Lock if old.
1) How Enemies Work I kept hearing that each new LBP press demo would finally reveal the games enemies. But in each demo including the one I went through last week they were not in there. I asked Evans about this; what he told me made me realize I had been expecting the wrong thing. The developers at Media Molecule arent focusing on giving players pre-made enemies.
Instead, Evans said the game will ship with five or six artificial intelligence brains. He wouldnt tell me what the AI behaviors would be, but explained that a LBP user would be able to apply them to their creations in the games editor. Whether or not the AI brains will drive your creations effectively depends on your designs. For example did you put wheels on the giant attack-llama?
2) Gamings Most Impressive Screenshot Tool You can take in-game screenshots in Little Big Planet. Hooray. You can then take those screenshots and apply them to objects. Thats actually promising. While using the games content editor I made a few beams and struts. Then I hopped my character on top of them to pose for a screenshot. I took that shot and applied it as a sticker to one of the beams or struts. I had created an optical illusion, my character standing on top of a beam that looked like an image of him standing atop a beam. Think about how you could use this feature to mess with people: making solid walls look like empty space and fooling them to crash right into them.
3) How LBP Music Can Turn Levels Into Rhythm Games Little Big Planet users can place sound objects in the levels they create. The object Evans showed me was a little speaker. We were able to attach it to a block that was resting at the beginning of a level we were making. You can assign music that will play from that speaker when a users character walks past it. The music from that speaker can be set to play from any point in the track. I proposed an idea to Evans that he said was 100% do-able: I could line a level with speakers, one set up every few steps and set them all to play the same song, but queued up from different parts. Doing this, I could make it so that if a player ran through my level at a certain pace, he or she would hear the song play perfectly. Running at the wrong pace would cause the player to hear the song play in a choppy fashion.
4) Just Add Water The game features an impressive content editor. It integrates all its objects within a certain style of calculated physics. Objects teeter and roll with mathematical precision. But theres one element thats not in the game yet liquids. I cant flood a level with water and watch how that affects everything I generated. Instant non-purchase? No way. Evans told me liquids are possible: If people want that, we can do it.
http://multiplayerblog.mtv.com/2008...ig-planet-details-including-how-enemies-work/5) The Gifts That You Can Give Not only can you use Little Big Planet to create any imaginable gaming object that would fit in a 2D playing field, but you can also make the blueprints for any such object. Those blueprints really, the object itself can be uploaded to other gamers. Better than that: you can make the blueprints a collectible item in the levels you create. Better still: you can associate such objects with leaderboard requirements. So I can challenge the world to score a certain number of points in a level Ive made and then automatically reward anyone who achieves that mark with a trophy object that I made myself. I wonder what I could force people to receive if they play my level poorly
***
I learned all of the above at the demo last week. I should point out that I had a chance to play LBP again this week in New York City. But I turned down the Sony reps offering me that chance. I didnt think I could handle anything more not this soon.