Danj said:So wait, what you're saying is that the game has to support in-game XMB for it to be possible? So basically no game released before now is going to have it unless it gets patched in later somehow? Do PS3 games even have the same kind of ability to be patched as X360 games do?
steve said:Just downloaded and tried the Timeshift online demo, and was extremely happy to see in-game XMB. Sent a coupl messages to some pals from the game, let's hope all future titles follow suit!
If a mediocre game like Timeshift can have in-game XMB, every game should!
steve said:Just downloaded and tried the Timeshift online demo, and was extremely happy to see in-game XMB. Sent a coupl messages to some pals from the game, let's hope all future titles follow suit!
If a mediocre game like Timeshift can have in-game XMB, every game should!
Danj said:Do PS3 games even have the same kind of ability to be patched as X360 games do?
MobiusPigeon said:i still dont know how to pronounce it. i mean is it ZROSS???
Baker said:I'm not sure how it will work. Eye of Judgment had a few patches. However, you had to manually tell it to check for updates.
If some "old" game doesn't have online functionality, I don't know if it can be forced to look for an update.
Y2Kev said:This is bad, actually. It just confirms it is going to be on a game-by-game basis until Sony forces it into the SDK by lowering memory requirements.
steve said:Just downloaded and tried the Timeshift online demo, and was extremely happy to see in-game XMB. Sent a coupl messages to some pals from the game, let's hope all future titles follow suit!
If a mediocre game like Timeshift can have in-game XMB, every game should!
Kyoufu said:They said on their blog that they're working hard on bringing it as a firmware feature, I wouldn't worry.
Luckyman said:But even if they release it in some point, every game released to that date would not support it. They can't expect all old games to be patched by developers.
Yes, this is how it works for PS3. Developers have to choose to allocate additional memory if they want things like the in-game XMB, voice chat, virtual keyboard etc. (some things are ridiculous amounts of memory too - I think it was about 20MB just for the keyboard!)Danj said:So wait, what you're saying is that the game has to support in-game XMB for it to be possible? So basically no game released before now is going to have it unless it gets patched in later somehow? Do PS3 games even have the same kind of ability to be patched as X360 games do?
Absolutely. Games with patches available will inform you upon booting and promptly download the patch just like 360.Do PS3 games even have the same kind of ability to be patched as X360 games do?
painey said:? XMB.. Cross Media Bar.
MobiusPigeon said:wtf its not pronounced crylophone its pronounced zylophone.
ZROSS
MEDIA
BAR
andrewfee said:Yes, this is how it works for PS3. Developers have to choose to allocate additional memory if they want things like the in-game XMB, voice chat, virtual keyboard etc. (some things are ridiculous amounts of memory too - I think it was about 20MB just for the keyboard!)
Whereas on the 360, you just have the standard 32mb (iirc?) and that covers everything.
This is why I've been saying for ages that it needs to be required that all games use it as soon as possible.
Kazenone said:X = Looks like a cross right? Like when you 'cross' something out? Yeah?
Like in SSX.. Snowboard Supercross! SSX looks way better than SSC!
doogles said:Not sure why we're even arguing about this. It's either Ehx Ehm Bee or Cross Media Bar.![]()
doogles said:Not sure why we're even arguing about this. It's either Ehx Ehm Bee or Cross Media Bar.![]()
Every PS3 SKU released to this day has a hard drive by default. It is fair to assume that over the PS3s timeline, it has become a core component of the PS3. Every PS3 has one. You can guarantee a hard drive will be present. So, why not just swap the games memory out when the PS3 button is pressed and the XMB is brought up. Swapping out 50-60 MBs of memory should not take long at all. Modern PCs do it all the time.
We dont have any confirmation that Sony is considering this option, so this is purely speculative. However, our analysis and study of the PS3s architecture, our discussions with other developers, and the stated goals Sony is trying to achieve all point to this solution.
This solution doesnt address all the potential problems. Sony would have to minimize the latency of popping up the XMB menu, and returning back to the game. They would have to test extensively to make sure they dont break games (we know for a fact that currently released titles have had new bugs introduced solely through the release of a system software update).
It does however allow Sony to address both the developer and memory constraints. Lets see how this issue plays out in the next few months.
MobiusPigeon said:wtf its not pronounced crylophone its pronounced zylophone.
ZROSS
MEDIA
BAR
MODs through storage devices.Kaako said:But once we get ingame XMB and custom sound tracks standard, what else are we going to bitch about?
The multiplayer demo is fun. Specially the time bubble grenades. Go ahead and download it.·feist· said:I'm tempted to DL this just for the software overlay, but I wonder if it's even worth it. If nothing else, I enjoyed the SP demo much more than say, the Blacksite Area 51 demo#2.
Read the whole thread next time.gregor7777 said:Welcome to Sony's solution