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Deleted member 22576
Unconfirmed Member
I was thinking about something earlier.
It sounds quite retarded, but the more I thought about it the more I became convinced once you get past the learning curve it could be pretty sweet.
So, for the argument's sake let us say you're playing a hearst curtain pewter with an Xbox 360 controller.
Now, the biggest complaint naysayers have against using a controller for HCPs is that the look control is always "too freaking slow."
I was thinking what if you could have the look sensitivity at 11 when roaming around/scanning the horizon for enemies- FAR too sensitive for actual battle.
But the second you zero in on an enemy or target you press the left bumper (or any other button) and the sensitivity would ratchet down to 3 so you could erm, fire at will.
It'd be cool, because evading attackers you would be more agile, yet when attacking you'd still be able to enjoy the precise aiming we've become accustomed too.
It sounds quite retarded, but the more I thought about it the more I became convinced once you get past the learning curve it could be pretty sweet.
So, for the argument's sake let us say you're playing a hearst curtain pewter with an Xbox 360 controller.
Now, the biggest complaint naysayers have against using a controller for HCPs is that the look control is always "too freaking slow."
I was thinking what if you could have the look sensitivity at 11 when roaming around/scanning the horizon for enemies- FAR too sensitive for actual battle.
But the second you zero in on an enemy or target you press the left bumper (or any other button) and the sensitivity would ratchet down to 3 so you could erm, fire at will.
It'd be cool, because evading attackers you would be more agile, yet when attacking you'd still be able to enjoy the precise aiming we've become accustomed too.
inb4 how do you throw grenades