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LTTP: DOOM 3 - Hell exists... and it's on Mars

I've finally dug into DOOM 3 after buying it in the Christmas Steam sale. I'm sure a few other people have recently picked it up as well this Summer.

I've been playing for about 5 hours now, yet looking at a walkthrough I can see that i'm only just 1/4 of the way through. It's certainly refreshing to have such a meaty FPS campaign in a gen of 6 hour long shooters.

The best aspect of the game so far has been the visuals, which still hold up remarkably well in 2011. It looks better than a lot of contemporary games thanks to its brilliant art direction and expert use of shadows to create atmosphere and hide flaws. It's the sort of game that shines with a higher resolution - very clean visuals, and of course being an old game the framerate is flawless even with heaps of AA applied. I'm using Sikkmod 1.1 to add colour grading and motion blur, the rest just does itself (check out my screens here in the PC screenshot thread).

In terms of gameplay however, it's not quite as timeless. In fact it feels dated since it mostly relies on just shooting things a lot until they die. It's somewhat refreshing though that it doesn't need any gimmicks like a cover system or superpowers to be fun - just very raw blasting with tons of blood. The level design, while linear, is interesting enough, although there have been some particularly annoying jumping sections which had me quick loading about 10 times. When the game starts to get boring, it always seems to perk itself up with a new enemy (which are all superbly designed) or some massive gun at just the right moment.

One thing I do really really like is that you cannot use the flashlight and gun at once. Coupled with 5.1 surround sound, this builds up tension in dark areas and creates some satisfying pray and spray horror. It's quite an effective horror game because of this, even if most of the scares are jumpy ones. It's reminiscent of Dead Space in a few of ways (use of shadow, many enemies, jumps).

Another similarity is the PDA audio diaries, which I feel add a lot of back story to the otherwise paper thin plot. Their quality kind of surprised me actually, since id games are usually just about shooting and less about storytelling. I'm hoping the main plot picks up a bit though, as right now it's mostly going from point A to point B with no real objective in sight and your commander telling you to go faster all the time.

tl;dr - So far i've been impressed, and it only increases my hype for RAGE.
 
I think id have a great sense of creating a game that feels right in almost every area of the combat. However the larger design is completely middling in Doom 3, I expect the same from Rage.
 
I didn't care for it too strongly. Not a bad game, but it was more a tech demo. I was impressed with the touch-screen-mouse-interface game->object/computer-in-game interface switching ability. Was pretty slick to walk up to a locker and hit the code myself.
 
The term 'monster closets' was basically invented because of this game.

I played the Xbox version back in 06 probably, co-op with a buddy. We had a blast, one person generally on flashlight duty while the other guy was shooting. I'm not even sure if that was the single player campaign or something completely different.
 
One thing I do really really like is that you cannot use the flashlight and gun at once

One of the biggest complaints leveled at the game in 2004. Get the mod that allows you to use both at the same time.

^^ And, no, 'monster closets' were a part of Doom and Doom 2.
 
I played this game co-op with my friend with that unofficial coop patch. It was pretty fun, but not something I'd play alone.
 
Cool tech demo. Shit game.

Over-long, under-designed, barely anything that made it special. It was a dinosaur in 2004 when FarCry and Half Life 2 shit on it, it's only fallen further behind.
 
BigNastyCurve said:
One of the biggest complaints leveled at the game in 2004. Get the mod that allows you to use both at the same time.

^^ And, no, 'monster closets' were a part of Doom and Doom 2.

Being able to see absolutely everything would take away some of the tension imo. I enjoy suddenly being surrounded by zombies and having to fight them off in pitch black.

And as someone said it makes for an interesting co-op experience with one player on flashlight duties. The only thing that it needs is a melee attack to push them back (not the dated switching to fists), and a grenade button would also be useful.
 
