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Official Mario Strikers Charged Thread (US)

Captain N

Junior Member
I wanted to start a thread where we can talk about the game without filling up the league & friend code thread..I'll post tons more stuff tomorrow.
 
Jirotrom said:
hey guys, you all need to create mii's for your neogaf sn, its getting confusing as to who is who.


I know..I'm actually going to be creating a new online Mii and I'll let you know the friend code.
 
Here's what I want to know: share your captain/sidekick combinations and some of your team building reasoning.

Also, of all the characters in the game, who has above-average slide tackles? I know all the fast characters have pretty decent slide-tackles. Also, I know a couple of the strong defensive players have super-long slide-tackles (see DK and Dry Bones). Who else?
 
Am I being cheated out of wins? So after my last two Strikers series, I got an error that said "problem loading stats". So instead of my record showing up as 7-3, it's 4-3. Anyone? Help?
 
ggnoobIGN said:
Am I being cheated out of wins? So after my last two Strikers series, I got an error that said "problem loading stats". So instead of my record showing up as 7-3, it's 4-3. Anyone? Help?

After playing two games (one victory, one defeat) I was at 1-2...
I suppose the stats problem will be resolved soon. I had this error all night long yesterday.

I'm so bad at the game right now, I lost my first online game 16-0 against a Borat. But it's great fun.
 
This game is greatness. How do I count the ways?

- The controls are super tight. I'm always impressed when a game can manage to have controls that are really easy to pick up, yet still be complex enough to do everything you need to do. The Ratchet and Clank series is the best example I can think of (for the opposite effect, try Splinter Cell - I was looking down at the controller trying to figure out wtf2do the whole time I played that). Strikers is pitch (har) perfect controlwise; there are lots of moves to pull off, but the control scheme is executed flawlessly so my friend and I were able to pick it up in no time.

- Really good sports games have a mental aspect to it, where you and your opponent square off mentally as well as "physically" on the screen. Strikers does this really well with the dekes and tackles. When you have the ball on offense, you can press the d-pad to pull off a little juke move to get around defenders. That means on defense you can just go all out with the hard tackles because if you commit to a slide and the offender jukes past you, you're toast. My friend and I were cracking up pulling moves on each other. Protip: I found that if I used the juke moves sparingly, he'd stop anticipating them and when I finally pulled one off it worked. :D

- There is all kinds o' variety to the game. You can choose from several captains, each with strengths and weaknesses (more/less power, speed, etc). You also pick your sidekicks, which have specialities of their own (offense/defense/playmaker/etc). And there are 17 different fields to play on, each one affecting the game in different ways. We played one round on "Thunder Field," on which you have to dodge farm equipment and livestock blown on to the pitch by a tornado. Is it funny seeing your friend setting up a great offensive play, then getting decked by a flying cow? Yes it is. :lol

In summary: GET IT. :D
 
Great summary, Slacker.

AstroLad said:
How is this game compared to PES?
Like Mario Kart to Gran Turismo.


Ad concerning the 'error getting stats' error - that happened in the first week after the Euro release as well. Happens when there's too much load on the servers - looks like they didn't anticipate that many people going online.... again. They've ironed out this particular problem in Europe after roughly two weeks or so, though.
 
Haunted One said:
Like Mario Kart to Gran Turismo.

MK: DD or MKDS? I am seriously thinking about picking this up as I quite like the other Mario Sports games (especially the most hated one, Mario Baseball) but I've got HSG5 coming in this week so the backlog may get nasty.
 
AstroLad said:
MK: DD or MKDS? I am seriously thinking about picking this up as I quite like the other Mario Sports games (especially the most hated one, Mario Baseball) but I've got HSG5 coming in this week so the backlog may get nasty.
I can honestly say that it's the best Mario Sports game I've played so far, easy to pickup for experienced players but with enough depth to keep you occupied for a long time. Online is cool and the game is insanely balanced, which helps the longetivity immensely.

