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Moments where you felt so stupid...

Myriadis

Member
... because the puzzle was actually so easy to solve or the direction was so clear but you still went into the wrong direction. Moments like these.

I personally was stuck half an hour in the Skyview Temple in Skyward Sword. Yes, the first temple. There's a sign which reads that there are two gemstones, one above and one below, to open the doors. I found the first gemstone and thought the other gemstone would be in the same room. So I searched around for quite some time, even going out of this room and back. After a while I noticed that one of the gemstones is above the door to the right and already activated. After that I quickly realized that the other gemstone must be under the door to the left. But man, I really felt so stupid there.
 
Let's please complete the thread title instead of abusing ellipses? Whatever

Dark Souls: I went through the graveyard with the skeletons for half an hour before going the right way. To be fair to me, this isn't actually obvious, the game doesn't tell you anything. I couldn't think of anything applicable, games hold your hand a lot nowadays.
 
PS Final Fantasy games where you can't find the correct exit. Both FF7 and FF8 I know there were places where I was hugging walls looking for where I had to go. "That didn't look obvious!"
 
Assassins Creed 2. You were supposed to have some kind of rooftop race with your brother. You were supposed to follow him and just run past him.

Took me an hour to figure that out.
 
Carnival Night Zone. You know the part.

first post nails it. as always.

s3-cnz-point8img1.png
 
Carnival Night Zone. You know the part.

That part is just obtuse. There's never any explanation on how to do it, that's the only place you need to do it, and there wasn't really any similar mechanic in the series up to that point.

I feel dumb doing sliding puzzles. The sliding puzzle you do as Ashley in RE4 stymied the fuck out of me. The solution, which I learned via FAQ, is actually simple and easy to remember for future playthroughs.
 
There was a two-switch door in Alundra that I was stuck on. It required some pattern I couldn't sort out and after about 20 minutes of trying, I gave up. Didn't go back to it for a year or so, and hit it on the first try. No idea why I got stuck so hard the first time around.
 
Let's please complete the thread title instead of abusing ellipses?

Seriously?"Moments where you felt so stupid because the puzzle was actually so easy to solve or the direction was so clear but you still went into the wrong direction " is quite long. Ellipses are better in that case. Oh,forget that.

One more:
I remember walking constantly in the wrong direction in Mass Effect 1, in the first planet. I don't know how I did that, since it is quite linear, but I did.

Assassins Creed 2. You were supposed to have some kind of rooftop race with your brother. You were supposed to follow him and just run past him.

Took me an hour to figure that out.
Ha, and this. I needed at least 15 tries. AC2 was my first Assassins Creed.
 
Super Metroid:
Was going through the game just fine until I came upon this ledge where it was impossible for me to jump across. So I went back through the level, scoured every inch of it and decided that was the next place I needed to go. I couldn't jump across it no matter what I tried.
I finally called the Nintendo hotline and it took me a good 4-5 minutes to explain my problem and where I was.

He said "well uh I'm not sure where you're stuck at here, you just run and jump to get to the other side. is it after that?"

I said "you can run?"

/wrists
 
In Wind Waker, at the temple with the little wood helicopter dude, I got stuck on the first room. The room was large, with platforms on both sides, and the door looked locked. The room looked like a puzzle. So I tried for two hours to unlock this door.

Then out of frustration, I go up to the door to attack it. And I see, "Press A to open." So I press A to open it. There was no puzzle. There was no lock. I just had to open the fucking thing.

I now check every door in every video game before anything else.
 
Seriously?
"Moments where you felt so stupid because the puzzle was actually so easy to solve or the direction was so clear but you still went into the wrong direction " is quite long. Ellipses are better in that case.

I'm sure there's another way to reword it, but it's not a big deal, you're right. I crossed out my post to show that, but you probably missed it. My initial reaction is more of a complaint against the other thread with ellipses and it spilled over here.
 
Super Metroid:
Was going through the game just fine until I came upon this ledge where it was impossible for me to jump across. So I went back through the level, scoured every inch of it and decided that was the next place I needed to go. I couldn't jump across it no matter what I tried.
I finally called the Nintendo hotline and it took me a good 4-5 minutes to explain my problem and where I was.