Looking back, Doom 3 is underrated and got way too much flack. Game scared the crap out of me at times with the built up tension you got from whats around the next corner is hardly matched these days. I loved it and its expansions. And I still think it was one of the best looking games engines.
 
One of my favorite single player shooters of all time, I played through it on both PC and xbox far more times than I can remember. Playing with the lights out and 5.1 sound really makes for a creepy immersive atmosphere thanks to the excellent sound and visual design. It really irked me how reviews complained about lack of story only to have Bioshock come along and be praised for using the exact same methods a few years later.
 
Doom 3 was a pretty tech demo for idtech4.
Everything else unfortunately failed to live up to any of my expectations. Biggest complaint being the removal of the old school FPS design philosophy for a water-downed System Shock2/Half-Life clone.

After countless attempts of finishing the SP campaign, I always drop it to either a) out of boredom or b) the repetitive nature of ambush monster closets turning me off. Only reason I keep D3 installed is for the excellent Thief inspired The Dark Mod
 
I haven't played it since the month it came out, but I liked it. Great atmosphere and a cool sense of place. I felt like I was there, man.
 
I enjoyed Quake 4 more (in comparisons to id tech 4 games). Doom 3 didnt have the fast paced action like the previous doom games and it had just about all of the time really cramped levels.
 
First played it on crappy 32MB integrated graphics in 2005 at 10 or so fps. With cheats, because I wasn't fond of being scared. I liked the monster design.

Might install it to play it properly sometime in the future.
 
Ugh, I have all three discs to this game but no CDkey. :|
Anyway to like, get my CDkey from the barcode or something?
 
I don't see how it can be called a tech demo, fine if you didn't enjoy it, but how is it a tech demo? Long single player, diverse and detailed environments, in depth story with good voice acting...
 
I really enjoyed this, it gets better later on in the game and I think i am one of the rare few who liked the flashlight or weapon mechanic
 
Doom 3 was a lot better with the duct tape mod. A LOT better. I hated not being able to have a gun and a flashlight on at the same time.

That and the fucking monster closets. Fuck that.

I'm still totally hyped for RAGE.
 
Holy FUCK. I just found my CDkey! lol.
It was printed under the label! I honestly can't believe it.
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Who on mars put the cdkey there?

Its been like 2 years I've been wanting to replay this game, but I'd open the case up and see no key and always put it back in my closet. lol.
 
Duct Tape Mod + Respawning enemy mod + improved sound effects = Much better game. Moreso if you jack the difficulty up, and ensure only certain weapons (pistol having flashlight, chainsaw being able to decapitate enemies to make them stop respawning) have certain properties.

Vanilla Doom 3 sucks balls in the same way Vanilla Oblivion sucks balls.
 
Not a great DOOM game, but as a terrifying Half-Life clone, it's ace.

The Classic DOOM 3 mod was what everyone really wanted the game to be, though.
 
For all the shit Doom 3 got back when it was released, it plays better than 90% of the FPS's released these days.

BigNastyCurve said:
Get the mod that allows you to use both at the same time.

The guy who made that mod is a gaffer. True story.

Still think the game plays better without it though!
 
Treemonkeys said:
I don't see how it can be called a tech demo, fine if you didn't enjoy it, but how is it a tech demo? Long single player, diverse and detailed environments, in depth story with good voice acting...
It can be called just a tech demo the same way that Crysis can be called just a tech demo.

Aka wrong opinions.
 
It's got higher res textures than a lot of FPS games today. Take Homefront for example. I booted that piece of shit up to try the DLC I got from the Steam carnival, and Doom 3 (which I've also been replaying since I bought the expansion) looks leagues better.
 
Ok goddamnit.
I am getting this error when I try to install it on windows7

"1607:Unable to install InstallShield Scripting runtime"

Any tips?
 
Jtwo said:
Ok goddamnit.
I am getting this error when I try to install it on windows7

"1607:Unable to install InstallShield Scripting runtime"

Any tips?
I have installed it on windows 7 without error but you can try running the installer as admin?
 
