ThatObviousUser
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Similar to the Sonic WebGL engine from earlier this year, a full map from Team Fortress 2 has been loaded up in a port of Source to WebGL.
Links:
Original post:
Took the time to get the source and video demo for the Source Engine demo online tonight. Have a look!
And of course don't forget to check out the Tech Talk post if you want to know more of the nitty gritty details!
I stressed for a little while about fixing some of the remaining issues before posting anything (like getting water rendering) but in the end I decided that the demo serves it's purpose in that it shows that we can push a lot of geometry for a complex scene and still run at the speeds that realtime games require. Beyond that, however, I won't be able to make use of the format for any other projects and at this point I want to start working on something that is actually playable, not just looks pretty. As such, spending any further time on the format isn't practical.
I have started on my next WebGL project, and hopefully I'll be at a point that I can start posting about it soon. See you then!
And of course don't forget to check out the Tech Talk post if you want to know more of the nitty gritty details!
I stressed for a little while about fixing some of the remaining issues before posting anything (like getting water rendering) but in the end I decided that the demo serves it's purpose in that it shows that we can push a lot of geometry for a complex scene and still run at the speeds that realtime games require. Beyond that, however, I won't be able to make use of the format for any other projects and at this point I want to start working on something that is actually playable, not just looks pretty. As such, spending any further time on the format isn't practical.
I have started on my next WebGL project, and hopefully I'll be at a point that I can start posting about it soon. See you then!
About WebGL:
Wikipedia said:WebGL is a context of the canvas HTML element that provides a 3D computer graphics API without the use of plug-ins. The specification was released as version 1.0 on March 3, 2011. WebGL is managed by the non-profit Khronos Group.