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TNA Impact hands-on preview + gameplay videos (IGN)

RBH

Member
To the outside world, there probably isn't much of a difference between TNA and WWE. Both are filled with hulking athletes, beautiful women, and unbelievable storylines. However, if you were to try and convince a TNA fan that their favorite federation was the exact same song and dance as Vince McMahon's show, they'd have three words for you.

Ultimate X Match.

A standard of the X Division, the Ultimate X Match suspends a red X or TNA title belt 15 feet above the center of the hexagonal ring. Four posts have cables draped between them to allow combatants to shimmy out to the center of the ring, grab the prize and win the match.

But it's never that easy. Remember the double-stacked huricanrana from Final Resolution 2005? Remember Homicide hitting AJ Styles with the Gringo Cutter from one of the suspension ropes? Remember the leaps for the titles, the midair punches, the massive bumps -- Ultimate X is TNA, and it's only fitting that the match will be front and center when TNA iMPACT! ships this September for the Xbox 360 and PlayStation 3 (the match is in the PS2 and Wii versions of the game, too, but we didn't see those).

Before we get into the backbreaking, high-flying action that's synonymous with Ultimate X, we should give you the basics of TNA iMPACT! The first TNA brawler from Midway, iMPACT! promises 60-frames-per-second action that walks a fine line between being a fighter and being a grappler. The action is fast, fierce and focused on bringing something new to the world of professional wrestling videogames, which has traditionally been dominated by THQ's WWE Smackdown vs. Raw franchise, according to Mark Turmell, Midway design director.

"We know we can't compete with Smackdown on features," Turmell said while visiting the IGN office recently. "We really, on this first go, are trying to hang our hats on gameplay."

From our hands-on time with iMPACT!, that focus shines through. Whereas the THQ WWE games have moved to a joystick configuration for both movement and grappling, Midway and THQ have opted for a more traditional wrestling game feel. Although it could easily change by the time the game hits stores, your shoulder button/triggers control your running and blocking while the face buttons govern your punches, kicks and the 25 unique grapples of each wrestler.

While you're pulling off these super-fluid moves -- seriously, we've seen Homicide wail on Styles in the corner, get put into a belly-to-back hold, reverse a German suplex, and end AJ with a Death Valley Driver without any hiccups -- you're filling up an iMPACT! meter. When the meter is packed, you can press in the sticks and kick off iMPACT! Mode, which allows you to pull off your character-specific finisher. The silhouette to the right of the HUD lets you know how damaged a wrestler's head, midsection and legs are. Beneath that iMPACT! meter and next to the color-coded body is the character's name superimposed over his stun meter. This little rectangle fills with blue as the fighter is beaten. When the beatings stop, the character is stunned for as long as it takes the blue line to dissipate.

It's a welcome addition for those of us who are sick of climbing the top rope, launching into a frog splash and catching a knee to the gut from a recovered opponent.

iMPACT! also changes the way most people think about submission moves. Rather than pounding buttons at random or swirling sticks, Midway chose to give both people involved with the move a series of buttons to press in sequence. If you've got someone in an armbar and pull off your button presses flawlessly while the other guy flubs it, more pressure is applied. If the opponent pulls off the taps and you screw up, he'll escape.

Now, Midway's admittance that it's focusing on gameplay rather than options shouldn't be taken like the company is throwing in the towel when it comes to bells and whistles. iMPACT! will pack create-a-player, a story mode for your created brawler to go through, tag matches, fatal four-ways, online brawls, and -- as we ranted about earlier -- Ultimate X.

Because we just got a taste of what iMPACT! will truly be like, we're not 100 percent sure how Ultimate X will come together when you're talking about unique moves and character-specific tactics, but as a whole, the match seemed to capture the frantic feel of the real deal. When we took Samoa Joe up against AJ Styles, we saw a number of different ways we could be pulled, slammed and thrown to the ground. We'd climb the turnbuckle, turn toward the X, and begin the hand-over-hand shuffle out to the center of the ring. Styles would grab our feet and spinebust us to the mat. If we were both hanging from one of the cables -- which sag as the wrestlers put their weight on them -- AJ would kick Joe in the gut and send him plummeting face first to the floor.

With our Joe jobbing the night away, AJ's victory was pretty much in the bag. To get the prize down, the character hanging above the center of the screen has to tap a button as the arrow in a small meter goes back and forth in and out of a sweet spot. Stop the arrow in the sweet spot enough, and you'll pull down the X and become king of the castle. Or the ring. Or the mountain. Or the whatever.

