shinobi602
Member
The Last Story director, Hironobu Sakaguchi, believes that developers worry too much about high-quality graphics, when their attention should be given to other aspects of their games.
A Sakaguchi game has always been about story. The Father of Final Fantasy, who worked on the series from its inception to Final Fantasy X, has little interest in high definition graphics, despite the industrys current fixation with them. For him, theyre unnecessary an indulgence we could do without, so that developers could focus on other aspects of game design.
Now that high-quality graphics rule supreme, you can reproduce what you want to communicate visually, but at the same time, I dont know how to put this, but theres an element thats slightly excessive about it all he said in an Iwata Asks interview. You end up communicating too much to the player.
With this in mind, Sakaguchi has gone back to the drawing board with The Last Story, forgoing these graphic expectations in order to find the best way of telling a story in a game.
This is why I now feel that were at a turning point. With this title, I pressed reset and returned to the basics of what a game is. I started by spending a lot of time considering just what it means to tell a story in a game. But it went beyond simply considering the story side of things I looked again at the fundamentals on the system side too.
Thats why we repeatedly experimented with the system side at the prototype stages of the games development. We knew that we wanted something that differed from the way things had been done before. We wanted to express the gameworld and story in a whole new style, and I feel that we gave it absolutely everything we had.
Since leaving Square in 2003, Sakaguchi set up Mistwalker where he wrote and produced Blue Dragon and Lost Odyssey for the Xbox 360. His experience working on those two titles on a HD console has shown him that too much attention is wasted on HD visuals, which games do not need.
To be honest, I think that the HD images which have become mainstream in the TV industry are, for me personally, still rather over the top for the world of video games. Theres a tendency for developers to allow all their energy to be diverted into maintaining the high quality of the graphics.
Despite this, Sakaguchi was determined to get The Last Story looking good and not blame any graphical shortcomings on the Wiis lesser capabilities something he feels he and the team achieved. And going on the images weve seen so far, the game looks glorious.
I was really averse to allowing the quality of the graphics to drop just because we were working on Wii, which doesnt have HD graphics. I do really think that, in the end, what weve created can hold its own against other hardware.
http://beefjack.com/news/sakaguchi-hd-graphics-are-excessive-for-videogames/
Apparently....graphics and good game= mutually exclusive. lol.....