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Ultima VII Revisited: The Trinsic Demo is Here (Major Progress Update)

IbizaPocholo

NeoGAFs Kent Brockman


Ultima VII Revisited - Trinsic Demo is now playable from start to finish!

After a huge amount of work, the entire opening section of Ultima VII: The Black Gate is now in the engine. You can experience the full intro, from the Avatar's arrival until they leave Trinsic.

This update required implementing nearly every major system in the game:
Dynamic conversations with proper pausing
Quest flags and story progression
Object interaction and inventory
Shopkeeper trading
NPC schedules and pathfinding
Multi-level movement and dynamic roofs
Save/Load system
Character cards / equipping
Improved lighting, music, and sound effects (including the Guardian's laugh!)

The only major systems still missing are Magic, Combat, and Monster Spawning — those will be the focus of the next big update.
 
UVII was my first Ultima, and the world sim was mind blowing back then. You could bake bread, fly a kite, change a diaper, the shit was nuts.
The combat was absolutely terrible, maybe the worst combat system in an rpg ever but the exploration was so much fun that I didn't care.

This looks great, but unless there is a MAJOR combat overhaul I ain't gonna revisit that mess.
 
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