He said "well uh I'm not sure where you're stuck at here, you just run and jump to get to the other side. is it after that?"

I said "you can run?"

/wrists

my entire first play of RE4 was done without knowledge of the run button
 
There were two parts in the Water Temple in Twilight Princess where I got stuck for a while because I couldn't see a door in the room that I could go through.
 
Every time in Portal 2 that I forgot that I had a gun that makes doors between two spots.


Also if I remember a similar thread from last year correctly, we're going to have a lot of "I never knew you could equip items" or "There was a run button in RE4?" posts.

edit: IT HAS BEGUN
 
Not puzzles but when I played Fallout 3 in my 1st playthrough I only used the world map, did not even realize there was a local map and how useful it is in that game. So that was kind of stupid, but in a way was fun not exactly knowing which path to take, even with the markers it is not always clear unless you use the local map also.
 
icIP0nAB3ej6y.png


First dungeon, I am ashamed of how long it took me to figure this out. It's not very difficult, I just couldn't see the solution for a good five or ten minutes.


Silent Hill Piano puzzle took me a while, but that one isn't just as obvious.
 
Two years in Bottle Grotto, the second dungeon in Link's Awakening.

Two long long years of not being able to pass the second dungeon in a game I adored, had a ton of fun playing.

Two years.

And all because I thought Poe's Voice was this:

ne52Z.png


not this:

knKgi.gif





I mean, the hole in the ground that sucks you in...a mouth right, a "voice"?

Rabbits don't have voices.

It made sense.


Apparently I wasn't the only one (sorry for GFaqs link)
 
Point and click adventure games.

I get to a certain part and then have no idea how to progress.

I had one of these in Quest for Glory 5. You have to pry open a door with something like a crowbar. Well, the only other time I had to pry anything I used a spear, but this time it broke my spear and didn't work.

Buy a more expensive spear.
 
Final Fantasy XII:
- The part where you had to summon Belias to open the gate
- The "Carrot" hunt, they said it didn't like fighting or something like that, so you had to enter the forest and go to the area without participating in a battle. Took me ages to figure this.

Shadow of the Colossus:
- Couldn't find the way to that lake Colossus (not the snake one, the one that lives in a lake with several small temples in the water). The damn entrance to the place was so hidden I had to look up for it on youtube :(
 
Two years in Bottle Grotto, the second dungeon in Link's Awakening.

Two long long years of not being able to pass the second dungeon in a game I adored, had a ton of fun playing.

Two years.

And all because I thought Poe's Voice was this:

ne52Z.png


not this:

knKgi.gif


I mean, the hole in the ground that sucks you in...a mouth right, a "voice"?

Rabbits don't have voices.

It made sense.
Dude, this. That SAME DUNGEON where I couldn't figure out how to beat that boss for like a year because I didn't know you had to pick up and throw the damn bottle. GRRRRR
 
Recently...Portal 2: There is a massive room full of pipes somewhere in the second half of the game.

After some portal acrobatics and a flip of switch it's obvious that you're supposed to go up 100 feet above the room to continue. I proceed to spend the next hour and a half trying every magical portal shot in the book to try to find that hidden wall up above that I can portal to, diving into every nook and cranny in the room to find that miracle slit of white wall that will let me stick a portal onto.

Out of frustration after my failure, I decide to throw myself to the ground and run around and explore to realize that there has been an elevator platform sitting in the middle of the room waiting to take me up this whole time.
 
When I played FFVI for the first time, I was stuck in Zozo for a while because I didn't know to press a button to jump from one building to the next, fml, so I didn't know where to go
 
I did this same thing dude. I know that feel bro :(

I started in that direction, because in Demon's Souls, you could choose world 4-1 early on and the skeletons weren't bad, just powerful. So I tried it here too, but was getting my ass kicked. When I killed one and there was no soul reward or anything, I said "screw this place, I'm going in a different direction" and headed up the hill. :lol
 
Super Metroid:
Was going through the game just fine until I came upon this ledge where it was impossible for me to jump across. So I went back through the level, scoured every inch of it and decided that was the next place I needed to go. I couldn't jump across it no matter what I tried.
I finally called the Nintendo hotline and it took me a good 4-5 minutes to explain my problem and where I was.

He said "well uh I'm not sure where you're stuck at here, you just run and jump to get to the other side. is it after that?"