When you get your hands on TNA iMPACT! this September, you'll have at least eight arenas to take your opponent to task in -- including the iMPACT! Zone in Orlando, an armory and an outdoor ring in Mexico -- along with 25 in-ring technicians to take to the top. So far, 18 of those brawlers have been announced including: AJ Styles, Samoa Joe, Jeff Jarrett, Sting, Kurt Angle, Abyss, Rhino, Christian Cage, Scott Steiner, Booker T, Tomko, Jay Lethal, Christopher Daniels, Chris Sabin, Alex Shelley, Eric Young, Hernandez and Homicide.

After an hour of playing iMPACT! and listening to Turmell talk old school wrestling games as well as his team's 14-hour days trying to perfect TNA, it's easy to get excited about the product. There are little in-game touches such as how wrestlers drape their arm over a barricade just after being whipped into it and Kurt Angle's American flag-draped entrance, but the big picture we took away from the session was just how good the title looks. It's almost hard to put into words, but the way the sweat on their bodies mixes with the shadows in the ring makes for some truly breathtaking moments.

We were taking Sting up against some computer-controlled shmuck, and there were points when we'd throw a punch to the face or kick a guy in the gut and the game would look like TV footage. It's not perfect -- in the build we were playing, legs were going through the apron when the action spilled outside the ring, the lighting would randomly break, and a number of other preview build visual bugs popped up -- but when things were clicking and guys were doing back flips off of the ropes and into neckbreakers, TNA iMPACT! looked really, really good.

There's still seven wrestlers to announce and five months until the game's release, so keep on checking IGN for updates on iMPACT!.

http://xbox360.ign.com/articles/866/866807p1.html

Gameplay videos:

http://media.xbox360.ign.com/media/814/814947/vids_1.html







New screenshots:

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I wonder how tag teams will work. Motor city have some of the best tag team moves in the buisness. Hopefully they will be in the game.
 

besada

Banned
Much better faces than most next-gen games. Not a big fan of wrestling or wrestling games, but this looks really nice.
 

RBH

Member
Apparently, if you pre-order the 360 version from Amazon, they'll give you a free code to unlock Mike Tenay as a playable character:

tenayamazon.jpg


:lol
 

DMczaf

Member
RBH said:
Apparently, if you pre-order the 360 version from Amazon, they'll give you a free code to unlock Mike Tenay as a playable character:

tenayamazon.jpg


:lol

If you're going to do something retarded, go all the way!

wcw8.JPG
wcw6.JPG
wcw1.JPG
 
Damn, whats the name of that game. I remember how epic it was to defend titles and what not.

Good times.

It's a surpise attack!!!!!!!!!!:lol :lol :lol :lol
 

turk128

Member
impact16.jpg


I'll play it only if the X falls down if you do too many power moves in a row... then the wrestlers hang around awkwardly as you're forced to play a mini-game to help out the refs and ring people put the X back up.
 

Avrum

Member
jordan0386 said:
Damn, whats the name of that game. I remember how epic it was to defend titles and what not.

Good times.

It's a surpise attack!!!!!!!!!!:lol :lol :lol :lol

Not sure if that is it, but the one wrestling game that had such crazy unlockable characters (and a crapload at that) was WCW Nitro on the PS1.
 

Zaangamer

Banned
Hope it ends up good. I've been bored with Smackdown since "Here come the pain"

I would love for it to be more like the first Legends of Wrestling or something AKI
 

twinturbo2

butthurt Heat fan
I'm more shocked that Mark Turmell is still working with Midway. He's the NBA Jam/NFL Blitz guy, right? I'm glad that he's working on something like this, I hope it plays as good as it looks. :D
 
just watched some vids. They need to get rid of the horrible sound effects when you throw a kick or punch etc. It sounds awful.
 

Monroeski

Unconfirmed Member
Don't watch wrestling regularly anymore (just takes itself WAY too seriously, though I watch once in a while) but I've always loved wrestling games. Haven't played one in too long, though. I hope this turns out good, I would prefer to support something other than that WWE swill. In my admittedly limited recent experience, TNA has seemed to have a focus on action while WWE is focused on their terrible, badly acted storylines.
 

strikeselect

You like me, you really really like me!
Still not completely sold.

Watching the Booker T video showed some weird knee striking animations. Does Booker T even do knee strikes like that? :lol
 
Cerrius said:
Still not completely sold.

Watching the Booker T video showed some weird knee striking animations. Does Booker T even do knee strikes like that? :lol

Move sets havent been put into place yet. It's all placeholder sets.

What sucks is that it keeps getting delayed, I REALLY want to play this. The more I see it, the more I'm becoming impressed with it.

