Already out in Japan, where it's named Forever Blue, and in 10 days in Europe.
System : Wii
Developer: Arika
Editor: Nintendo
Official site: http://www.nintendo.co.jp/wii/rfbj/
Official 2007 teaser: Youtube
2 videos of guys playing online :
Part 1
Part 2
Boxarts :
Japan
Europe :
America:
Some pictures :
Release dates :
Japan : August 2, 2007
Europe : November 9, 2007 . Price : 30 euros
America : January 2, 2007
Famitsu score : 35/40
An extract of the IGN preview :
Don't let the Mario madness hide this game
System : Wii
Developer: Arika
Editor: Nintendo
Official site: http://www.nintendo.co.jp/wii/rfbj/
Official 2007 teaser: Youtube
2 videos of guys playing online :
Part 1
Part 2
Boxarts :
Japan
Europe :
America:
Some pictures :
Release dates :
Japan : August 2, 2007
Europe : November 9, 2007 . Price : 30 euros
America : January 2, 2007
Famitsu score : 35/40
An extract of the IGN preview :
The Wii may not be exactly up to PS3 and Xbox 360 levels when it comes to visuals, but that doesn't keep Forever Blue from being one of the most stunning underwater recreations ever put to the videogame screen. Fish and your in-game diving counterpart are modeled and animate well, but the big stars are the colors and lighting for the surrounding environments. Everything is so vibrant that watching the game can be just as hypnotic as playing.
For those who do choose to be on the playing side of things, things couldn't be easier. Used primarily as a pointing device, the Wiimote handles all the controls on its own, without the use of the nunchuck attachment. Your diver follows a cursor that you aim around the screen. Continue to aim in any direction, and you'll eventually manage to turn yourself around. To swim, you hold down the B trigger, or you can tap minus to make your character go into a constant swim mode.
The control scheme makes movement around a 360 degree space relatively easy. I'm not sure if I'd want to battle alien sea life like in an Ecco the Dolphin game using this control scheme, but for the peaceful gameplay of Endless Ocean, it gets the job done.
Outside of the controls, Arika has provided all the tools to make your diving sessions a snap. You have a compass marking your current direction, along with an easily accessible map that clearly marks your position and grows in detail as you explore further.
The game also includes a mini paint program that lets you apply colored markings to the sea world; you can paint an arrow that points to a particular rock, for instance. A neat Wii-only feature to be sure, although I haven't found much use for this yet, as the markings disappear once your current diving session comes to an end.
While swimming is fun and all, it would be tough to justify paying full price for a virtual aquarium. Thankfully, Arika has filled the title with other diversions, some offering hints of actual gameplay.
You're slowly introduced to new areas of the sea as you play through missions. These require that you to travel to certain areas of the sea in a search for lost items, or simply that you take someone on a tour of the water.
Don't let the Mario madness hide this game