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Kamen Rider Chou Climax Heroes |OT|Fighting with so many Riders it wont fit in one OT

shaowebb

Member
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This thread is long past due since Chou Climax Heroes Released in late November of 2012, but it deserves an OT. Even though I dont have a lot of time these days due to work I wanted to get this out there and share with folks a game that I've managed to have a huge amount of fun with the past few months.Forgive the lack of graphics initially, but once you see the roster size you'll see why I gave up in my limited amount of free time on compiling a unique graphic per style per form for every Rider in this game.


Kamen Rider Chou Climax Heroes is a fighting game for fans of Kamen Rider. It is on the low end for graphics, but surprisingly is quite high in content. It has over 61 Roster slots and each slot has multiple styles and additional movesets and/or forms for that character selectable to play with.

Potentially this game may just have the LARGEST roster of any fighting game out there once you calculate all the different forms available to each Rider into the grand total.
Kamen Rider OOO's has a moveset so customizable with all the various loadouts of medal styles available too him that he equates to dozens of unique moveset combinations for unique combo potential by himself.

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PSP
Light Attack=Square
Heavy Attack= X
Special = O
Jump= Triangle

Throw= Back + Heavy (X)

Block= Hold Back
Rider Charge=Select (builds meter)

Rider Art=Right Bumper
Rider Cancels= Right Bumper during moves
Mobile Art=Left Bumper
Transformations/Strikers/Tags=Stick

Rider Finale= Light (square) + Heavy(X)

Wii Classic Controller

Y= Light Attack
B= Heavy Attack
A= Special Attack
R=jump

Throw= back + Heavy (B)

Block= Hold Back
Rider Charge= "-"

Rider Art=ZL
Mobile Art=L
Rider Cancel=ZR

Transformations/Summons/Assault Burst = Right Analog Stick

Rider Finale= X

Wiimote + Nunchuck

A = Light Attack
B = Heavy Attack
A+B = Special Attack
C = Jump

Throw = Back + Heavy Attack (B)

Block = Hold Back
Rider Charge = - (Minus) Button

Z = Rider Art
1 = Mobile Art
Wiimote Shake = Rider Cancel

Transformations/Summons/Assault Burst = D-Pad on Wiimote

C+Z = Rider Finale

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Rider Art = Rider Art Button. Costs 1/2 to a 1 bar of meter. Depending on the rider this button has various effects and uses such as dashes, super jumps and even teleports. Some riders can follow up the initial start up by pressing the Rider Art a button a 2nd time to do additional moves as well.

Mobile Art = Mobile Art Button (Wii) & Rider Art Button while moving (PSP). Costs 1/2 a bar of meter. This gives riders additional movement capabilities such as Air Dashes, Projectile Guard Dashes and even shooting while moving in any direction.

Jump Cancel = Jump Button. During certain designated strings for 1 bar of meter you're free to jump after your opponent in the air to do additional attacks.

Guard Cancel Backstep = Jump Button (during Block only) 1/3 of Guard Gauge to activate. Allows you to backstep during block.

Guard Cancel Sidestep= Rider Art Button (during Block only): 1/3 of Guard Gauge to activate. Allows you sidestep during a blocked string.

Rider Cancel= Rider Art Button (PSP) Rider Cancel Button (Wii) while attacking: Allows you to cancel moves into other moves to extend combos or stay safe. Costs 1 bar.

Rider Burst = Rider Art Button (PSP/Wiimote + Nunchuck) & Mobile Art + Jump Button (Wii Classic Controller) while being attacked: Allows you to interrupt your opponents string for the cost of 2/3rd's of your gauge.

Rider Finale = Rider Finale Light + Heavy (PSP), Jump + Rider Art (Wiimote + Nunchuck) & Rider Finale Button (Classic Controller). Costs a total of 4 bars to use. Costs 2 to start and the remaining 2 if it connects meaning you only lose 2 bars if it misses instead of your full gauge.

