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"Why the Wii U Isn’t the Dinosaur Some Are Making It Out to Be" - TIME

marc^o^

Nintendo's Pro Bono PR Firm
Mainstream media reports I read since yesterday show they liked what they saw at E3. This article below is the best example of someone who sees what is forward thinking in Nintendo's vision.

http://techland.time.com/2012/06/07/why-the-wii-u-isnt-the-dinosaur-some-are-making-it-out-to-be/

Hey look, it’s the Wii U. It rhymes with “Wii 2,” and that probably means a whole bunch of people are going to buy one, then shelf it, just like the Wii, right?

I have no idea how well the Wii U’s going to sell, but something’s bothering me: this somewhat sullen attitude — as far as I can tell mostly from traditional gamers — that the Wii U is just the Wii all over again; an underpowered, under-designed game console that’ll be obsolete before its time. When Microsoft and Sony finally do unveil their gamma-irradiated, raging-red-Hulk-powered next consoles, probably at E3 2013, this dismissive assumption holds that they’ll blow the doors off Nintendo’s system.


Anything’s possible, but we’re at a point in game hardware design where what’s under the hood matters less than at any point before. I’ll concede a few eyebrow-raising choices, like the Wii U’s smallish internal storage, but I don’t think it’s as simple as some are saying.

Let’s walk through some of the criticisms based on what we know about the Wii U, now that Nintendo’s spilled (most of) the beans on the hardware.
Processor and Graphics

Nintendo says the Wii U will use an IBM Power multi-core CPU and an AMD Radeon-based GPU, though it isn’t talking speeds or the number of CPU cores or offering anything like a benchmark at this point. That’s just as well — focusing on abstractions like frequencies or integer and floating point calculations tells us less and less about what a system’s actually capable of, as what we expect from computers has changed.

The most important visual spec is probably this one: up to 1080p support. The Wii U finally brings Nintendo into the high-definition fold. That’s important for several reasons — streaming movie playback topping the list — but above all, it means we’ll no longer be subject to blurry, interpolated video because of a mismatch between the system’s visual output and a flatscreen TV’s native resolution.

Even if, as some have said, the Wii U is only “as powerful” or “slightly more powerful than” current-gen systems, I don’t see the problem. I never hear anyone complain that iPad games don’t look as good as PlayStation 3 or Xbox 360 ones, for instance, or that PC games — now crunched by more than half-a-decade more powerful hardware than either the Xbox 360 or PS3 — are in any way superior because their visuals are more advanced.


I think the same will apply to Wii U games when compared to whatever Microsoft and Sony have up their sleeves, graphically speaking. It’s a point I’ve raised before about contemporary visuals in games: We’re far past the point of abstraction-by-limitation, and games that want to simulate reality do such a good job of it on today’s systems that fussing over photorealism is a core crowd fetish, still stuck in the “mine’s bigger than yours” mindset.

I submit that when Sony and Microsoft’s next systems arrive, after the initial “here’s what next-gen Halo and God of War look like!” hoopla dies down, we’re not going to care much about the upticks in visual sophistication. Does Call of Duty: Black Ops 2 look better than my favorite game in the series, Call of Duty 2? Ask me if I care. These days, when I’m thinking about visual design, I notice particular style-related choices, not the graphically muscular ones.

Nothing against more powerful new hardware — I’m itching to have a look at one of these new MacBook Pros we might see next week at WWDC, for instance. And you can obviously do a lot more than crank out uber-realistic visuals with high-end hardware, so I don’t want to discount all the other things developers might (and I stress might) take the time to pull together with any extra processing oomph in terms of long-neglected design elements like artificial intelligence, which as any A.I. wonk will tell you, can be a huge drag on system resources. But if your whole investment in gaming pivots on visual output, I think you’ve let a shortsighted, increasingly irrelevant way of thinking about games get between you and appreciating games as games.
Storage

Then there’s Nintendo’s decision to put an optical drive in the Wii U — one that’ll accommodate 25GB discs. By all accounts, Microsoft and Sony plan to put optical drives in their next-gen systems, too, so I’m not sure what critics of the decision were expecting Nintendo to do.

Games aren’t getting any smaller and there’s still the question of Internet access to consider. Don’t forget that some ISPs are moving backwards when it comes to data caps and cracking down on monthly limits. If you’re in a pay-as-you-go situation, as many people I know are, the last thing you want is a game system you can’t play games on because it’s download-only — here comes the new Zelda-whatever, and you’re at your monthly ceiling.

But let’s talk about a design choice Nintendo made that really does seem odd on its face: the Wii U’s marginal internal storage.


