes
-----------

colinp: 506902 579323
AdamBot: 506902 506523
RevenantKioku: 077406 015781

M0000004449.jpg
M0000004450.jpg

M0000004451.jpg
M0000004452.jpg


-----------
Release Date
-----------

US: April 3 - $29.99
EU: May 2007
JP: Dec 14, 2006

-----------
Box Art
-----------
US | EU | JP

250px-Final_Fantasy_Fables.jpg
|
pack300.jpg
|
chocobo_ds.jpg


---
Informative PR sheet from Craig Harris (Courtesy IGN)
---

As the name suggests, Chocobo Tales follows a story from a Chocobo's perspective. In the tale, an evil book's been opened and nearly all the Chocobos have been sucked into the pages. I say nearly, because one was spared. And as this Chocobo, it's up to you to save your buddies from the storybook world by performing tasks and playing miniature challenges that move the story forward.

The "adventuring" part takes place in full 3D, with a style and visual appeal that's very close to what Square Enix did for Final Fantasy III last year. But when Chocobo gets whisked away into a book, the game takes on a very unique pop-up book style that's actually pretty impressive. Toshiyuki Itahana, the character designer from Final Fantasy Crystal Chronicles, offers up his style for this colorful adventure. Each of the stories in the game are based upon real fables from Aesop or the Brothers Grimm -- Jack and the Beanstalk, the Tortoise and the Hare, and Goldilocks are represented with a Final Fantasy twist.

00C8000000340546.jpg


There are several mini-games and micro-challenges to uncover, all of which use the Nintendo DS touch screen and/or microphone to play. There are races up a mountain and hide-and-seeks competitions, and defeating these challenges in the adventure will award you with a playing card. These cards can be collected and organized for Chocobo Tales' card battle design which will come into play in boss battles. Unlocked mini games can be played multiplayer locally, and the micro games can also be played for high score outside of the adventure.

The game also supports internet play. Using the Nintendo Wi-Fi Connection service, you can challenge your friends in the card battler to see who not only has the strongest deck, but who can also put it to use the most strategic way.

---
Screenshots (courtesy IGN)
---

final-fantasy-fables-chocobo-tales-20070330024503094.jpg
final-fantasy-fables-chocobo-tales-20070330024502672.jpg
final-fantasy-fables-chocobo-tales-20070330024503531.jpg


final-fantasy-fables-chocobo-tales-20070330024637279.jpg
final-fantasy-fables-chocobo-tales-20070330024507875.jpg
final-fantasy-fables-chocobo-tales-20070330024511594.jpg


---
Videos
---

Japanese Trailer on YouTube

GameTrailers Gameplay Videos

---
Dangerous Porno Pipeline's Postive Impressions from Japanese version (emphasis added)
---

"Chocobo to Mahou no Ehon is a game that I cannot recommend enough. For casual gamers, it has terribly addictive mini games. For RPG gamers, it has fun and easy to start card battling. For adventure gamers, it has a mix of gameplay that will keep you coming back, if only to see what the game throws at you next. The game is set to hit the United States next year, but for gamers in Japan, and import gamers too impatient to wait, the Japanese release is a must-get."

Clicky here for full impressions

---
jesusraz's Review of the Japanese version! - 9/10 (emphasis added)
---

The Nintendo DS is used fantastically by Square Enix, mixing 3D visuals that better those from Final Fantasy III with 2D hand-drawn ones that have a Paper Mario flat appearance and Yoshi’s Island sketchy look to them. Superb work!
...
People may look at this from a distance and mistake it for a simple mini-game collection, but Square Enix has finely crafted a title that mixes RPG fun with a great card battling system AND stuffed brilliant mini-games in for good measure as well. A pleasure to play through.
...
To say that this one blind-sided me would be an understatement. Chocobo & the Magic Picture Book was one of those games that looked like being fun, but limited. Instead it has turned out to be one of the best DS games of 2006, purely due to the expertise of the Square Enix team, masterfully piecing together various elements into one impressive little package.