Final Reflect Chance = If your opponent has full meter when a Rider Finale is activated during Climax Time they can opt to do a Final Reflect Chance. This costs 2 meters and whomever wins the FRC spends the other 2 meters to activate the Rider Finale as normal.
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This Game has several modes
  • Arcade Mode- Random combination of Riders in varying styles progressively getting harder till the end of the series with a small and cute Sumo game during the credits featuring a Chibi-Rider vs a Monster. Mash buttons to out sumo the monster.*Remember to increase the difficulty in options mode for this. Its pretty easy.*
  • Local Modes- These are your standard 1 vs Computer singles match, 2 player mode, and Training Mode for combos and such
  • Gallery Mode- You can either view each Rider's individual Rider Finale in this mode (vs random mooks from all the shows!) by selecting the first option or view a biography of all the Various Riders in Japanese plus view a screenshot of the Rider from their show by selecting the second option
  • OPTIONS MODE- its self explanatory what this is.
    I HIGHLY RECOMMEND TURNING DAMAGE DOWN AND DIFFICULTY TO MAX ON THIS GAME
    Rider Finales do over half health in this game and damage output is pretty high so by doing this you can get some amazingly better fights that go on forever. Climax time is harder to get and folks have to worry about guard breaking more from abusing rider bursts.

    Here is how to do this.

    To change player damage

    ---Go into options and select the FIRST option
    ---next to change the player settings choose the first option on the next screen
    ---the first option is the damage output. Set this all the way to the left to lower how much damage you do to the minimum
    ---to turn off CLIMAX TIME choose the second option and select OFF
    ---the next to last option is to confirm this.

    To change CPU damage and difficulty
    ---Go into options and select the SECOND option that says CPU
    ---next to change the CPUsettings choose the first option on the next screen
    ---the second option from the top BTW is for the CPU's CLIMAX TIME. Turn it to the left to turn it off.
    ---the first option is the damage output. Set this all the way to the left to lower how much damage the CPU does to the minimum
    ---two option below that is an option that says CPU. This is the CPU difficulty...hit right until you run out of options to maximize difficulty
and of course the main mode...

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This mode is fairly LARGE and needed its own breakdown. First and foremost YOU MUST PLAY THIS MODE TO UNLOCK ALL THE RIDERS AND THEIR FORMS.
That said here is what it is like...

Here's a vid of someone in it first of all.

When you select the mode you get three options which I believe are selecting your difficulty. Left is easy, middle is normal, and right is hard. You get a map with lots of various locations on it. Each location will have Riders to fight with a bit of story dialogue before each fight. A lot of these are re-enactments of fights from the shows so if you Read Japanese it might be worth some nostalgia to you, but its really just text next to a picture. Beat the mode with a good rank and get Rider Points and of course as you beat stages you unlock Riders and more areas of the map and more fights and so on. Its actually pretty lengthy given it tries to go through THE ENTIRE CAST OF STYLES. It doesn't manage it either given how big the roster is. It was fun though and it leveled up the Riders as it progressed. Just remember easy is EASY in this game so up that difficulty to enjoy this.
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You use those Rider Points BTW to level up your Rider's stats which will make them more powerful. You can access the area to buff your Riders by pushing up and selecting the first option on the left at the top of the stage select screen. Once in there simply scroll through Riders and level up the stats for who you want. Pressing jump on the PSP brought up their special abilities to purchase which were hilariously fun. Things like HYPER METER which gave insane meter for everything you did or GIGA METER which regenerated meter automatically plus unique abilities for all the Riders existed here. I still don't know what some did, but for the most part its things like 20% meter up 10% damage down. You can access special unique skills for each Rider by fully leveling all their stats so collecting and leveling in this game nets you broken tier Street Fighter Koryu hilarity at times!

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The Second option on the top of Super Heroes mode is an in game Model Viewer! You can zoom in and rotate them and if you read Japanese you also get a bio of each form that has its model shown. Given how many models are in this game and extra ones were made this is fun to play with at times and you unlock models as you play in Super Heroes mode too. I think you unlock more stuff for getting high ranks on the stages.

The last option on the top right is a passcode section. You enter passcodes by putting the correct Riders in the correct order and this opens up hidden missions to play in Super Heroes Mode.
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...and I just happen to have all the codes ;D

Accel and G3-X vs Scissors
Ryuki, Kuuga, Decade, Agito, Blade, Kiva.
Agito vs Ichigo
Decade, W, OOO, Fourze, Wizard, Den-O.
Den-O vs Odin
Kuuga, OOO, Blade, Kabuto, Agito, Wizard.
Femme vs Ryuga
Kiva, Fourze, Den-o, Decade, Kabuto, Agito.
Hibiki vs Ryuki
Wizard, Kabuto, Den-o, Hibiki, Decade, Faiz.
Meteor vs Zanki
Ryuki, Wizard, Agito, Kiva, OOO, Den-O.
Saga vs Blade
Faiz, Den-O, W, Wizard, Decade, Kuuga.
Saga vs PunchHopper
W, OOO, Wizard, Den-o, Kiva, Fourze.