Despite everything I just said about game size growth, there’s still a substantial market for downloadable games — both indie/arcade fare as well as digital versions of retail games. The Xbox 360 and PS3 support hundreds of gigabytes of hard drive space. Laptops and desktop PCs now ship with upwards of 1TB. Even smartphones and tablets routinely come with 16GB, 32GB or 64GB of internal space.

Nintendo’s Wii U? A fractional 8GB of flash storage. Isn’t that a problem?

It would be, if the Wii U didn’t support storage upgrades, much as Microsoft did with its original no-hard-drive Xbox 360 or currently does with its entry-level 4GB model. Word is Nintendo will allow you to grow the Wii U’s storage via flash memory sticks or external hard drives via USB (the system has four USB ports). As a functional sticking point, therefore, it isn’t one.

You could argue it’s a move to accessorize the Wii U and make extra bucks off add-on peripherals…or you could argue it’s just Nintendo’s way of keeping the Wii U’s internal mechanics simple and the system’s upfront price down (we’ll see about the latter when the company finally announces pricing, of course).
The GamePad

And so we come to the final critique: that the tablet-style controller is too big and clunky-looking.

It’s definitely not your garden-variety gamepad, and it’s anyone’s guess whether it’ll be the go-to controller when it comes to this game or that one.But here’s the thing gamers balking at the controller don’t seem to understand: Nintendo is offering more controller possibilities than any console-maker in history.

As my colleague Harry McCracken notes, the Wii U GamePad can be “a Wiimote with a touchscreen,” “a second screen which may or may not mirror what’s being shown on the TV,” “a complement to the Wiimote,” “a tethered gaming handheld,” “a window into a virtual world,” “a social-networking device” and “a fancy universal remote.”


And that’s just the GamePad itself. Nintendo’s going to support all of the older Wii peripherals, as well as something new it’s calling the Wii U Pro Controller. If you’re a core gamer balking at the size of the Wii U GamePad, therefore, stop fretting — Nintendo has you covered.

One more thing: Let’s disabuse ourselves of the notion that Nintendo’s trying to edge in on the tablet market with the Wii U GamePad. It’s not, any more than the dual-screen DS was a smartphone rival.

Nintendo’s trying to enliven the home gaming experience with a two-screen angle, not trying to subvert the iPad. And don’t forget the Wii U GamePad is really just the bottom half of the DS snapped off and held in free-space.

This is about melding the Wii and DS experience, not doing a me-too tablet. Nintendo knows iPads make terrible game controllers when it comes to games that require fine motor input and precise control. And the impact of the tablet market’s growth on what Nintendo’s hoping to achieve with the Wii U will be next to zero.

If Apple ever gets serious about console-style gaming — and according to recent comments from Apple CEO Tim Cook, it has no plans to — then we’ll see, but at present, I detect nothing about Nintendo’s approach that feels anything but forward-looking.

Whether it’s the right way forward remains to be seen, and it’ll be driven by the kinds of games developers produce, but wave-off accusations that the company is just “pulling another Wii” are — it seems to me, anyway — missing some pretty obvious and salient points.
 

KageMaru

Member
Horrible article IMO. I have no issue with the Wii-U's supposed power, but to justify it by comparing it to the iPad is just stupid.
 
More control options? Like the Wii?

"Even if, as some have said, the Wii U is only “as powerful” or “slightly more powerful than” current-gen systems, I don’t see the problem. I never hear anyone complain that iPad games don’t look as good as PlayStation 3 or Xbox 360 ones, for instance, or that PC games — now crunched by more than half-a-decade more powerful hardware than either the Xbox 360 or PS3 — are in any way superior because their visuals are more advanced."

Damage control.


"It would be, if the Wii U didn’t support storage upgrades, much as Microsoft did with its original no-hard-drive Xbox 360 or currently does with its entry-level 4GB model. Word is Nintendo will allow you to grow the Wii U’s storage via flash memory sticks or external hard drives via USB (the system has four USB ports). As a functional sticking point, therefore, it isn’t one."

This was typed in the year 2012.
 

Raide

Member
All the spin in the world still does not answer the most basic question...where are all the games?

All those fancy tech possibilities mean nothing if a developer cannot do anything meaningful with them. Even Nintendo could not be bothered to throw out an awesome showcase of what is possible.
 

Minsc

Gold Member
The most important visual spec is probably this one: up to 1080p support. The Wii U finally brings Nintendo into the high-definition fold. That’s important for several reasons — streaming movie playback topping the list — but above all, it means we’ll no longer be subject to blurry, interpolated video because of a mismatch between the system’s visual output and a flatscreen TV’s native resolution.