Clicky here for full review

---
Reviews
---

IGN - 8.3

"The game might feel a bit "kiddy" in its focus, what with those great, big, cute Chocobo eyes peeking at you from the box art. But even though the idea might skew young, the product is surprisingly enjoyable for the older crowd. Don't expect a huge, elaborate "the world's gonna end and we're gonna die!" emo storyline in Chocobo Tales, because the only danger here is a diabetic coma from the sugary sweet overload. The mini-games are clever and fun, and the card battle actually offers something simple yet challenging, and significantly different from the Yu-Gi-Oh crowd. This game surprised me on how fun it was; even if you're not a Final Fantasy junky I think you'll like it too."

---
Slick Links
---

Official US Website

Official JP Website

Chocobo Wikipedia Entry

"The name comes from a Japanese confectionery that's a chocolate ball [choco-bo]."

Chocobo Heaven (rather disappointing, truth be told, given the name)

Chocobo Country Lite (similarly disappointing- games require dynamic HTML, which apparently Safari does not support)

Chocobo Matchmaker (future Heroes of the Web fodder?)



---
End
---

Brought to you by a Lego Chocobo:
horvatits_choco.jpg

Thanks jesusraz & Kazenone!
 

Razorwind

Member
Tons of mini games....and a "paper-mario" style art, makes for a very very attractive game....earning and completing harder levels of mini games are promptly rewarded...=)
 

painey

Member
graphically ugly, no idea how it plays, yet im importing anyway because its starring a freekin chocobo. The japanese boxart is utterly fantastic.
 

colinp

Banned
Check out the trailer and you'll see the game looks much nicer in motion. I don't think those screenshots really do it justice.
 

Jefklak

Member
hell f*cking yes. I will be requiring it, it somehow reminds me of another spinoff of a popular japanese rpg genre, dq heroes rocket slime. And that game was - short - but awesome too. :)
 

djtiesto

is beloved, despite what anyone might say
Saw the boxart when I went to GS the other day. Didn't realize it was coming out so soon, the release totally took me off guard. I'm gonna buy it I think, haven't bought a DS game in a while.
 
djtiesto said:
Saw the boxart when I went to GS the other day. Didn't realize it was coming out so soon, the release totally took me off guard. I'm gonna buy it I think, haven't bought a DS game in a while.

I haven't gotten a DS game since Portrait of Ruin to be honest... wow, the DS was kicking so much ass last fall and it's really quieted down. Steamboat Willie can only go so far I guess. But this does look good. I may just wait to hear some opinions.
 

colinp

Banned
brandonh83 said:
I haven't gotten a DS game since Portrait of Ruin to be honest... wow, the DS was kicking so much ass last fall and it's really quieted down. Steamboat Willie can only go so far I guess. But this does look good. I may just wait to hear some opinions.

You missed out on Lunar Knights. It is fantastic! Similarly, Phoenix Wright JFA and Hotel Dusk (though those are two games with pretty polar opinions- either love 'em or hate 'em) came out earlier this year.

The beginning and end of the month are pretty packed with Chocobo Tales and Pokemon. Next month has Etrian Odyssey and (according to eb) FF: Crystal Chronicles DS... I dunno, I'm having an easy time finding stuff on the DS to keep me interested just about every month.
 

grandjedi6

Master of the Google Search
colinp said:
You missed out on Lunar Knights. It is fantastic! Similarly, Phoenix Wright JFA and Hotel Dusk (though those are two games with pretty polar opinions- either love 'em or hate 'em) came out earlier this year.

The beginning and end of the month are pretty packed with Chocobo Tales and Pokemon. Next month has Etrian Odyssey and (according to eb) FF: Crystal Chronicles DS... I dunno, I'm having an easy time finding stuff on the DS to keep me interested just about every month.