Also one other passcode exists and it is to be able to play Kamen Rider Fourze's Meteor Fusion Form.To play as Fusion State, select Fourze, then tag, and pick base form. After that hold start and pick Meteor. Once at the vs screen, you'll be Fusion States.
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and thats about all you need to know here.

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This game is really simple. It has an 8 way run, dashes, guard dashes, combo breakers, guard breakers and finishers. Its combos are done by simply stringing together combinations of single directional inputs with light, heavy and special. It has launchers OTG's, zoning projectiles, mixups, high lows, striker assists, two on one tags, tag outs that lead to the next guy coming in with an attack and more.
Overall, its a really fun game to dig into and develop combos for and an absolute BLAST to play with friends. Is it tourney worthy? No. Damage is off the charts and some characters would get cheesey out there. Plus if you get someone down to the last 1/4th their life CLIMAX TIME initiates giving you 4 bars of meter just so you can try for your Rider Finale (which is a cinematic that usually does 3/4ths their health to close to it.)
However, none of that really means much here. Its a toku game for fans of toku and for fighting game fans who like combos it has a LOT to offer and tons of fun to enjoy in multiplayer. It can get Koryu at times if your friend is a complete DICK and chooses to not play a fighter and just spam something cheesey put in for fanservice like Hyper Kabuto but its still super fun and you got lots of combo breakers to help with asshole players anyhow.

I really think if you are a toku fan who likes fighters you owe it to yourself to import this game.

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Here are some primer vids Toku-gaf's own ReXXXSoprano did for this game and some matches with cool stuff like this in them.

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DAT PRIMER PLAYLIST OF COMBOS, TRICKS, AND TIPS

Offensive Basics Primer

Defense Basics Primer

Advanced Offense Primer /Kamen Rider Wizard Flame Primer

Kamen Rider Wizard Water Primer

Kamen Rider Wizard Hurricane Primer

Kamen Rider Wizard Land Primer

Kamen Rider Skull Primer (also assault style character primer!)

^Nice Skull Combo from above

Kamen Rider Eternal Primer

Kamen Rider Black Primer

Kamen Rider Delta Primer

Kamen Rider Meteor Primer

Kamen Rider Meteor Storm Primer

Kamen Rider The Bee Sou Yaguruma Primer (Summon Style)

Kamen Rider The Bee Shun Kageyama Primer (Clock Up Style)

And from the above video ^LOOPS!

FIGHTS!

Kamen Rider Joker vs Kamen Rider Eternal
Kamen Rider Meteor vs Kamen Rider Fourze
Kamen Rider Fourze (Cosmic States) vs TAG TEAM Kamen Rider Joker/Kamen Rider Chalice
Kamen Rider Blade vs Kamen Rider Garren
Kamen Rider The Bee (Clock Up Style) vs Kamen Rider Kickhopper
Kamen Rider Fourze vs Kamen Rider Black RX
Kamen Rider OOO's vs Kamen Rider Accel
 

shaowebb

Member
There are 61 Kamen Riders on the Character Select Screen to choose from in this game BEFORE you start counting up all the various sub-forms each Rider has to turn into that have different movesets of their own. That number is also not including any other entirely unique forms that do not require a transformation that a Kamen Rider may have selectable to choose to play (like how Kamen Rider Joker is an entirely different Rider with his own moveset requiring no transformations of another rider and who is selectable as a form option under W on his selection options)or any special variants on any of these forms like Tag, Striker or Assault mode versions of them. This game has a SHITLOAD of characters to play and an insane amount of movesets to explore and link together during form change combos.
Counting all subforms and variants this game may have the most characters of any fighter out there since this game doesnt do clone characters or shared movesets between Riders. This game definitely holds that title if you want to count the fact that Kamen Rider OOO's has over 119 possible form combinations.

In addition to all of these forms some forms also exist that are only seen during certain specials. For example Kamen Rider Den O Liner Form appears only during Kamen Rider Den O's Rider Finale if you chose to play him using the striker style and using the Denliner train as his striker. Yes they went that far to hide even more surprise forms in this game. Its insane how much fanservicing they crammed into the roster.

