cj_iwakura
Member
Before I go into the details of this sordid affair, just want to mention that this is a comparatively minor removal from an otherwise meaty port of a PS1 game that many(myself included) consider to be a genuine classic.
That said, here's where it gets interesting. Persona 2 PSP's original release wasn't just marketed with the Sumaru Climax Theater added quests; it was also going to have DLC quests and a custom creator.
Source: Andriasang
Some weeks ago, I had asked at the Atlus MB what the plans for the US release of the content was.
Wasn't optimistic, but I figured I'd try.
No answer on that note.
Well, at least not until today when someone emailed them about it.
And guess what followed in that very same thread at the Atlus MB some hours later.
So I'm not too surprised the content got removed. It wasn't really a deal breaker to me.
What is surprising is how Atlus USA handled the subject. NISA were forthcoming enough to send out a press release(!) about Disgaea 4's alterations ahead of its US release.
I wouldn't expect an Atlus Faithful email on the subject, but a little more information would be nice.
I don't think this is too big a deal, but Kurt makes a very good point on this.
Food for thought.
Will Atlus USA change their minds on this? Not bloody likely.
Couldn't hurt to try, though.
That said, here's where it gets interesting. Persona 2 PSP's original release wasn't just marketed with the Sumaru Climax Theater added quests; it was also going to have DLC quests and a custom creator.
Source: Andriasang
Some weeks ago, I had asked at the Atlus MB what the plans for the US release of the content was.
Wasn't optimistic, but I figured I'd try.
No answer on that note.
Well, at least not until today when someone emailed them about it.
Here is the official Atlus response:
Hi,
You are correct. The ability to create your own quests was removed in the North
American version of Persona 2: Innocent Sin. Thank you for buying the game. We
hope that this news doesn't detract from your enjoyment of Innocent Sin too much
and ask for your understanding regarding this whole matter.
Rob Stone
QA Lead
ATLUS
A brand of Index Digital Media, Inc.
949.788.0455 x117
And guess what followed in that very same thread at the Atlus MB some hours later.
As has been the case with other similar games and their custom content features, a number of challengestechnical and otherwiseprevented the inclusion of the basic creation/customization functionality within the Climax Theatre for the North American release of Persona 2: Innocent Sin for PSP System.
So I'm not too surprised the content got removed. It wasn't really a deal breaker to me.
What is surprising is how Atlus USA handled the subject. NISA were forthcoming enough to send out a press release(!) about Disgaea 4's alterations ahead of its US release.
I wouldn't expect an Atlus Faithful email on the subject, but a little more information would be nice.
I don't think this is too big a deal, but Kurt makes a very good point on this.
This hasn't been the first time this generation that this has happened. The DS port of Nippon Ichi's Rhapsody initially had a few extra scenarios taken from the later games, which were advertised on the English web site and would've been the first time English gamers would've gotten to play them. These were removed for the NA release and the web site quietly updated to remove those particular features. NISA was called out on it and eventually apologized.
A similar thing happened with Yakuza 3 and its removal of its hostess bar simulation segments and other minigames, which caused something of a shitstorm. This was discovered before release, and Sega admitted to it, sparking calls for a boycott. That didn't work, which was actually good, because the sales were enough to convince the company to localize the sequel, albeit without any stupid cuts this time.
The English DS version of Dragon Quest IV was inexplicably missing its party talk function, though it was included in the releases of V and VI. But the only real way for companies to stop this crap is to call them out on it, and here we are.
Food for thought.
Will Atlus USA change their minds on this? Not bloody likely.
Couldn't hurt to try, though.