Crystal Chronicles is not coming out next month.

In May we have Rune Factory: Fantasy Harvest Moon, Etrian Odyssey and The Settlers coming out. :)
 

colinp

Banned
IGN - 8.3

"The game might feel a bit "kiddy" in its focus, what with those great, big, cute Chocobo eyes peeking at you from the box art. But even though the idea might skew young, the product is surprisingly enjoyable for the older crowd. Don't expect a huge, elaborate "the world's gonna end and we're gonna die!" emo storyline in Chocobo Tales, because the only danger here is a diabetic coma from the sugary sweet overload. The mini-games are clever and fun, and the card battle actually offers something simple yet challenging, and significantly different from the Yu-Gi-Oh crowd. This game surprised me on how fun it was; even if you're not a Final Fantasy junky I think you'll like it too."
 

painey

Member
? did ign review the japanese game, because those big chocobo eyes they mention are only on the jp/eu release..
 

colinp

Banned
painey said:
? did ign review the japanese game, because those big chocobo eyes they mention are only on the jp/eu release..

My guess is the review copies didn't come in the official box.. I remember on 1up they mentioned they got the game a month or so ago, so maybe Craig just missed the memo re the art change.
 

gimz

Member
is this game RPG? and does it worth getting?
havent get any DS game for a while... (hotel dusk was last)
but i will probably pick up Pokemon later this month
 

CANLI

Member
it isn't an RPG. It's sort like an adventure game with mini-games and card battles. You must save all your chocobo friends and collect cards (during mini-games) for boss battles.

The games is great. I'd give a 8.7 instead of IGN because of the lasting appeal (9/10) and graphics (9/10).

In much of Mario Party mini-games, it's boring when you play it on solo but in this game, it isn't.
 

Razorwind

Member
Yes....I have tried the Japanese version awhile ago...
The card battles to me are rather the side dish....The main dish seems to me to be the mini games that sprawl across the game. And yes, the chocobo eyes seem to give it off as a kids only game. But i think it is done so to differentiate itself from the rest of the RPG series it has.
 

sammy

Member
-- just picked it up for a trip this weekend --- will see how it goes, i'm mostly in it for the art-style ----- i'd LOVE a newer Yoshi game with this same art effort
 

colinp

Banned
No damn snow storm in April will prevent me from picking this game up!

And it didn't! Hopped by gamestop after work and now it is in my warm hands. I'll give it a go sometime soon (hopefully) and post impressions.
 

Aeana

Member
It's kind of weird that シロマ and クロマ are named 'Shirma' and 'Croma' in the English version. I was hoping they'd come up with some sort of equivalents for their English names.
 

besiktas1

Member
Yay?! My review copy just came through the post... hopefully I'll have some impressions tomorrow. Let me just consume it first :)

Any specific questions about the game?
 

Tempy

don't ask me for codes
Aeana said:
It's kind of weird that シロマ and クロマ are named 'Shirma' and 'Croma' in the English version. I was hoping they'd come up with some sort of equivalents for their English names.

Argh, I think I kinda understand though. "White Mage" and "Dark Mage" are way too long to fit properly in the limited space of the dialog window, and unlike Japanese you can't easily shorten them. "Whitey" and "Blacky" are a bit.... <insert thatsracist.gif>

I'd go for "Ivory" and "Ebony" instead. Short, real words, reference to color, but you do lose the magic reference.
 

AdamBot

Member
I'm about 90 minutes in, this game is the tits. I'm hooked just like Rocket Slime got me hooked.

I don't have enough cards to battle online yet, though. :\
 

Belfast

Member
AdamBot said:
I'm about 90 minutes in, this game is the tits. I'm hooked just like Rocket Slime got me hooked.

I don't have enough cards to battle online yet, though. :\

Same, but oh god I know this game is going to be short.