ALL 61 CHARACTERS PLUS THEIR MULTITUDE OF FORMS OR DIFFERENT STYLES/LOAD OUTS OF ABILITIES TO CHOOSE FROM
*note-choosing tag style often lets you play a Rider's strongest form without the need to build meter. Choosing this style to get 2 on 1 mixups, tag combo extensions, and pairings like Complete form Decade + Ultimate Kuuga is really good)*

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Kamen Rider Wizard
  • Form change style (start as flame, water, air, or ground. Can change between forms for free.)
  • Flame Dragon Style (flame can change into Flame Dragon for 3 bars)
  • Assault Style (Flame Only)
  • Tag Style (Flame, Water, Air, Ground, Flame Dragon, Air Dragon+ another Rider)

Kamen Rider Fourze
  • Form change style
    -Switch form which lets you custom loadout his moves by choosing all your switches
    -Elek states
    -Fire States
    -Random switches. In case you didn't want to choose switches you can choose this to randomize your switches. You get to double check what you got though and can alter it so its pretty much regular switch form with a random start loadout
  • Cosmic Style (base form with Cosmic style as a form change for 3 bars)
  • Striker Style (Power dizer comes out as a striker)
  • Tag Style ( Base form, Elek state, Fire State, Magnet State, Cosmic State) *HIDDEN FORM! METEOR FUSION!*Choose Kamen Rider Fourze and select "tag" then choose Kamen Rider Meteor while holding down the "start" button. Meteor Fusion state will be available this way when you beat in Super Heroes Mode a 5-star battle VS Cosmic States and Meteor Storm.

Kamen Rider Meteor
  • Form change style (Meteor and can change into meteor storm for 3 bars)
  • Tag Style (start as Meteor or Meteor Storm)

Kamen Rider Decade
  • Character Change Form (Base form Decade plus you get to select one rider to change into for free.)
    -Choose from Kuuga, Agito, Ryuki, Faiz, Blade, Hibiki, Kabuto, Den-O, or Kiva.
    -Also choose a single unique Special "Final Attack Ride" From any of the 9 Rider's Final Attack Ride states. Each does something different and costs 1 bar of meter and is done by hitting Down + Special
    --Kuuga=Kuuga Gouram.A Giant Bug Final Attack Ride. Fly across screen to hit opponent surfing bug
    --Agito=Agito Tornador. Agito's Bike Final Attack Ride. Fly across screen to hit opponent surfing bike
    --Ryuki= Ryuki Dragreder. Ryuki's Advent Dragon. Fires a low homing fireball. Long startup and good for high low mixups
    --Faiz= Faiz Blaster.Fires a giant shot and if it hits a Beam fires and builds back a half a bar of meter and does damage. Extremely punishable on whif
    --Blade= Blade Blade. A Giant Sword Swing. Decent move that hits a few times by swinging a giant sword. Huge range and decent speed.
    --Hibiki= Hibiki Akaneteka. Mallet Counter. Hit em with Hibiki's mallets and knock them full screen away plus builds have a meter.
    --Kabuto= Zecter Kabuto. Kabuto Zecter Counter. Same as Hibiki's counter in every way except you see a giant Kabuto Zecter and you do Kabuto's original Rider Kick during the counter
    --Den-O=MOMOTAROS STRIKER!!!!!!! You read that right...MOMOTAROS shows up and attacks as a striker! Very fast, homing good damage and Momotaros runs like Mario in Mario 3 for some reason when he leaves and its hilarious!
    --Kiva= Kiva Arrow. A bow thats very fast special on startup unlike Faiz blaster that shoots a beam with good damage.
  • Decade Complete Form Style (Base form Decade with no extra special or Forms. Can change into Complete Form Decade for 3 bars)
  • Tag Style (Start as Base form Decade with no extra specials or forms OR start as Complete Form Decade)

Kamen Rider Diend
  • Character Summon style (Normal form and at 4 bars can summon an 1 of 6 additional Riders to fight alongside him till the 4 bars count down. Can only use 1 and can choose from Ouja, Raia, Scissors, Impaler, Kickhopper, Femme)
  • Tag Style (base form, but now when you reach 4 bars whatever Rider you chose as a partner can come out to help you in the,manner his summon style had. Considering this also nets you tag style tools it is superior to his main form IMO.* Special note Diend's mobile art summons the dimensional gateway from Decade and he can walk through it to teleport. ITS AWESOME.Great Zoner.*)

