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Peggle Dual Shot (Peggle+Peggle Nights+Q Entmt+GameBoy Features)

AstroLad

Hail to the KING baby
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Release Date: March 3
Pre-Orders: Amazon has release-day delivery for those needing your DAY ONE fix like me, also two bucks off so win-win-win.

What is Peggle? The art looks so good but I'd like a little color on the gameplay.
Hey no problem man. Peggle is what all the casual but secretly hardcore gamers are playing. It is what keeps the refrigerators at Popcap well stocked with drugs. It is pachinko plus bust-a-move plus beethoven.
For the uninitiated, Peggle can be described as a cross between pachinko and pinball. Players are presented with a field of blue and orange pegs, and the orange need to be cleared in order to pass a level. You fire tiny balls from the top of the screen and watch them bounce their way to the bottom, clearing any pegs they come into contact with on their way. The challenge is that, once you've fired, things are pretty much out of your hands and physics will take its course. You also have a limited amount of shots to work with.

I dunno, I don't really trust IGN's words, do you have a trailer you could show me?
But of course: http://www.youtube.com/watch?v=tdRJcLF0Fjo

Special GameBoy Content: Game includes the levels from the original Peggle, the new Peggle Nights, and new levels developed by Trippy Casual Gaming Gods Q Entertainment for a whoptacular 125 levels. Game also includes duel mode. I am being serious here that is an amazing amount of content. Most of us hardcore gamers put in 40+ hours into just the original Peggle.

Art Style: Simply the best going in the gaming industry today, and possibly the larger art community as well when it's all said and done.
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IGN Review
8.0 Presentation
The original Peggle, the Nights expansion, plus 15 bonus levels. Lots of content here. The interface works well -- for the most part.
7.5 Graphics
Peggle doesn't require a lot visually, but Dual Shot is easy on the eyes.
8.0 Sound
The "plink" of balls on pegs and your "Ode to Joy" reward for completing a level will be forever ingrained in your mind.
9.0 Gameplay
So simple, and so addictive. Like Bejewelled, PopCap really hit this one out of the park.
8.5 Lasting Appeal
Peggle will claim hours and hours of your life. The competitive Duel mode is a nice touch, too.
8.6 (probably an average of the above, but I don't have my calculator on me and the one's on the Internet suck)
Great OVERALL
http://ds.ign.com/articles/956/956344p1.html

And now some amazing Peggle shots (this is what the game is all about):
http://www.youtube.com/watch?v=5pkVVJuBfgo
http://www.youtube.com/watch?v=UuCeHHe3tqk
 
I hate Peggle.

Too addicting. I played it to burn some time before class, I was late for class because I had to make that damn shot count.
 
peggle is such an awesome game. i have a version on my pc and my phone (awsume for quick play on the shitter). i'll also be getting the Xbox Live Arcade version, and pretty much any other platform I have that it comes on.

highly recommended.

lawblob said:
Whats the price? Considering its $5 on the PC, it better be low.
wait... what? I bought it ON SALE on valentines for half off: $10

it's usually $20. where do you get it for $5 at?
 
lawblob said:
Whats the price? Considering its $5 on the PC, it better be low.

It isn't just a port of the PC version.
 
cw_sasuke said:
best peggle version ?
Certainly the most comprehensive, yes. Though I own original and Nights it will be nice to have them in one place and on the go. Q Entertainment levels just push it into the Stratosphere of Awesome.
 
lawblob said:
About two weeks ago on the Pop-Cap website. $5 for Peggle.
I bought Nights for half off at 10$... was this for the regular Peggle version for 5$? Or did you get Nights too?
 
I was actually quite surprised by all the levels they crammed into the game considering no other version that I know of combines them like that. Fwiw on pricing, the games when they come out on Popcap's site go for $20. They then drop to around $10 a little while after and then sometimes you can get a great deal on a sale. I don't even mind paying $20 for all the entertainment and replayability each game has given me. Certainly to have them all on the go I think $25-30 is dope.

I never understood the hype behind Peggle, it's a glorified version of Lucky Shot imho.
There's actually quite a bit of aiming and angle-calculation skills, among others, involved in Peggle especially in the later levels and the harder challenges. But yes it can just be played as a straight-up casual game where you fire away and hope to get a high score through luck, which is certainly a big part of its appeal. It goes both ways, as they say.
 
With Peggle, Peggle Nights and more levels made by Q included in this, I'd call this more of a Peggle collection than just a new Peggle game - price comparisons to the original standalone Peggle are unwarranted.

Plus, it's absolutely perfect for gaming on the go.
 
I already bought Peggle on the Mac and iPod, and I'll buy Dual Shot and the iPhone version as well.

PEGGLE!!!!
 
How do Party and Duel modes work differently than the standard multiplayer mode in PC Peggle?
Duel Mode is the only multiplayer mode I'm aware of, which is just like PC Duel Mode (single DS, as well), so no great shakes but decent fun.