I'm enjoying it for what it is, but this is why I'm usually hesitant to buy titles based almost exclusively around mini-games (seems to be Nintendo's forte). I mean, there's Mario Party which has a robust board game element to it, but I'm not sure if I would've paid for Chocobo Tales if it weren't for the Final Fantasy theme. It is what it is, but it also reminds me why it could be so much more.

The card battling could be fun...for a little bit. It'd be nice if there were more, though. 122 cards feels slim, especially since it's not a real card game and can't benefit from expansions.
 

colinp

Banned
I'm a bit over an hour in and I like it a lot. The game is really charming, with great characters and dialogue (simplistic, sure, but that is part of the charm). The characters have personalities reminiscent of the Mario & Luigi series (not quite so overbearing though). The black mage, Croma, has some great lines in the beginning of the game. I wish I had written them down (I loved his aloofness when first introducing the magical tome, and quick turns of phrase from what Shirma was saying).

I really like how all the books are based on classic fables (the Tortoise & the Hare and Jack & the Bean Stalk being the first two encountered), with the requisite Final Fantasy twist added. Tortoise & the Hare becomes The Adamantoise and the Cactuar, while Jack & the Bean Stalk becomes Titan and the Beanstalk, complete with Bombs.

The graphics are quite nice, and the whole pop-up book motif works really well. I have only come across two minigames, and two "microgames" thus far. The minigames are the ones that move the story forward and have a bit more heft (multiple challenges, opens new "epilogues" to a story, time trials, etc..), while the microgames are just found on the side. The micro-games have fewer challenges (just Silver and Gold, with each place earning a Card) than the full on minigames, but I find them to be just as fun and clever.

One of the first microgames you find is called Bomberwall and it is *great*. I am sure there is some other internet game equivalent, but I don't know it. I am not sure my description will do it justice, but here it goes. You start with a five by five grid, with one of the panels revealing an arrow (in my visual example, the V is an arrow downward). The arrow will point in one of the four directions, and you need to tap the adjacent panel that the arrow is pointing to.

* * * * *
* 1V * * *
* * * * *
* * * * *
* * * * *

Once you tap that adjacent panel, the tapped panel will break and reveal another arrow. Or set of arrows, as it may be. There may be two arrows on the panel, pointing in a different direction (a maximum of three arrows per panel).
* * * * *
* 1V * * *
* 2>> * * *
* * * * *
* * * * *

Now, instead of clicking the adjacent panel to the right, you need to skip one and click the second panel over:
* * * * *
* 1V * * *
* 2>> * 3> *
* * * * *
* * * * *

And it goes on like that until the eleventh panel is broken, which is the prize. Now you have to complete three rounds of this within 20 seconds for the Silver medeal (which, again, will give you a card), and 16 for the Gold. When you start clicking ten of these panels, interchanging between 1, and 2, and 3 arrows, sometimes overlapping each other multiple times over all in the span of 16 seconds... Awesome. I am having a hell of a time getting anywhere close to 16 (my high score thus far is 18:59).

That is all I'll write for now. In short: this game is great fun.
 

Alex

Member
Game is awesome, I love this so much. I'm a total lush for the classic FF lore junk, but it's also just so amazingly charming and fun despite. I really like the 3D also, reminds me of a more polished up Threads of Fate.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
I`m really glad people are loving the game. I went back to the game recently, to see if my review of the game had still held up. Turns out....it does! This game still kicks ass. :)
 

Neo Child

Banned
My impressions:

Okay, so I picked up this game not knowing what to expect. I saw videos of the game having battling sequences so it kinda caught my attention.

I've only played it for a few hours just now, but it's looking very nice.

You control a Chocobo as you wander around a town/village type place. All these Chocobos have been kidnapped and chucked inside these magic books laying about the place. You find these magic books and it basically starts up a microgame (the game calls them that). They are all based off classic fair tales, but they are pretty good. The first one, the Adamantoise and the Something (not the official name) is like a race to the top of a mountain, all controlled by the stylus. Rocks fall down and you have to try and avoid them. Each book found has seven rounds of the microgames, with the stages getting harder and competitors added to the game.