...

"While the Wii U technically supports 1080p resolution, current Wii U games only run in 720p, Wii U Daily can confirm. "

Well that was a nice thought. So much for crisp, native resolution graphics :(
 
The most important visual spec is probably this one: up to 1080p support. The Wii U finally brings Nintendo into the high-definition fold. That’s important for several reasons — streaming movie playback topping the list — but above all, it means we’ll no longer be subject to blurry, interpolated video because of a mismatch between the system’s visual output and a flatscreen TV’s native resolution.
Yeah, let's ignore the fact that every single Wii U game showcased thus far runs at 720p, no AA.
 

gofreak

GAF's Bob Woodward
Anything’s possible, but we’re at a point in game hardware design where what’s under the hood matters less than at any point before.

Then Nintendo has to prove it.

They haven't.

They've failed to convince that they will be in the loop for premiere next-gen content from third parties. THAT is the root of a lot of the 'sullenness', IMO.

This author thinks worries about hardware power are just silly little triflings, irrelevant because Wii-U will be able to host nice looking games. That's missing the point completely. It's not about simply having nice looking games. It's about being capable of being a convincing delivery platform for next-gen content (N's own content aside), and not being locked out in the cold again. It's about content access, not 'graphics' in and of itself. I'm not sure Nintendo has convinced anyone their platform will have the kind of access to the kind of content their last platform didn't have, in a next-gen context.
 

zroid

Banned
Even if, as some have said, the Wii U is only “as powerful” or “slightly more powerful than” current-gen systems, I don’t see the problem. I never hear anyone complain that iPad games don’t look as good as PlayStation 3 or Xbox 360 ones, for instance, or that PC games — now crunched by more than half-a-decade more powerful hardware than either the Xbox 360 or PS3 — are in any way superior because their visuals are more advanced.

this guy is nuts if he thinks people don't do this
 

Busty

Banned
At this point it's just all background noise. But the fact that seemingly every new article about the WiiU gets posted in it's own thread just shows worried the Nintendo fans are about it.

Nintendo must be worried. Unless they see articles like this and think everything is okay. Which actually wouldn't surprise me.
 

KageMaru

Member
It's meant to be a Wii Sports style proof of concept. Not saying it succeeds, but that's what it is.

Oh well in the context of the person he was replying to, it sounded like he was saying NintendoLand was a showcase title for the system's graphical capabilities. lol
 

Donnie

Member
More control options? Like the Wii?

Erm no.. it allows all of the same control options as other standard console controllers (unlike Wii) plus extra ones like touch screen/motion control ect, hence more control options, simple to understand I thought.
 

JimmyRustler

Gold Member
Well, of course it's very cool that the Wii U offers so many controler options to the player. Well, very cool for the player that is. Not so much for the developers I think as they have to put more extra work than ever in the port for the Nintendo console.
 

Raide

Member
This is what is most interesting about e3 to me, but nobody seems to want to talk about that.

What change? If people are talking about the shift away from games into services, that could just be the industries way of saying "End of the cycle for this gen, we need to move forward"
 
this guy is nuts if he thinks people don't do this

I think his point is that the people dismissing the WiiU on power terms - because that's the most important thing - aren't playing their games on beastly PC rigs; they're playing them on the 360 and the PS3.

Like the massive hypocrites they are.
 
Even if, as some have said, the Wii U is only “as powerful” or “slightly more powerful than” current-gen systems, I don’t see the problem. I never hear anyone complain that iPad games don’t look as good as PlayStation 3 or Xbox 360 ones, for instance, or that PC games — now crunched by more than half-a-decade more powerful hardware than either the Xbox 360 or PS3 — are in any way superior because their visuals are more advanced.

Lost all credibility.
 

herod

Member
Oh well in the context of the person he was replying to, it sounded like he was saying NintendoLand was a showcase title for the system's graphical capabilities. lol

Yeah, I see now. I don't expect any console to ever outclass my PC so graphics aren't of much relevance to me. However, my PC will never be capable of some of the gameplay that the Wii U will offer so that's what I'm always thinking about in terms of "awesome showcases". New gameplay is the only reason I'd pay money for any console.
 

Nibel

Member
Is it possible that the media likes the Wii U and that we are the haters? Is it the Wii all over again?
 

marc^o^

Nintendo's Pro Bono PR Firm
Then Nintendo has to prove it.

They haven't.

They've failed to convince that they will be in the loop for premiere next-gen content from third parties. THAT is the root of a lot of the 'sullenness', IMO.

