Kalos from StarcraftWire spotted a SIGGRAPH paper by Blizzard's Dominic Filion and Rob McNaughton that includes some new screenshots from the game's story mode.
The paper discusses the various effects and techniques they used as well as the decisions they made for designing an engine that would support both regular gameplay and the "story mode" scenes. Here's one excerpt from the paper that gives a rough idea of what to expect of the minimum requirements:
The paper discusses the various effects and techniques they used as well as the decisions they made for designing an engine that would support both regular gameplay and the "story mode" scenes. Here's one excerpt from the paper that gives a rough idea of what to expect of the minimum requirements:
For Starcraft II, we wanted to maximize compatibility with less capable systems to ensure hassle‐free game play for as broad a player base as possible. Yet we also wanted to utilize the full potential of any available hardware to ensure the games looks were competitive. This meant supporting a wide range of hardware, from ATI Radeon 9800/NVIDIA GeForce FXs to the ATI Radeon HD 4800s and NVIDIA GeForce G200s