Seems like the right time to have this thread, since we haven't had one to share ideas, posibilities or opinion about we want from the next pikmin we are getting.
.- Pikmin 1 vs. Pikmin 2: Which game does what right and what wrong and which one is the overall better experience.
I hated the caves in Pikmin 2 and thought they were extremely punishing, it made the whole thing a bit annoying and took longer that it should have. Pikmin one is gameplay perfection not more, not less than needed. I prefer 1 but I know I am in the extremely small minority, no need to remind me of that.
.- Come up with awesome ideas for new pikmins with new abilities
Scroll down and look at the Update, all ideas about new pikmins colors will be featured here in the OP. when we get the game we can get back to the thread and see who got something right
.- speculate about the next game: console, implementation, gameplay changes, etc.
I'd prefer this game to be for Wii or at least Wii compatible. It was after all a reason to hold on to my Wii, if this and Zelda go to Project Cafe then fuck you nintendo and Please don't put this game on any handheld.
.- Do mock ups, art, or whatever visual goodies you can come up with.
not mine but just to add some color to the OP:
UPDATE with new pikmin ideas and suggestions:
.- Pikmin 1 vs. Pikmin 2: Which game does what right and what wrong and which one is the overall better experience.
I hated the caves in Pikmin 2 and thought they were extremely punishing, it made the whole thing a bit annoying and took longer that it should have. Pikmin one is gameplay perfection not more, not less than needed. I prefer 1 but I know I am in the extremely small minority, no need to remind me of that.
.- Come up with awesome ideas for new pikmins with new abilities
Scroll down and look at the Update, all ideas about new pikmins colors will be featured here in the OP. when we get the game we can get back to the thread and see who got something right
.- speculate about the next game: console, implementation, gameplay changes, etc.
I'd prefer this game to be for Wii or at least Wii compatible. It was after all a reason to hold on to my Wii, if this and Zelda go to Project Cafe then fuck you nintendo and Please don't put this game on any handheld.
.- Do mock ups, art, or whatever visual goodies you can come up with.
not mine but just to add some color to the OP:
UPDATE with new pikmin ideas and suggestions:
Sphinx said:Mint green pikmin They hover/float around. The more you grab the higher you float, reaching unsuspected places with awesome treasure stuff. Do negligible damage. Can easily scape from ground monsters, will almost get eaten/beaten instantly when confronted with flyers.
Medalion said:Rainbow pikmin that change abilities depending on some event or action
Metallix said:Hmmm... how about Orange Pikmin? They have white paint on their bodies to make them look like skeletons. They act like normal Pikmin, but when eaten by an enemy, the enemy gets frightened and flees away from you for a few seconds.
zallaaa said:Grey Pikmins. They are the carpenters of the Pikmin family. You draw any shape on the controller's touch and provided you have the right amount of pikmins they quickly form the desired object. Some kind of physics engine could be implemented and you would have to follow some simple construction rules or the pikmins would suitably react (e.g. they would scatter in panic should you order them to build a bridge without the proper supports).
Amirox said:Brown Pikmin are burrowers. They can be sent the burrow in tunnels under ground to reach otherwise inaccessible areas. This would of course be helpful to bring certain items back where other Pikmin could not tread. On attack you'd toss them at an enemy and their go to damage is they burrow beneath and chip at its enemies with hit-and-run tactics. So it's the type of Pikmin you send in to avoid ground based area attacks (ground pounds). It's vulnerable to Birds that can peck through the ground and worm type enemies that can also burrow.
Amirox said:Black Pikmin are night bugs. They can see in pitchblack areas (night vision), where other Pikmin are too afraid to go and thus will cower at the entrance to. Black Pikmin are rare to find but can lead groups of ten Pikmin of any color with them into the pitchblack areas (you can group them together in sub-groups, like a general and its legion). If the other Pikmin leave a certain radius of the Black Pikmin's guidance, they will cower in place until you recover them. When you enter the Pitchblack areas, the game will feature a green heat nightvision effect so the player can see into the darkness. This will allow a lot of clever puzzles where you have to try to make it in and out of the Pitchblack area alive with relatively few Pikmin at your disposal. Black Pikmin are very weak on the attack and will generally commit suicide if sent in.
Retro said:How about Copper-colored armadillo-like Pikmin. They can curl up and travel faster by rolling and when fighting, are heavily armored and tough to kill, but can't really defeat enemies on their own. Their main gameplay usage would be to keep enemies back until reinforcements arrive, keep enemies occupied so your other pikmin don't get chewed up, or quickly deployed when enemies suddenly surprise you.
Maybe some tough enemies can't be defeated and you need these little armored guys to just hold them back long enough to escape or use some kind of environmental weapon against them. Hell, maybe the little armored guys can push enemies around, knocking them off ledges, into water, etc.
Octorockin' said:Pink Pikmin: You can only take around 3 out at a time, but they can motivate fellow Pikmin and buff their abilities and stamina using a sweet aroma mist, which can also fluster monsters. One effect this mist would have on enemies would be infatuation, so smaller or more simple-minded foes will attack their familiars for a short amount of time.
Say there will be monsters who can call on surrounding ones in the area. The Pink Pikmin use their spores to put them to sleep so you can thin out the area before going back to take on the drowsy enemy.
They could also use their aroma to attract Pikmin that got lost during a daily trek, so you can save a few extra guys before nightfall. There would have to a certain limit to their "flower power" so they don't end up being relied on too much to get out of trouble.