I've got it at launch and I'm still playing it.
 
This game rocks. I never played the original so this is quite a treat.


I, as well as others, still can't get online during the 'collecting stats' section. I did get online for one match last night and lost....I guess that gives me time to get better.
 
The cool thing about the game is that there are so many different tactics that all feel overpowered but are counterable. Keeps the game fresh and balanced and the player at the edge of his seat at most times.

Some matches are so tense that they really bring out the worst of me and I jump up and yell at my tv for 5 minutes.

I really only have played this online so far. I imagine playing against the computer is rather unexciting in comparsion.
 
Alright, I ordered it. I was doing so well completing and exploring games, too, but cutesy sports games (HSG, this) will be the death of me.
 
After touting this game for weeks, I picked up the game yesterday.

This game is a TON better than the first. There's just so much balance now, and so much more in the game. A Strikers 101 mode (tutorial) can be chosen to help you learn the gist of things, which I suggest everybody do (even pros).

I instantly knew that this game was going to be much more deep and fun than the first when I found out that Monty Mole (!!!) and other sidekicks not only have statistics and certain strengths and weaknesses, but also have special kicks themselves. For instance, a fully-charged shot from Dry Bones can electricute the goalie, making you able to put in the rebound if there's teammates closeby. Hammer Bros.' kick is amazing. If you have the time to pull it off, the Hammer Bro throws his hammers onto the goalie, knocking him down, and then kicks the ball in. If you have time to do this and are at the right place, this should be an instant goal.

But that doesn't make the Hammer Bros. cheap or anything. You can charge up shots to get items now, too. So half the strategy is trying to get an item and then using it at the proper time to allow you to more easily set up for a goal.

Each character has their own special dodge move, too, which you can utilize by using the D-Pad. Monty Mole buries underground and comes back up a second later. If you went to tackle him, you end up not only missing, but getting pummeled on his way up, costing you valuable seconds.

Level-wise, yeah, there's a few that are overly hectic, and then there's a couple that are juuust right. And then there's still graphically updated versions of the original stadiums from the original game, free of gimmicks. The crowd is done much better, if I do say so myself.

The Mega Strikes (can shoot up to six balls at a goalie) usually net a couple in the "Road to Strikers Cup" mode, but a skilled player will rarely let you get this off on time when you're playing online. And it's not hard at all to block incoming shots. I've only let in a couple out of the many that opponents have shot at me.

Also, with the new "charged" ball mechanic, this game really emphasizes strategy. Do you want to pass around the ball, charging it so you have a better shot on goal? Do you want to kick a slightly charged up shot in order to get an item, which you can use to shield yourself so you can use a Mega Strike? Do you want your defense to have more movement or do you want all your support characters to be Hammer Bros. because they're so awesome?

Mario Strikers on GCN was one of the most underrated games last generation, in my opinion. The game just oozed fun and made you forget about all the technical things in games. This game is better in pretty much every aspect... AND it's online.

EDIT: Can we get an OP with a boxart, price, some screenshots, and a link to a couple reviews or something? If somebody wants to do a banner that's fine (I don't know how... sorry).

Actually, I can scrounge up the other things. This game has like five threads about it and none of them are cohesive enough to just talk and appreciate the game.
 
Cool, I'm looking forward to this. There really hasn't been a Wii game that has completely hooked me yet but it sounds like this may be right up my alley.

It'll definitely be a fight between this and HSG5 for my cartoon-sports-gaming time, though.
 
Really tempted to pick it up but only really see myself playing single player. Maybe I'll pick up the Gamecube version to see if it's a fun game.
 
ggnoobIGN said:
Am I being cheated out of wins? So after my last two Strikers series, I got an error that said "problem loading stats". So instead of my record showing up as 7-3, it's 4-3. Anyone? Help?
on that page it counts your unranked matches as well...not just your ranked.
 
AstroLad said:
Alright, I ordered it. I was doing so well completing and exploring games, too, but cutesy sports games (HSG, this) will be the death of me.
Good choice!

