SquiddyCracker
Banned
Thought this deserved its own thread rather than being put in the kickstarter thread as this is more than just a kickstarter.
I've seen a couple of threads on Pathfinder Online here but for those who don't know what it is, it is an upcoming MMO developed by Goblinworks that will be based on the Pathfinder setting - a derivative/off-shoot of the popular D&D Pen and Paper games.
The game is heavily inspired by EVE online, and will according to what has been said essentially be a fantasy sandbox with some them park elements and heavy focus on player cooperation and PVP.
Their plan was the following:
and it seems that a draft of a kickstarted for a technology demo has been created, in which the following was stated:
So are they taking advantage of a fanbase to the setting in question or their game idea, or are they one of many pionering game developers to leverage community interest and power in order to fulfill shared goals - getting the game out.
Thoughts one way or another?
I've seen a couple of threads on Pathfinder Online here but for those who don't know what it is, it is an upcoming MMO developed by Goblinworks that will be based on the Pathfinder setting - a derivative/off-shoot of the popular D&D Pen and Paper games.
The game is heavily inspired by EVE online, and will according to what has been said essentially be a fantasy sandbox with some them park elements and heavy focus on player cooperation and PVP.
Their plan was the following:
Goblinwork Blog said:We're leveraging middleware to reduce cost, development time and risk. We're making a sandbox-focused game with a launch target of 4,500 players on a slow but steady growth plan. We have access to Paizo's huge library of Pathfinder content—which gives us all the lore, factions, history, monsters, plots, and NPCs that we'll need. Because of these factors, I was able to rise to Lisa's challenge to create an efficient business plan that meets all of our goals. And one of the best parts of it is that it means our development plan is much shorter than traditional theme park MMOs require. Once we've begun full production, we'll be sharing milestones with the community so you'll be able to track our progress from start to release. We think you'll be delighted at the speed of the development process.
and it seems that a draft of a kickstarted for a technology demo has been created, in which the following was stated:
Goblinwork Kickstarter said:This Kickstarter will fund the Technology Demo of the Pathfinder Online Massively Multiplayer Online RPG. The Technology Demo will be fully playable, integrating account management, character creation, a virtual world server, multiple simultaneously connected clients, middleware used for rendering landscapes and characters, basic game mechanics, and player communications. The demo will only support a few simultaneous users exploring a couple of small locations, so the general public won't be able to play it, but we will produce a short video of the demo that everyone will be able to experience, and a special longer video exclusively for backers of this Kickstarter.
Your support of the Technology Demo will help us raise awareness of Pathfinder Online and will show potential investors what the game is really about. Funding this demo will also signal to potential partners that Pathfinder Online has an audience that's large enough and dedicated enough to allow the long-term success of the MMO. Nothing speaks louder than a ton of people putting up money to show their support of a new concept—that’s the genius element of Kickstarter!
So are they taking advantage of a fanbase to the setting in question or their game idea, or are they one of many pionering game developers to leverage community interest and power in order to fulfill shared goals - getting the game out.
Thoughts one way or another?