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Street Fighter 2010 is a very good game

Tain

Member
street_fighter_2010q5y2f.jpg


This game is awesome. Learning the different attacks and when to use each of them is great. Flipping all over the place is, too, once you stop sucking at it. The very first stage has you running around and dodging tons of drones and the boss while you get your bearings. There are excellent forced-scrolling stages between the boss battles that force you to make good use of your unique attacks. The powerups are usually in pretty dangerous places, sometimes making you sacrifice a useful foothold in the middle of a boss fight. There's a lot of variety in the enemies and bosses. The visuals and soundtrack are pretty good.

I guess a lot of people think this is a bad game, but I've only heard things like "it shouldn't be a Street Fighter game" and "the controls are too weird" (they don't take much time to get used to at all, and add a lot to the game's early appeal). poor taste, imo.
 
Did I see this game on AVGN?

Yeah, he had an episode on it. He said it was a pretty good (if not very hard) game.

I loved the game. Was it Street Fighter? Not at all. But it was a very unique sidescroller with some amazingly badass music and Geiger-ish environments.
 
I was going to say something negative, but honestly it's just so nice to see a retro thread (+1 for not being a Nintendo-specific property or a JRPG) that I'm just going to chill.

There are certainly FAR worse games in the same genre than SF2010.
 
I beat this game and I agree that it's pretty cool. The life system is completely pointless, though; what's up with that?
 
I have the cart but I remember not playing much of it a long time ago due to controls and weird collision boxes or something. Maybe I will give it another go sometime.
 
I remember when this game came out. always LOLworthy when movies or games make the "near future" totally off the wall like this. i guess they figured no one would remember or care by the time 2010 rolled around.

That being said, i think Capcom has a missed opportunity. Instead of Street Fighter 5, why not go for [random year]?

Street fighter 1776? Street Fighter 1492? Street Fighter 1944? Street Fighter 0AD (The biblical years?)
 
I have the cart but I remember not playing much of it a long time ago due to controls and weird collision boxes or something. Maybe I will give it another go sometime.

I noticed that the hitboxes were a little big on the segmented worms. Maybe one or two other enemies, but the worms were the only ones that surprised me.
 
I remember the AVGN review getting into the game's wonky control issues, like holding down to attack up, and only being able to attack once in mid-air. I bet if the character controlled exactly like Megaman with no other changes, it'd be a lot more fondly remembered.
 
Down + Attack is a kick that goes from low to high, diagonally outward. It's probably one of the first things I adjusted to. I like the single mid-air attack. Kinda unique, and it leads to cool moments like lining up your attack well enough to hit two enemies or just barely messing up the timing and missing something that you would have easily spammed shots at in, say, Mega Man.
 
Bought the game when it was origianly released.. and even for the time it was just average....

Not the worst game, but also not the best.
 
I remember it fondly. The gameplay at the time was pretty good I thought and the music was just awesome. I actually put more time into this and Mighty Final Fight than I did in their official versions on the SNES.
 
When I was in seventh grade I beat this game, and told a friend at school. He didn't believe me so I recorded a run of the game using my VCR and made him watch the whole thing. Man, this brings back memories.
 
I had this game when I was 7, it came with the NES I bought at a garage sale.

To be honest, at the time I had no idea what was going on and I couldn't get past the first level as far as I can remember.

So I guess all I can say is it was a confusing game for a 7 year old.
 
It's one of my top favorite games of all time, and that is not an exaggeration. The music, the movement, the levels... it's all solid.
 
This game is a gamer's game. I LOVED the controls, sound and animation; The way Ken would "PUMP" out that single horizontal air attack, with this exaggerated "Oh YEAH!" kinda toss to it, was one of my favorite details. It made landing that single attack that is perfectly aimed, and takes out exactly what you wanted to, feel so good!

When you start throwing the "HEAVY" strikes, the ones with the weighty sounds that arch as you toss them... one of the most satisfying Nintendo-era attack strings ever. "WHOOOOAH, WHAAAAA...!" So called "Responsive" controls are not always the preference in gaming. Before we had Kinect and MOVE and the Wii to make us feel the movement of the characters, we had control schemes, animations, and button actions that made us feel a character toss their easy attacks (like Ken's neutral punches) or heavy, strong attacks (like his hold-forward moves).

Wouldn't change a thing about the lives structure, controls, animation, not any of it. Every stage included such cool musical and graphic themes, and such unique enemies, that it made me want to press on more than, say, Super Mario Bros. or even Megaman. Unlimited lives / continues would have watered down the challenge, and a more "normal" ccontrol scheme of constant button presses = attack, would have truly taken the unique feel from the game.

I loved these days of gaming. Part of the challenge was learning the controls, and mastering THEM. No worries about overwrought button configs, or adjusting controller sensativity, or anything like that... you just learned to play the way the game was designed. Character-control nuances were probably one of my favorite things about retro games (And probably why I hated Assassin's Creed 1, there was no "nuance" to learn!) Having a multitude of motions commanded by a simple few buttons, learning how and when to press in order to do them; it really felt martial arts-like, like you had to master your body in order to use it's full power.

A Bionic Commando Rearmed style update to this game could have been great, and really should have been one of Capcom's 2010 downloadable games.

Would have loved a "SNES / 32 bit Megaman / NeoGeo" level of spritework, no 3D, just making a straight remake of the game with a nice graphic upgrade.

