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CarneyVale Showtime Thread of XNA Ragdoll Platforming Goodness

Rlan

Member
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CarneyVale: Showtime is a vertical ragdoll platform game. In the game, you play as Slinky, a circus acrobat trying to rise up the ranks by performing acrobatic tricks and death-defying stunts through increasingly complex arenas.

Price: 400 Microsoft Points

Xbox Live Marketplace Page - Download the demo today!

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I think it deserves its own thread. We can't just have everything XNA in the Community games thread.

Think Gymnast XNA (The one by the guy who made Jellycar) mixed with Donkey Kong: King of Swing / Jungle Climber and you've got yourself an excellent $5US download game.
 
Didn't this win the XNA contest?

I thought the prize for that was a full XBLA release?

anyway, looks good. for 400 spacebucks it's looks like a good buy.
 
D4Danger said:
hmm, probably for the best anyway. What ever happened to that Dishwasher game?

It got picked up as a full XBLA game. It will get more publicity, but MS will also take a bigger cut of the profits.
 
well just checked out the first few levels and the game is great!!!

Seems like there is so much, customer maps and a map builder too!!!

So relaxing and fluid to play and the art is great, this is what I want more of on XNA such a good game. Don't even try the demo just pay the 400 points!


Stopped getting my five start awesomes now tho, need to practice.
 
I love the difficultly curb in this game but then Act 18 "Its Showtime" kicks in, think I need a break!

Guys where are the impressions??? Hope your checking this out and playing it.
 
Fantastic game, my first Community Games full game purchase. Puts many XBLA games to shame.
Chiaroscuro said:
I see "achievements" up there? What????
They're not official or anything, but they're the same in essence. They're handled a lot like Gears 2, a little progress bar pops up letting you know when you've reach certain progress towards them in-game, and you can go into the menu and see how far you are towards each one whenever you like.
 
Everyone tries this ! It's simple but well done and fun. Plus it has a level editor :D

Plus it doesn't have the shitty timed trial (I'm pretty sure I've been playing more than 8 minutes), you can take your time to fully complete the first 3 levels available.

A quick word on the overall look of the game :
I just checked out the XNA thread's OP and the catalog, and a huge chunk of games are such jokes. Either ugly, or very ugly, or ports of old-ass concepts available for free on the internet (one of them actually is both, look for it -_-).

But that's not the case for CarneyVale. Whoever made this really gave it a lot of polish and put a lot of effort to make it appealing, from the well done graphics (which pretty much means very fluid game and beautiful art since it's nothing too complex of course) to the sound effects and the engaging music, the game really is a pleasure to play.
It has a lot of little details in the presentation, like the typical circus guy naming the "stunts" you do ("trrrrrriple flip !"), each one of your scores (out of 5 possible stars) is served with a quote from some newspaper's review of your show (reflective of the number of stars you got).
Of course it's all presentation, but considering it's an XNA game I thought it was worth mentionning.

I know I probably wouldn't even consider buying if it looked as ugly and lazy as some of the other ones, but the effort makes me want to put down 5 bucks for it.
 
yeah this game and weapon of choice is where Community Games really shine.

Still stuck on Act 18, I'm just being a clumsy fool!
 
I'll have to check it out. I like 400. No achievements makes me sad. =(
I actually liked Patank(sp?) Party. But won't bite for 800 fricken points.
 
=D =D

Just booted up the 360 and saw it. Downloading the trial now. Looked promising, fingers are crossed.

Edit: And lo and behold, it is awesome. Definitely a buy.
 
hmm maybe I need to get level up a little more to get a new ability to help with 18. I can defo do it as is but i'm messing up stupidly, atleast it's fun replaying it.

Tried the level editor too, so easy, hope the update for sharing with friends like the XNA golf game just did.

YES done 18 I'm the king, right next!!!
 
This game oddly reminds me odd elements of the pinball stages in Sonic.

Finished for the night but I'm blown away sunken hours into this today and its all been fun.

Hope to see more people checking this out & posts of your experiences with it. I'd be well happy with Community games if we got a gem like this every month no matter how much crap gets up there.

Because of all the crap I hope that people make the effort and go in to pluck it out and it gets some exposure, gutted I can recommend content to my friends through the 360 anymore.

Can see why it won the Dream, Build, Play contest, odd they decided to stick to XNA instead of XBLA, wonder what the reasons where, higher cut etc.
 
