CrushDance
Banned
![Final_Fantasy_8_ntsc-front.jpg](https://upload.wikimedia.org/wikipedia/en/5/5d/Final_Fantasy_8_ntsc-front.jpg)
Yes it's the best one and I don't care what you say. It had it all music(eyes on me, Julia, SeeD, Maybe I'm a lion, sorceress memorial) Gorgeous scenery, loving characters that left an impact(Irvine, Zell, Quistis*haha squall doesn't like you*, Squall, Rinoa, selphie, Laguna, Seifer and more!).
It's the only game where I've ever cried in and the only one I bought 5 times! FF7 remake!? No way. Give me 8/9 and we're set.
People may have complained about junction but it was a ridiculously easy system to use and added a lot of fun to battles. "I just drew what!?' The game was so simple yet had so much depth. Summons weren't just for show and leveling them up granted you new abilities which you could add to your character for some powerful and comedic abilities(Devour?).
Story: The story is one of the best I've seen in a RPG. Yes it's "save the girl, save the world" but it was executed beautifully. You had the Gardens concept, with SeeD. Anyone could take a look and say "Oh that's it huh?" but the metaphors and hidden elements needed a careful eye to really appreciate the game.
![4zm5d0j.png](http://i4.tinypic.com/4zm5d0j.png)
Interaction: Seeing the characters develop overtime with their feelings and moments was tear jerking. Squall being the main character shared a roughly decent amount of time with everyone else in the party and neither was shown to be greater than the other.
They got along like what most teenagers would in real life. They swore, fought and enjoyed each others company. The weren't static! Seeing Squall open up was really nice.
Battle System: What to say? Not much new here. There were some nice elements such as Squall trigger and Zells combo list.
![FF8War2.jpg](https://upload.wikimedia.org/wikipedia/en/b/b1/FF8War2.jpg)
Remember me: Weapons Monthly. Is probably the coolest thing in the whole game, there wasn't some mystical lock on your characters. You could get whatever weapon you wanted as long as you had the magazine. You never felt cornered and it added depth to the weapons even if they were not numerous.
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![Ffixbox.jpg](https://upload.wikimedia.org/wikipedia/en/5/51/Ffixbox.jpg)
"Omg" was what I said when I picked this game up. The quality was great!
Story: Once again typical scenario. However the way ti went about it was really unique, Zidance and co were to kidnap princess Garnet and at first it threw you for a loop. It wasn't until later that you realized that it was really under the order of Regent Cid. And from there on there were many twists and turns that just were "wow".
![6gd2hk9.png](http://i19.tinypic.com/6gd2hk9.png)
Interaction: This game brought it all back to basics. No longer was it set in a futurisitc world but the past. The characters were charming and returned to the well known "not quite proportionate" look of old unlike 8. But each character brought charm and importance to the story, even some of the most basic side characters would help you later in the game and talk about the past. Keeping you cemented in the world.
![4kjg5s7.png](http://i9.tinypic.com/4kjg5s7.png)
Battle System: Trance baby! trance! Was the new limit break and it brought with it a host of unique features for each character. Such as more turns, power or skills. Apart from that it was the same turn based combat.
![MANWIT1.jpg](http://www.itportal.it/games/psx/avv/ff9/MANWIT1.jpg)
![kuja04.jpg](http://bishounen.info/kuja/kuja04.jpg)
Kuja, Zidane, garnet, Vivi etc all brought some great roles to the story. And for once we saw a glimpse of a strong female character with garnet literally cutting away from the past and taking on the challenges ahead boldly.
The art sense was drop dead gorgeous and brought the world to life.
![1153843121.jpg](http://djidane59.blog.jeuxvideo.com/images/mn/1153843121.jpg)
Remember me: Crossing those hills. Greatest Over world theme in the history of any game! Never forget it, if you haven't heard it. You owe yourself the favour. The ending especially was epic.