This is really coming along nicely.
 

Tchu-Espresso

likes mayo on everthing and can't dance
Gone are the days when how a wrestling game looking meaned shit. The evolution of the genre depends on three things: control, collision detection and the games pace and flow.

This game animates well by the looks of it, which is a start.
 

strikeselect

You like me, you really really like me!
Thanks for bringing all this media to our attention RBH, I appreciate that. Saves me from having to find it myself.

After watching the new videos, I gotta say it's looking very good. Apart from the weird movesets, the graphics look nice, the pace looks good but I'm still not completely convinced.

I have to play this to make up my mind. Need DEMO
 

jobber

Would let Tony Parker sleep with his wife
NO NO NO NO NO

Why is LAX coming out of the normal entrance way!?!?!??!

and I thought Midway canned the story mode until the next version!
 

thefro

Member
Gameplay's looking really solid. Definitely a lot like No Mercy with some new wrinkles.

Like I've said, I trust the TNA wrestlers to make Midway get it right. All those guys are hardcore gamers.
 

quest

Not Banned from OT
To be honest I can't get my hopes up at all for this game. I have been fooled to many times by wrestling games promising to improve on no mercy. If the game can be half as good as no mercy I would be happy honestly. Half as good as no mercy is 1000x better than the garbage of recent wrestling games like smakdown and raw. The only game worth a damn since the N64 I have played is DoR for the gamecube.
 

J2 Cool

Member
thefro said:
Gameplay's looking really solid. Definitely a lot like No Mercy with some new wrinkles.

I disagree. It looks like the same old game, and not the good ones. Akward animation that's really ineffecient and unaccurate. No real sense of strategy to the gameplay either. Nothing has come close to the momentum meter, the versatile gameplay, or the animation of the AKI games. We should have wresting games pushing beyond that by now, and we don't.
 

Penguin

Member
J2 Cool said:
I disagree. It looks like the same old game, and not the good ones. Akward animation that's really ineffecient and unaccurate. No real sense of strategy to the gameplay either. Nothing has come close to the momentum meter, the versatile gameplay, or the animation of the AKI games. We should have wresting games pushing beyond that by now, and we don't.

Ok as long as I'm not going crazy here. :lol

The animations seem kind of robotic/jerky not sure the exact word but they don't really flow that well. The gameplay system wil need to get hands on but so far seems a little confusing. There seems to be a sort of arcade pacing like the SvR games. Look how quickly they get up in Ultimate X match.

Some of the decisions are confusing. How is inputting button combinations good for submissions? :lol
 
Penguin said:
Some of the decisions are confusing. How is inputting button combinations good for submissions? :lol

Can not know for sure, but it makes sense it at least one way.
A submission is a battle of skill, the skill of the person who locks it on and the skill of the person trying to break out.
In wrestling where everything is scripted it doesn't really factor in, but in like an MMA situation or submission fighting it is almost a chessmatch.
It should come down to some skill instead of who hits buttons fastest.
 

Penguin

Member
OokieSpookie said:
Can not know for sure, but it makes sense it at least one way.
A submission is a battle of skill, the skill of the person who locks it on and the skill of the person trying to break out.
In wrestling where everything is scripted it doesn't really factor in, but in like an MMA situation or submission fighting it is almost a chessmatch.
It should come down to some skill instead of who hits buttons fastest.
Your logic makes sense, but I think there is a better way to interpret it in a game.

I actually kind of liked the struggle system that THQ introduced to the Smackdown series except it really is a one way struggle. There should be a sort of push and pull to it.

Also they need to get rid of the Rocky style sound effects.
 
Penguin said:
Ok as long as I'm not going crazy here. :lol

The animations seem kind of robotic/jerky not sure the exact word but they don't really flow that well. The gameplay system wil need to get hands on but so far seems a little confusing. There seems to be a sort of arcade pacing like the SvR games. Look how quickly they get up in Ultimate X match.

Some of the decisions are confusing. How is inputting button combinations good for submissions? :lol

Exactly my thoughts too. Videos are hit and miss so far.
 

strikeselect

You like me, you really really like me!
RBH said:



Booker T warped through the ropes in that second video. :lol

This game definitely needs more time in the oven.

Also, striking needs to be weak like in the AKI games. Wrestling moves should do more damage than simple strikes.
 
Cerrius said:
Booker T warped through the ropes in that second video. :lol

This game definitely needs more time in the oven.

Also, striking needs to be weak like in the AKI games. Wrestling moves should do more damage than simple strikes.

September launch. I think it will turn out good.

There is enough time.
 
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