I believe it was part of an MIT project in Singapore, so they decided to go with Community Games perhaps. Again, it was also just a "chance" to get into XBLA.

Microsoft might feel a little burned too since the initial winner of last years' game was Blazing Birds, which did get a contract for XBLA. That game was this Robot Badminton:

http://www.youtube.com/watch?v=u4dtPZwm8A8

Between that time the same guy made Blow on XNACG, which is far more like an XBLA game than Blazing Birds is now.
 
Shig said:
Fantastic game, my first Community Games full game purchase. Puts many XBLA games to shame.

They're not official or anything, but they're the same in essence. They're handled a lot like Gears 2, a little progress bar pops up letting you know when you've reach certain progress towards them in-game, and you can go into the menu and see how far you are towards each one whenever you like.
no points then?
 
Jonsoncao said:
no points then?
It gives you character points in real life, for not taking the goddamn arbitrary number value attached to your fake internet name so seriously that it hinders your enjoyment of a great game.
 
Shig said:
It gives you character points in real life, for not taking the goddamn arbitrary number value attached to your fake internet name so seriously that it hinders your enjoyment of a great game.
Deep breaths...deep breaths...
 
This game is fucking awesome. Wow. This is better then like a significant percentage of XBLA releases. If you enjoy it, I urge all of you to buy it and support this dev.

Let this be the first XNA SucceXNs story!
 
Thanks to this thread I checked out this game last night. Game purchased. Presentation is great and it is so much fun.

Good job OP, keep it coming.
 
BenjaminBirdie said:
This game is fucking awesome. Wow. This is better then like a significant percentage of XBLA releases. If you enjoy it, I urge all of you to buy it and support this dev.

Let this be the first XNA SucceXNs story!
Er, no, Blow or Weapon of Choice were the first success stories. I bought this too, though.
 
Bah, it falls into the same trap as most games, make the end stages stupidly long and hard so you can't do them in one nice go and feel pleased you did it, why don't more games just keep adding stuff to small unique stages like World of Goo does, rather than make stupidly complicated ones. At the start you feel pleased to get all the balloons or do it in the time and you can if you are careful do it without being hit and it doesn't take too long if you mess up or want to play it again then by stage 18, you realise you'll probably never get all the balloons, the chance of not being hit is now ridiculously small and the secret star goes from oh, ok, let me see how to get that to are you fucking kidding me, why the hell is it there.

Still, good game, but sad to see the latter stages have lost the fun and just seem to be punishing.
 
I'd buy this if only Microsoft would bring the Community Games (all of them) to the European Marketplace. They'd better not be holding them back because they're not localized for each and every country...
 
MicVlaD said:
I'd buy this if only Microsoft would bring the Community Games (all of them) to the European Marketplace. They'd better not be holding them back because they're not localized for each and every country...

What ? I downloaded the trial from my Euro account.
 
Last time I checked, not a single Community Game was available on our regional Marketplace. I was under the assumption that Microsoft still hasn't done anything about this (across all European territories) ever since they launched the latest dashboard update. Have things changed for certain EU area's then, by now?

EDIT: Yeah, I'm not going to create a second account and add points to said account for something that'll (hopefully) be 'fixed' in the near future.
 
I wish they'd just compile this for PC as well and sell it through GFW Live or something. Since it's XNA, they wouldn't have to do any work for the port.
 
Darkflight said:
Still, good game, but sad to see the latter stages have lost the fun and just seem to be punishing.


I still finding it fun but yeah I'm struggling, I think I need to collect more balloons to get more skills to make the levels easier.
 
Well, finally got this..(first XNA/Community Game)
And darn!
Beautiful game, addicting, fun, simple...the visuals are top notch...when some of the other games look cheap (bad art, low res, etc..)....as Ramenman said, the devs definetly put a lot of love and care into this game, nothing about this screams "indy", "cheap", low productions values..on the contrary...and there's a level editor! :O!

The only dissapointment is that the system seems to not track when I play the game; considering a few friends usually hop into my list, see what I've been playing then ask me for recommendations..but is like this game doesn't exist.. :/ (don't know if that happens with all XNA games)
 
great game, bought after the first 2 levels. awesome price, very polished.
feels more like peggle than anything else mentioned in this thread IMO.
 
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