Here's some info about the new Underground mode:
So, what about that DS-exclusive "Underground" mode, then? As you play through a level, each time you collect a purple peg (which changes location each turn), you gain a star. The fifth purple peg will actually turn gold, and once you collect it, the entire bottom screen will glow an eerie green; each subsequent ball will drop down into the gem-filled underground. You tap the bottom screen to make giant diamonds pulsate, acting like the bumpers in a game of pinball, bouncing your silver ball around to collect the scattered gems. Now, in order to actually collect these gems, you must reach Extreme Fever by hitting every orange peg -- or you'll lose them all. Then, you can buy the Q-designed levels in a sort of "gem store," unlocking them in single-player and quickplay modes.
http://www.1up.com/do/previewPage?cId=3170977&p=39
 
2DMention said:
I'll pick it up when they port it to iPod Touch.

this. I already have it for the PC and the iPod Classic. But without my DS currently, I rather they put it on something a little more convenient for me.
 
If you were to take this into the bathroom, you might never leave, and your spouse may think you have serious bowel issues.
 
FartOfWar said:
Party mode for Live is 4 players at once. Can't wait.
I'm dying for Peggle XBLA to come out already, especially since I've always seen Peggle multiplayer as a missed opportunity and the XBLA version seems to remedy that. Too bad we haven't heard much about it recently, but then again Peggle Nights released from out of nowhere so there's hope.
 
AstroLad said:
I'm dying for Peggle XBLA to come out already, especially since I've always seen Peggle multiplayer as a missed opportunity and the XBLA version seems to remedy that. Too bad we haven't heard much about it recently, but then again Peggle Nights released from out of nowhere so there's hope.

N'Gai is playing it in his office today. Can't be too far off.
 
Probably the greatest podcast game ever. Definitely getting it.

I'm not so sure about the XBL/PSN versions simply because I think the mouse/pointing factor is important. At least it is in how I play.
 
Nice..looks cool so far...
Also..
AstroLad said:
Art Style: Simply the best going in the gaming industry today, and possibly the larger art community as well when it's all said and done.
:lol :lol
 
AstroLad said:
"DS" is short for GameBoy Dual Screen, so I was just abbreviating it as GameBoy.
No it's not. Nintendo pitched DS as their "third pillar" in case it failed, it doesn't use the GameBoy brand.
 
I think since there's pretty much nothing significant going on in gaming besides everyone waiting for this game to COME OUR ALREADY, it's a good time to discuss favorite characters while we wallow in our collective anticipation.

Bjorn the Unicorn – Powerup: Superguide – Creates a guide showing part of the shot's trajectory.
Jimmy Lightning the Woodchuck – Powerup: Multiball – Spawns another ball when activated.
Kat Tut the Egyptian Cat – Powerup: Pyramid – Widens the free ball bucket by attaching a primitive pyramid around it.
Splork the Alien – Powerup: Space Blast – Lights up all pegs in a certain radius.
Claude the Lobster – Powerup: Flippers – Causes lobster claw shaped pinball flipper to appear on either side of the screen—the player can "click" to fling the ball away from the bottom of the screen.
Renfield the Jack-o'-lantern – Powerup: Spooky Ball – When activated, the ghost ball appears again at the top of the screen after falling through the bottom.
Tula the Sunflower – Powerup: Flower Power – Lights up 1/5 of the orange pegs remaining in the stage.
Warren the Magic Rabbit – Powerup: Lucky Spin – Randomly activates either Triple Score, Magic Hat (attaches a hat to the top of the ball, which can also light up pegs), Extra Ball or a random powerup from the other characters.
Lord Cinderbottom the Dragon – Powerup: Fireball – Replaces the ball with a fireball that can go through and eliminate all pegs in its path.
Master Hu the Owl – Powerup: Zen Ball – Tweaks one shot (up to 500%) to optimize scoring.
Hu is OK but he feels cheap. Jimmy and his almost-always useless multiball is probably my least favorite. Renfield for me. I've done pretty much every big challenge with him and there's nothing in life quite a exhilirating as having a big score and two more balls coming down the pipe. Plus they did an amazing job on the art of really capturing the spirit of the character.

lg_renfield.jpg


Wonder if the new character from Nights might also be in the game:
Marina the Electric Squid – Powerup: Electrobolt – Eliminates all pegs between the first-hit peg and the bucket. In Marina's levels, she arrives at the Peggle Institute and gets her Diploma to certify her as a Peggle Master.
She's decent for score, and her ability is quite fun to use. Don't see her on that character select screen though.
 
Personally, I like the cat. Simple and effective. I'm not a huge fan of the ghost balls but I think that's mostly because the Reinfeld levels seem build to minimize it's effectiveness by loading one side with pegs and leaving the other blank.

Never tried it in challenges though.
 
Yeah I like Kat Tut too for some of the 100-peg challenges and other challenges where the goal is survival. He's probably the best for those generally. Renfield for the points though. I suppose it should also be mentioned that Claude is completely useless on 95% of levels, and even on those specifically designed for him he can be pretty mediocre.
 
AstroLad said:
For my money, he has the coolest-looking ability. I just wish it was a bit more effective.
It's effective in comparison to others since I guess it requires less timing since it cuts through the pegs. Most abilities you cross your fingers when it comes to placement, etc.
 
Zaro said:
Most abilities you cross your fingers when it comes to placement, etc.
Not when you're a pro like me man. I can't wait to tear some of you fools up on Live. Probably gonna pick up the Tournament Edition stick for it. I just hope it doesn't have auto-aim for the scrubs.
 
AstroLad said:
Not when you're a pro like me man. I can't wait to tear some of you fools up on Live. Probably gonna pick up the Tournament Edition stick for it. I just hope it doesn't have auto-aim for the scrubs.

I figured you'd try and hack up the DS Arkanoid wheel and use that.
 
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