This author thinks worries about hardware power are just silly little triflings, irrelevant because Wii-U will be able to host nice looking games. That's missing the point completely. It's not about simply having nice looking games. It's about being capable of being a convincing delivery platform for next-gen content, and not being locked out in the cold again. It's about content access, not 'graphics' in and of itself. I'm not sure Nintendo has yet convinced anyone their platform will have the kind of access to the kind of content their last platform didn't have, in a next-gen context.
I don't know gofreak, I have the gut feeling from recent Sony interviews we won't see a PS4 for at least two years. If that's the case, and even if Microsoft releases a new console meanwhile, main development efforts will be done on current gens, and Wii U will benefit from it. EA is working on 3 to 5 next gen titles, that may not all reach market? That's not a lot. I firmly believe current gen platforms will remain the main game drivers for years.
 

JGS

Banned
E3 hasn't really changed, expectations have based on anomalies in past performance.

There are people on gaf upset that the publishers showcased leaked games or didn't showcase rumored games (lol).
 

Jawmuncher

Member
All I know is i'm not personally hyped for it.

Haven't seen any launch titles that stand out, considering the majority in which I would be interested in I've already played on my PS3 or 360.

Don't get me wrong it has some cool ideas, but the future is when we'll know just how well the system will shine. I don't want to buy one and end up playing Smash Bro's and a few other games before it sits on a shelf.

My biggest issue has always been i'm not a big fan of the majority of Nintendo Big IP's.
I hope that we can see Nintendo working on more new games like they did with Xenoblade.
If we can get stuff like that for the Wii U then i'd be quite pleased.
 
It's the same every time. Why don't people understand. Nintendo systems and Nintendo game are not made to please graphics whores.
Friends of mine who are playing on PC are just laughing at me when I show them games known to be "impressive" on both PS3 and 360. If you want the best graphics then you'll just have to play on PC.
 

EVIL

Member
Well, of course it's very cool that the Wii U offers so many controler options to the player. Well, very cool for the player that is. Not so much for the developers I think as they have to put more extra work than ever in the port for the Nintendo console.

I see only positive things with this. Its about time third party devs start thinking about the customer and what they can offer for them then think in pure work/cost.
 

Derrick01

Banned
Lost all credibility.

I think he was trying to say that casuals don't give a shit about the quality of the graphics
or quality of the game
. Obviously we're the ones who put the most stock into a 2012 system looking only marginally better than 2006 so far.
 
It's about content access, not 'graphics' in and of itself. I'm not sure Nintendo has convinced anyone their platform will have the kind of access to the kind of content their last platform didn't have, in a next-gen context.

Spot on.

Nintendo might be catching up, but the ecosystems on the Playstation/Xbox platforms are so much more appealing to developers.

Nintendo stating their system can now provide HD visuals will not gain any traction whatsoever.
 

Busty

Banned
Nintendo doesn't own Time.

No Time Warner do.

What else does Time Warner own? Warner Bros.

What else do WB make? Games.

What type of games? Batman games. Namely Arkham City.

What was prodominatly featured in the Nintendo press conference? Arkham City for the WiiU.

We're through the looking glass here people.

It all makes sense........., how could we have been so blind.






*adjusts tinfoil*
 
Erm no.. it allows all of the same control options as other standard console controllers (unlike Wii) plus extra ones like touch screen/motion control ect, hence more control options, simple to understand I thought.

You didn't comprehend my point, which is fair because I really didn't make it. The Wii had lots of input options and it did not help the Wii. Adding more is baffling. Did Kinect help Microsoft? What about the Move for Sony?

Anyone that's paying any attention can tell you the problem with the WiiU...it's a lack of intent and a lack of resolve. "Yeah, but the system has more control options than ever" is the problem, not the solution.
 

Sky Chief

Member
Erm no.. it allows all of the same control options as other standard console controllers (unlike Wii) plus extra ones like touch screen/motion control ect, hence more control options, simple to understand I thought.

So does the Vita, how's that working out?
 
If Wii U is not a "dinosaur" then they failed to show it...
I still can't believe that some PS3/360 games look worse on it...
 

DynamicG

Member
What change? If people are talking about the shift away from games into services, that could just be the industries way of saying "End of the cycle for this gen, we need to move forward"

Did you not notice that all 3 big companies (hardware manufacturers) aimed their conferences at the mainstream media harder than ever while only really throwing a few crumbs to the enthusiast gamer?

It's not just services. Sony and MS are both trying to take over the living room as an entertainment hub before Apple launches whatever the hell they plan on doing. Nintendo is doing their own version of that, but they're all shifting to this general entertainment philosophy.

It's more than just "the end of a gaming cycle"
 
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