Gusy
Member
When Final Fantasy VII came out on the PS1, you spent hours exploring Midgar, a steam-punk , quasi-futuristic city full of variety and distinct places. Train and train stations, industrial complexes , Slums, Churches... In terms of variety it rivaled or surpassed most JRPGs you could play at the time.
Then the story progresses and you find yourself in a situation where you have to escape from the city. Reaching this point felt like finishing a whole game. And when you finally do escape.....
You realize that it was nothing but a little dot on a huge map that you are now free to explore. Granted, not other place in that map was as detailed or developed as Midgar... but, the effect caused by the reveal was unforgettable.
Then the story progresses and you find yourself in a situation where you have to escape from the city. Reaching this point felt like finishing a whole game. And when you finally do escape.....
You realize that it was nothing but a little dot on a huge map that you are now free to explore. Granted, not other place in that map was as detailed or developed as Midgar... but, the effect caused by the reveal was unforgettable.