Point of warning, a lot of what I say is influenced by admittedly anecdotal situations I've found myself in.
I often wonder why do game developers, especially the bigger publishing houses, put so much emphasis on marketing, and by that, I mean resources, money and time, to the detriment of actual production. On the face of things, I've read about marketing budgets for games and how huge those costs are and cannot help but think how that money would have been better spent on things like manpower (in-house talent vs. outsourcing), tech (been in some devs where artists have worse machines than producers) and other costs towards actual development.
Then I think about the marketers themselves, usually a bunch of overpaid (they definitely earn more than most regular developers, not counting the "Senior" staff) overindulgent types who think their ideas are the greatest thing under the sun (for the most part, they're pretty much crap). They're given incredible power to go in and interrupt game development by issuing the most ridiculous tasks to the team to produce marketing materials for them, or game demos, etc. or other kinds of requests, usually unrelated to a developers current milestone.
I often wonder if "AAA/HD" is just a euphemism for "lets see how much money we can blow on marketing and advertising!" instead of the quality of the actual game.
I often wonder why do game developers, especially the bigger publishing houses, put so much emphasis on marketing, and by that, I mean resources, money and time, to the detriment of actual production. On the face of things, I've read about marketing budgets for games and how huge those costs are and cannot help but think how that money would have been better spent on things like manpower (in-house talent vs. outsourcing), tech (been in some devs where artists have worse machines than producers) and other costs towards actual development.
Then I think about the marketers themselves, usually a bunch of overpaid (they definitely earn more than most regular developers, not counting the "Senior" staff) overindulgent types who think their ideas are the greatest thing under the sun (for the most part, they're pretty much crap). They're given incredible power to go in and interrupt game development by issuing the most ridiculous tasks to the team to produce marketing materials for them, or game demos, etc. or other kinds of requests, usually unrelated to a developers current milestone.
I often wonder if "AAA/HD" is just a euphemism for "lets see how much money we can blow on marketing and advertising!" instead of the quality of the actual game.