So, apparently there's some other thread about some other 80s home computer, and as everyone in the UK would attest, there's no way we're going to leave the playground without a fight. It was generally 'my Spectrum's better than your C64' and vice versa, only ever teaming up when someone chirped in with an Amstrad CPC or a BBC Micro bought by over-eager parents for 'educational' purposes. Yeah, most of the lunch time discussion was about which version of Outrun was better, what your 'winky' was for and who's dad was the toughest.
In 1982 Sir Clive Sinclair brought out his opus, the Spectrum 48k, after a few experimental 'disasters' with the ZX80 and ZX81 in the previous years. The Spectrum (so called because of it's colour range) boasted an astonishing 48 whole kilobytes of RAM (although, much like the PS3 developers could only access part of it) with a crystal clear 16 colour display and what he called 'sound'. There were really only 8 colours, each with a 'bright' mode, and the crystal clear display was actually a paltry 256x192 pixel resolution (exactly the same as each DS screen, fact fans) and each 8x8 pixel block could only hold 2 colours at once, one paper and one ink. This lead to the infamous colour clash.
Colour clash or not, by Christmas everyone wanted one. Everyone. Despite only launching with some pretty rubbish games (two featured Hungry Horace, and my Uncle David's favourite shooter Arcadia) kids my age everywhere were write furiously to ol' Santa for a piece of the Spectrum pie. Parents were cool about it (if they could afford it) because this was primarily a home computer, and could do all kinds of crazy things like word processing and money management, and came with a built-in programming language called BASIC with which dads could produce best selling computer games, or at least draw the Union Flag. Either way, the 3.5Mhz processor was three and a half times quicker than the rival C64's, so despite the blocky graphics there was often less slow-down (Ultimate games not included) and a far smoother game experience on the Spectrum.
Sure, we didn't have Super Gran (in all it's CPC green screen glory) but soon the games started to come quick and fast, and before long the dodgy rubber keys would quench our thirst for higher scores no more, and we'd need to look further afield. What did the arcade machines have that our Spectrum didn't...?
The Kempston name still brings a hair to the back of my neck. Touching one for the first time brought the thrill of the arcades home in a rush I didn't experience again until the Dreamcast. It was solid, robust, clicky (thanks to the microswitched version) and the fire buttons were big enough to hammer during a game of Track and Field. Despite the shitty connector you had to plug in (that crashed the game whenever you even thought about going near it) the Kempston was a revelation that stuck until the last days of the machine. Anyone that did any BASIC programming will remember IN 31 with a tinge of nostalgia, as that was the way you read the joystick inputs for use in your own games.
There were plenty of other interfaces too, including the Currah Microspeech which translated text into some kind of voice, albeit quite a scary one (and was used in some games until the devs figured out a way to do it themselves) and several other joysticks. Later Spectrum models sensibly came with joystick ports included (and more RAM, naturally) but I've not only still got my original Spectrum but I've also still got my very first Kempston Pro. And you know what, it still works. They don't make them like they used to.
Likewise with the games, sure, to some they look basic, primitive and ugly but I'm a sucker for pixel perfect gaming and wouldn't dream of trying any fancy upscaling or other visual tricks - the following games all represent great moments (personally) in gaming and all these I still own and play regularly. I've missed loads, sure, but I need a bath and can't sit here typing all day.
So, in no particular order, here's some stunning games for anyone wanting either a trip down memory lane or a key into Spectrum gaming for the first time:
Manic Miner (wiki) and Jet Set Willy (wiki) are both stunning examples of early Spectrum platformers, both created by the vivid mind of Matthew Smith, the esoteric fellow who promptly vanished from the scene. Manic Miner came first, and was a single screen (ie, no scrolling) platformer which gave way to the massive Jet Set Willy with it's huge mansion to explore. Jumps needed to be exact and both games were really, really, difficult to complete - the very mention of the 'Banyan Tree' should make any Spectrum gamer shiver with dread.
Head over Heels (wiki) and Alien8 (wiki) are both great examples of the popular isometric gameplay that was actually birthed by Sandy White with his Ant Attack 3D game but rapidly adopted by Ultimate Play The Game (now Rare) who threw out titles like Knightlore, Gunfright and (shown) Alien 8 on an almost monthly basis. Head over Heels was actually pretty brilliant, and offered an odd single player co-op mode once you'd found the other character in the game.
Jetpac (wiki) will be familiar to Xbox 360 owners and how Electric Dreams managed to squeeze R-Type (wiki) into the 48K model is an enigma that even today baffles my tiny brain. Both are emotive shooters with smooth gameplay and R-Type in particular had stunning graphics and sound. Of course, it was no match for the Arcade machine (and the leap in visuals when I got the Amiga version was incredible) but it remains as a powerful example of how to get the most out of hardware.
There's no theme to this selection, but both StarQuake (wiki) and Three Weeks in Paradise bring back powerful memories of pencils mapping the massive worlds and writing into magazines like Crash asking for hints. Both were pretty tough games but how I ever managed to complete StarQuake back in the day baffles me - it's a stark reminder of how games used to punish all but the most dedicated gamers, with a limited set of lives and no save points. Great stuff.
And finally, two of my favourite games ever (and apologies for the personal trip here) but both Auf Wiedersehen Monty (wiki) and the Dizzy Series (wiki) consumed many, many weeks of my youth and I still claim Auf Monty (as it was known to its fans) as the finest game ever created. Maybe it's the world-travelling motto or the devious puzzles I don't know, but it evokes some kind of explorer in me and is regularly played through at least once a year, usually after re-reading Lord of the Rings or something. Dizzy is the one series that really needs a next-gen remake, the characters were strong and the puzzles clever and the way you'd meet up in the playground on a Monday discussing progress over the weekend is a feeling you'll never get back.
So, here's to Sir Clive and the only console battles that ever counted.
Useful Links:
worldofspectrum.org/ - The ultimate resource for legal game downloads
http://en.wikipedia.org/wiki/ZX_Spectrum- Useful place to start
http://www.raww.org/ - Spectrum Demo Scene News
ZXF - Great PDF magazine
Jasper - Online Javascript based emulator