Probably the only horror FPS I played from beginning to end, and the engine was absolutely fucking superb (ran WAY better than Source on my old setup). I don't think I'd touch the game again though... hasn't really aged well.
 
Grayman said:
I have installed it on windows 7 without error but you can try running the installer as admin?
I just restarted and now its installing. Getting some weird errors everytime I change the disc though.

But I will update in this thread when I get it running. I can't fucking wait to play this shit. This install slideshow is great. Remember those?
 
The last half of the game is far better than the first half. The escalation of weaponry and enemy types slows down and the game starts throwing surprising and challenging (if you're on the right difficulty level) encounters at you constantly. The first half is more... awkward System Shock inspired Half-Life gameplay. The second half is more what you'd expect from a modernized Doom game. The last 1/4 is especially awesome.

edit: I actually prefer Doom 3's gameplay to most FPS games. The shift-w-shoot-s-repeat shotgun gameplay is too classic for me. The gameplay shifted from slow- to fast-paced instantly because of the spawning mechanic. I find it exhilarating.
 
Righteous! Doom3 is installed... now how do I run it at 1360x768?
 
Jtwo said:
Righteous! Doom3 is installed... now how do I run it at 1360x768?
1024x768 w/ black bars on the side. The game is worth the adjustment period.
edit:
Stallion Free said:
You're right to point this out, but, at least to me, the game looks really awkward at widescreen resolutions. The adjustments improve it, but the game is still best played at 4:3.
Jtwo said:
Oh ok. I can dig it. Right now its stretched though.

Thanks for the link to wsgf, too! I'm already perusing a topic there.
My computer will probably deal with 1024 better anyhow.
Oh, yeah, if you can't get it to run at 1024x768 without stretching it I'd definitely go with the widescreen solution suggested in the link. I'd try to find a way for your end-result to be a 1:1 1024x768 without stretching any pixels anywhere. If you cant, definitely try to set your FoV to something more beneficial and force your resolution to 1360x768.
 
BobsRevenge said:
1024x768 w/ black bars on the side. The game is worth the adjustment period.
Oh ok. I can dig it. Right now its stretched though.

Thanks for the link to wsgf, too! I'm already perusing a topic there.
My computer will probably deal with 1024 better anyhow.
 
I play it at 1080p and ignore any hud stretching. I probably have g_fov cranked up as well. Doom 3 is a game I have always had installed but never finished because the lack of levels and slower pace leads to me playing it in very short bursts.
 
Alright. I apologize if I hijack this thread a little bit.

I started my own replay.
This game is AMAZING. The detail is incredible. I've been reading every little thing and listening to all the little tidbits.

Here are some pictures of whats happened so far.

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Look at the particles in the light beam!

RTjsd.jpg

Guns'n Nachos

Gjr3D.jpg

Bhahaha, this dude is straight out of the fucking Animatrix.

x5KCA.jpg

This fellow is very iconic.

vxIRj.jpg

The best graphics ever.

Playing this is kicking my nostalgia into overdrive. I remember reading so many magazine articles about how revolutionary the tech was behind this game. The hype was unlike any other. I remember this one interview where someone asked John Carmack if the characters eyes would contract and dilate based on the sources. :lol

The detail is just incredible. The way this crazy bridge thing folded up just now was insane. And I remember the hell stuff from later on into the game. VERY happy to be replaying this. I've been meaning to do it forever.
 
TheSeks said:
I didn't care for it too strongly. Not a bad game, but it was more a tech demo. I was impressed with the touch-screen-mouse-interface game->object/computer-in-game interface switching ability. Was pretty slick to walk up to a locker and hit the code myself.


Yes, those screens were the best thing about Doom3. Looked awesome.
 
The sound in this game is severely underrated.
How are people not still talking about the sound in this game? ITS INCREDIBLE!
 
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