The next microgame was like that one found in Mario 64 and Wario Ware Touched, a Chocobo is bouncing up a beanstalk (Jack and the Beanstalk story) and you draw a line (a leaf) to bounce it higher. Enjoyable but not gobsmacking.

The battling sequences are, however, the cream of the crop. After every microgame you play, provided your not shit at them, you get a Card. There are 155 cards in total and you can have variations of the same card (with different attacks and whatnot), all based off of Final Fantasy creatures. You create a deck and fill 'em with the cards you've gathered (you can also find cards randomly lying around the town), 8 cards per deck. These cards are used in a somewhat battle with enemies around the place. The mechanics of card battling is very neat. Each card has four sections, with an attack or defence symbol on them. Each card has 1 attack symbol maximum (so far) so you can't attack multiple times. In battle, you get to choose one of three cards (randomly picked from your deck) to use against the enemy. Whoever chooses first gets to take their attack first. Say you have an attack symbol in the Red section, then your card is compared with the opponents, and the Red attack faces off against whatever the opponent has in their red section. For example, if you have a red attack and the enemy has nothing on their red space, then the card does the damage indicated. If you have a red attack and the enemy has a shield on their red section, then the damage is null. If both cards have red attacks (each section can only be made of attack/defense/nothing) then damage is halved. Repeat this process for the opponents turns. After the turn is over, your card then creates a coloured gem (the same colour as the card) and is stored in your crystal pile. Some cards can do different attacks with different crystals, but that is card specific.

The graphics are really nice, the overworld (town) shares a lot with FF3, due to the games using the same engine. The battle scenes however, are much more impressive. The camera goes all dramatic and zooms into you/enemy when they attack, ala FF7-present.

Music is cheery and chirpy for the overworld, and the familiar FF battle music and win sound effects.

A few things I spotted that might appeal to you lot. If you talk to this mouse who can't speak properly, he replaces his 's' with 'th', so he says 'oh thnap'. Hilarious. Also, later on, when you battle the first enemy, after you defeat him he says "a winner is you". Props up to the translation team.

Anyway, all in all its a pretty nice game, if only there was more battling sequences which is undoubtedly my most favourite part of the game. I reccomend this to anyone, but you might not think it is worth full price, depends on your tastes.
 

Javaman

Member
I'm also loving it so far. The way overused and unfunny Simpson's catch phrase "worst ever" caught me off guard and drew (get it, FF8 har har I'm so funny) a couple chuckles out of me in the beginning. All of the characters' reactions were pretty funny. 3 hours later, I hadn't had as many laughs, but the game just keep throwing fun mini game after another. I really like the sense of accomplishment from beating a record. As someone else said, there is usually an immediate reward, being either a card, a new location or a rescued person.

In kind of a screwball analogy the game remind me of a mix of Rocket slime (DS) and Final Fantasy Mystical Quest (SNES). For me there's just something fun about being able to improve the "map" by finishing missions or whatnot. In Rocket S, freed people populate the town, giving it new life by opening up shops and giving the player stuff to do outside of the main quest. FFMQ on the other hand had combat tiles that needed to be cleared in order to open up new paths and change the landscape. Both of these styles are used together in Chocobo (minigames instead of combat tiles) and has been keeping me pretty hooked so far.

On an aside, What other games have used that "improve the city/ landscape" game type? I'd love to give more of those a chance. The only ones I can think of are the first Actraiser, and the Dark Cloud series.
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
I wonder if I can Popup Battle you folks with my Japanese version.
 

Neo Child

Banned
RevenantKioku said:
I wonder if I can Popup Battle you folks with my Japanese version.

Wanna give it a shot and find out bitch?

I need to get connected online first. And im like 2 hours into the game or something.
 
Top Bottom