I said "you can run?"

/wrists

LMAO I know exactly which part you are talking about. The funny thing is I figured it out myself the first time I played the game, but on a subsequent play through years later I was completely stuck and had to refer to a FAQ. Boy, did I feel stupid.
 
Dude, this. That SAME DUNGEON where I couldn't figure out how to beat that boss for like a year because I didn't know you had to pick up and throw the damn bottle. GRRRRR

I think the series is legendary for those "oh fuck that was easy, wish it hadn't taken me hours/days/years".

Another was Twilight Princess. It was the desert or fire dungeon (It was a long time ago and the game didn't really get it's claws in me) and you had to get up onto some pillars and I didn't realize there was a way you could make a bridge fall or somewhere to grapple. Had to have a friend show me.
 
Several shootouts in Uncharted 3. Not sure if I'm simply blind and let several elite shotgun enemies slip by me to shoot me in the rear end or if the game simply spawned them there.

Demon's souls:
Finding that talking doll thingy in the very beginning in the nexus before being able to proceed. Took me half an hour to find, every time I restarted a new char.
 
There was a two-switch door in Alundra that I was stuck on. It required some pattern I couldn't sort out and after about 20 minutes of trying, I gave up. Didn't go back to it for a year or so, and hit it on the first try. No idea why I got stuck so hard the first time around.

I'm stuck in alundra mines where are 3 or 4 switches, I'm going insane to find the pattern. Hilarious thing is when I read faq it said something like: "It's kinda like this, or maybe like that, can't remember really". Awesome info.
 
I remember running around the first dungeon in Thousand Arms trying to find the "switch" that would allow me to fight the main bad guy so I could progress. Couldn't do it. Hours and hours of running around, going back to town.

Then I realize it was because I was running a Gameshark with "no encounters" turned on.

Was so pissed I traded the game in.

I said "you can run?"

/wrists

I laughed out loud.

I've known a few people who never realize a game has a run button but I'm not one of them. I wish every game had a run button, so the first thing I do is try and find what button makes my character go faster. Kingdoms of Amalur demo for example: I sat there holding down every single button for like two minutes to find the run.
 
Temple of Time in Twilight Princess. It's been awhile but I remember there was this one small room where I could not figure out what the fuck to do. I spent like two hours on it before I finally gave up and checked online(and felt really shitty about doing so)... turns out the puzzle involved using one of the bad guys in the room to weight a switch or something really simple like that. I forget exactly but it was way simple and I could not figure it out on my own.
 
I started in that direction, because in Demon's Souls, you could choose world 4-1 early on and the skeletons weren't bad, just powerful. So I tried it here too, but was getting my ass kicked. When I killed one and there was no soul reward or anything, I said "screw this place, I'm going in a different direction" and headed up the hill. :lol

It was my first Souls game, I went in completely blind and it was hells of overwhelming. :(

Stuck with it though and I'm glad that I did. The lack of information might be bad for attracting a bigger audience, but it adds a lot to the experience just finding out what the unexplained mechanics do.
 
Zelda: Twilight Princess

When you first become a wolf you get stuck in a cage. To get out you have to attack a box in the corner.

I used the A button to ram my head into that box for 10-15 minutes. Only then did I accidentally shake the remote to do an actual "attack". It just never occurred to me that swinging the remote would still attack even though I wasn't swinging a sword.
 
Shadow Puzzle in Uncharted 3. Spent a long ass time placing that shit everywhere, knew what I had to do, but could not get it done.
 
Dark Souls:

. Not realizing there were 3 pathways to take while in the firelink shrine. I kept trying to go to the catacombs, and assumed the difficulty in passing the skeletons was just that, because it's a difficult game, this lasted for around... 3 hours before realizing there were stairs.

. Not kicking the ladder and every single time I died I'd go all the way around. I probably played this way for the first 10 hours.


Those two experiences helped me make sure I secured and checked every part of every area before moving on.
--

Some other minor lapses:

. Not knowing you could run.
. Not knowing about kicking or jump striking for quite awhile.


Love the game though.
 
It was years before I found out that all those semi-"worthless" Flash Grenades in RE4 insta-killed Plagas that popped out of heads. All that ammo wasted...
 
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