Give an option to use modern "every button on the controller" controls, and also classic, Nintendo-style 2 button style.

Offer 3 soundtracks: Nintendo, Updated Chiptune, and then "Redbook Audio" style CD quality music. Then stick the game with "Bad Box art" for box and cover, and have beating the game unlock special JP boxart, and even alt storyline / cinematic artwork.

While we're at it, throw in some alt gameplay styles or characters. Megaman X, Street Fighter's actual Ken, a D&D arcade game character, whatever Capcom could think of to celebrate it's years of gaming. Just have fun with it; The original game was an absurd quasi-reference to a series it really had NOTHING in common with, so continue on with this spirit in it's unlockables and post-game content.​

...Quite a pipedream, but it could have been grand.
 
You are what I love about GAF.

OP brings out an old forgotten about piece of shit NES game to talk about, about as random as can be and yet someone thinks highly enough about this POS to write something akin to an anonymous love letter to it.

I'd do the same thing for Shenmue 1/2 if a bunch of fellow geeks hadn't done it first (and likely better) a long time ago.

This game is a gamer's game. I LOVED the controls, sound and animation; The way Ken would "PUMP" out that single horizontal air attack, with this exaggerated "Oh YEAH!" kinda toss to it, was one of my favorite details. It made landing that single attack that is perfectly aimed, and takes out exactly what you wanted to, feel so good!

When you start throwing the "HEAVY" strikes, the ones with the weighty sounds that arch as you toss them... one of the most satisfying Nintendo-era attack strings ever. "WHOOOOAH, WHAAAAA...!" So called "Responsive" controls are not always the preference in gaming. Before we had Kinect and MOVE and the Wii to make us feel the movement of the characters, we had control schemes, animations, and button actions that made us feel a character toss their easy attacks (like Ken's neutral punches) or heavy, strong attacks (like his hold-forward moves).

Wouldn't change a thing about the lives structure, controls, animation, not any of it. Every stage included such cool musical and graphic themes, and such unique enemies, that it made me want to press on more than, say, Super Mario Bros. or even Megaman. Unlimited lives / continues would have watered down the challenge, and a more "normal" ccontrol scheme of constant button presses = attack, would have truly taken the unique feel from the game.

I loved these days of gaming. Part of the challenge was learning the controls, and mastering THEM. No worries about overwrought button configs, or adjusting controller sensativity, or anything like that... you just learned to play the way the game was designed. Character-control nuances were probably one of my favorite things about retro games (And probably why I hated Assassin's Creed 1, there was no "nuance" to learn!) Having a multitude of motions commanded by a simple few buttons, learning how and when to press in order to do them; it really felt martial arts-like, like you had to master your body in order to use it's full power.

A Bionic Commando Rearmed style update to this game could have been great, and really should have been one of Capcom's 2010 downloadable games.

Would have loved a "SNES / 32 bit Megaman / NeoGeo" level of spritework, no 3D, just making a straight remake of the game with a nice graphic upgrade.

Give an option to use modern "every button on the controller" controls, and also classic, Nintendo-style 2 button style.

Offer 3 soundtracks: Nintendo, Updated Chiptune, and then "Redbook Audio" style CD quality music. Then stick the game with "Bad Box art" for box and cover, and have beating the game unlock special JP boxart, and even alt storyline / cinematic artwork.

While we're at it, throw in some alt gameplay styles or characters. Megaman X, Street Fighter's actual Ken, a D&D arcade game character, whatever Capcom could think of to celebrate it's years of gaming. Just have fun with it; The original game was an absurd quasi-reference to a series it really had NOTHING in common with, so continue on with this spirit in it's unlockables and post-game content.​

...Quite a pipedream, but it could have been grand.
 
The game is badass, I'm not about to deny that. That massive wall of text though makes it seem like he's got an obsessive crush on the game.

Slow down there buddy. What if the game just wants to be friends?
 
I played this back in the day, it was cool but hard as fuck. It has some suspect game design choices that make it feel cheap. The music is fantastic too, probably its most under-appreciated aspect.
 
You guys think THAT'S a massive wall of text? LoL. Not really. Indented text + bold goes a long way, I guess...

If I wrote an "anonymous love letter", it was to the conventions of old school gaming, not just SF2010. I've also been playing Dragon's Dogma recently, and it's quite pleasing to see that much of what I liked about Capcom in the 80s, still exist within their design philosophies and styles, now. I've disagreed more and more with their fighter design aspects, but still really like most everything else they do.

This is a good game to speak of some of the things I like in games. Some of the things many games and gamers either seem not to aim for, have forgotten, or disagree with.

With every day bringing news of studios closing, franchises being forgotten, people losing jobs, imports being in jeporady, and gamers complaining about the oddest, most obscure things (over and over and OVER), it's nice to just focus on some of the good, solid aspects of games.
 
Sought out this game because of this thread, and have been playing it a lot lately. Have yet to beat it, but the game is a lot of fun! At one point i restarted the entire game in frustration (i think somewhere in world two) and started over from scratch. I wound up being able to get back to where I was quickly and skillfully. That whole playthough just felt so fucking badass! Well, up until I hit a new wall a few stages later, but thats all part of the fun.

The only thing I explicitly don't like about what I've played so far is the second stage boss. What a piece of shit level. Bland arena, bullshit boss with no tells and a randomized attack pattern. What I love about this game is that you do need to learn it and get better at it, but that boss just seems to boil down to chance every time.
 
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