Jammy said:
EDIT: Can we get an OP with a boxart, price, some screenshots, and a link to a couple reviews or something? If somebody wants to do a banner that's fine (I don't know how... sorry).

Actually, I can scrounge up the other things. This game has like five threads about it and none of them are cohesive enough to just talk and appreciate the game.
Actually, you can get most of the stuff from this thread. Cosmo did a grat job on the opening post there, imo. :D
 
robot said:
Really tempted to pick it up but only really see myself playing single player. Maybe I'll pick up the Gamecube version to see if it's a fun game.
this is by far a multiplayer game. Thats where the joy comes. It can get really intense playing another friend or even a random ranked match.
 
MARIO STRIKERS: CHARGED
http://wii.nintendo.com/site/mariostrikerscharged/

---box art---
61lkzKe4moL._SS400_.jpg


---artwork---
HOLY SHIT! ARTWORK'S TOO BIG FOR SURE!

---screenshots---
935184_20070711_screen005.jpg

935184_20070711_screen003.jpg

935184_20070711_screen002.jpg

935184_20070730_screen023.jpg

935184_20070730_screen009.jpg

935184_20070427_screen004.jpg


---reviews---
http://wii.ign.com/articles/808/808692p1.html
http://www.gametrailers.com/player/22872.html
http://www.gamefaqs.com/console/wii/review/935184.html

---related threads---
Official Mario Strikers Charged League: North America Edition
http://www.neogaf.com/forum/showthread.php?t=175852&highlight=mario+strikers

The Official Mario Strikers Charged US Online Friend Code Exchange
http://www.neogaf.com/forum/showthread.php?t=174985&highlight=mario+strikers

Official NeoGAF Mario Strikers: Charged Football thread
http://www.neogaf.com/forum/showthread.php?t=158338&highlight=mario+strikers
 
Some complaints:

-Getting on-line is like fricken dial-up. Once you're there though, everything runs smoothly.

-Cheaters. Nothing like winning 7-0 but not getting credited because of a drop-out

-Stats problems. Hopefully they answer this with a desperately needed patch.

-And nearly all of the new stadiums are crappy. Especially the majorly gimmicky ones. Luckily they included some old ones but I wish you can choose which one you play when online
 
I've been having a lot of problems connecting as it says they can't load my stats or something crazy like that.

anyone know how to change the players outfits? I thought I saw Peach in a blue outfit before.
 
robot said:
Really tempted to pick it up but only really see myself playing single player. Maybe I'll pick up the Gamecube version to see if it's a fun game.

Why would you only play single player when you can play online? Of course there's no voice or text chat, but that doesnt take away from the fun. It has stat tracking and a friends list as well.
 
Captain N said:
anyone know how to change the players outfits? I thought I saw Peach in a blue outfit before.
They're automatically adjusted if the colours of the characters are too similar, but as far as I know, you can't choose them yourself. (Peach looks best in pink anyway :p)
 
My (current) team: DK, Hammer Bro, Boo, Dry Bones. Overall a pretty balanced squad with a little emphasis on defense and speed.

Yours?
 
This game is great. I played the original with my roomates a ton but this is much more satisfying and balanced. Also, I cant go right over the half field line in the corner and shoot for an automatic score any more.
 
MThanded said:
This game is great. I played the original with my roomates a ton but this is much more satisfying and balanced. Also, I cant go right over the half field line in the corner and shoot for an automatic score any more.

Actually I'm seeing that you can in fact do this if: you're shooting with an offensive player AND you're dealing with a fully charged (white) ball. But yeah, don't expect to take Dry Bones to midfield and curve one around the goalie. In fact, characters with weak shooting can't even make it to the goal on a fly from that far out (lol).
 
Getting a little better at this, one thing that screwed me over was when my captain was Yoshi and the other team was green. ha.

Also how do people have their camera set? I'm trying to find out what's the best for keeping an eye on the ball.
 
studio810 said:
Getting a little better at this, one thing that screwed me over was when my captain was Yoshi and the other team was green. ha.

Also how do people have their camera set? I'm trying to find out what's the best for keeping an eye on the ball.

I'm just using the default camera, and it's working out just fine for me (although i've noticed I'm sitting a little closer to the tv than usual).
 
My team is Daisy, one hammer bros and two birdos.


Birdos have a ridiculously overpowered power shot. I like it.:D

And there's nothing like using Daisy's disappearing move to get behind the goalie. h4x
 
ggnoobIGN said:
My team is Daisy, one hammer bros and two birdos.


Birdos have a ridiculously overpowered power shot. I like it.:D

See, I'm trying to go for more balance than that. You certainly have a lot of firepower in your roster, but I'd worry about a faster team running circles around me. For whatever reason, I hold a lot of stock in speed and slide-tackle distance (d-pad slide tackle, not waggle hard tackle). This is why I really like DK as my captain (good shooting, good defense, super long slide tackle) and also why I think no matter what team configuration I work with I'll probably always keep Dry Bones as my defender.
 
DeceitDecide said:
See, I'm trying to go for more balance than that. You certainly have a lot of firepower in your roster, but I'd worry about a faster team running circles around me. For whatever reason, I hold a lot of stock in speed and slide-tackle distance (d-pad slide tackle, not waggle hard tackle). This is why I really like DK as my captain (good shooting, good defense, super long slide tackle) and also why I think no matter what team configuration I work with I'll probably always keep Dry Bones as my defender.
I was getting ****ed over last night online by a guy using Dry Bones and he would Skill Shot me then shoot it right in on the bounce back. I caught on and started tackling him but it was SO annoying.
 
studio810 said:
I was getting ****ed over last night online by a guy using Dry Bones and he would Skill Shot me then shoot it right in on the bounce back. I caught on and started tackling him but it was SO annoying.

See, we think of it as annoying, but I love the way this game is balanced. If Dry Bones is taking a shot with an uncharged ball, he's really not gonna score. But if you leave him wide open and give him the chance to take a fully-charged shot then he has a chance to score (or at least create a scoring chance on the rebound). It ensures that every character is useful on offense without being "cheap". Really, the bottom line is, if you're gonna let any of your opponent's players take a fully charged-up shot it's gonna give you problems.
 
DeceitDecide said:
See, we think of it as annoying, but I love the way this game is balanced. If Dry Bones is taking a shot with an uncharged ball, he's really not gonna score. But if you leave him wide open and give him the chance to take a fully-charged shot then he has a chance to score (or at least create a scoring chance on the rebound). It ensures that every character is useful on offense without being "cheap". Really, the bottom line is, if you're gonna let any of your opponent's players take a fully charged-up shot it's gonna give you problems.
Yeah, the game is really balanced, I was just annoyed because even though I eventually stopped him he'd just try it again and again, it was funny.

I really like Daisy for some reason, for a captain at least. And Mario is a good starter captain. It's fun messing around with different combinations of characters.
 
studio810 said:
Yeah, the game is really balanced, I was just annoyed because even though I eventually stopped him he'd just try it again and again, it was funny.

I really like Daisy for some reason, for a captain at least. And Mario is a good starter captain. It's fun messing around with different combinations of characters.

If you just started playing, you probably haven't even seen the worst of it: Hammer Spam, Hammer Spam, lol. You'll know it when you see it. It's a ridiculous strategy that is, in my experience, easily countered. Yet I predict we'll be seeing a lot more of it in the coming weeks.
 
So far I like the game, but it's not great for me so far. There are some really great gameplay elements but the menus and loading times really blow.

Also, I must really suck at the game because I'm getting smoked online. I mean destroyed.

Furthermore online so far seems extremely hit or miss. Setting up the games takes to long (if I don't get stuck on statistics) and I just now lost connection in the middle of a match.
 
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