Kamen Rider OOO's *NOTE-Kamen Rider OOO's can select any mix of medals he comes into a fight with. He can only bring 3 true combos to a match though and he must select each medal he want by pushing directions on the stick.He is also one of the few cast with a flight mode as a mobile art. Red medal combos and PuToTyra let you have this and it is very fun for zoning and such*
  • Form Change Style (you can only have 3 medal combos loaded for OOO's in a fight. He has two preset loadouts of medals for this which you can change)
    --Setup 1 preloaded with Green, Yellow, and Silver combos
    --Setup 2 preloaded with 3 random medal combos
  • Specialty Form Style ( Start as TaToBa base form OOO's and select to either have BuRakaWani or PuToTyra form as a secondary transformation. Transforming costs 3 bars. Sadly purple eyes PuToTyra form has long since stopped appearing in the series.)
  • Tag Style (Play as any true combo but without any other medals to change into. Red, Blue, Yellow, Green, Silver, Tatoba, BuRakaWani, and PuToTyro all playable)

Kamen Rider Birth
  • Assault Style (you can play as on of 2 versions. Date or Goto and they play very differently plus Date uses the Birth scorpion and Goto puts on all his gear for their respective Finales. )
  • Tag Style (same as regular style, but with a tag partner)
  • Tag Style SPECIAL (Play as Kamen Rider Birth and have Kamen Rider Birth Prototype as your partner. Yes they play differently and you can select which is Date and which is Goto!)

Kamen Rider W
NOTE- Kamen Rider W has a special called "Maximum Drive". It does something differen for W depending on the form he is in. It is a self buff style maneuver that does one of the following:
  • Cyclone Joker will make W attack faster
  • Cyclone Metal will have more hits in his attacks
  • Cyclone Trigger way faster projectiles
  • Heat Joker makes him hit harder, his fist will catch fire and so will the opponent
  • Heat Trigger nets you a flame thrower charge special instead of his usual power shot and he hits hard and lights enemies on fire with every shot
  • Heat Metal hits harder and enemies catch fire same as heat Joker. Sadly I can't find a "Metal Branding" special in this state or otherwise. Its probably there there due to his tag style options being only forms that had special Rider Finales on the show.
  • Luna Trigger fires more projectiles
  • Luna Metal moves forward more on attacks allowing for easier combos
  • Luna Joker moves forward more on attacks allowing for easier combos

  • Form Change Style ( Choose to start as any of combinations of W's Gaia Memories.)
    --Cyclone + Joker, Metal or Trigger
    --Heat + Joker, Metal or Trigger
    --Luna + Joker, Metal or Trigger
  • Assault Style ( Cyclone Joker Extreme. You can choose to be assault style W only or CWX. If you choose CWX at 3 bars you can change into this different form for an all new moveset)
  • Assault Style 2 (This time now base form or CWX form. You can play as either Fang Joker, Kamen Rider Joker, or Kamen Rider Joker with Kamen Rider Cyclone! Kamen Rider Cyclone sadly isn't a seperate tag character, but appears for specials and such in this style)
  • Tag Style ( Play as Cyclone Joker, Heat Trigger, Luna Trigger, Fang Joker, Cyclone Joker Xtreme, or Joker forms plus a tag partner)

Kamen Rider Skull
  • Assault Style
  • Tag Style

Kamen Rider Accel
[*]Form Change Style ( Play as Accel and for 3 bars change into Accel Trial which is insanely fast. One of the better characters IMO as trial is super fast and does a lot of hits and has a counter that teleports him behind folks and Accel regular has armored moves and his mobile art is a HUGE electric explosion that stuns.)
[*]Tag Style ( choose to start as Accel or Accel Trial plus a partner)
[/list]

Kamen Rider Eternal
  • Assault Style (hits like a god damned tank, fast and has teleports. Technically the boss of the game)
  • Tag Style

Kamen Rider Hibiki
  • Form Change Style (Start as base form Hibiki and turn into either Hibiki Kurenai aka Crimson Hibiki OR change into Armed Hibiki form for 3 bars)
  • Tag Style (Start as Hibiki, Crimson Hibiki, or Armed Hibiki plus a tag partner)


Kamen Rider Zanki
  • Disc Animal Style (Zanki has 3 things he can summon known as Seijigaeru, Ryokuozaru, and Koganeokami for 2 bars to aid him. They are supposed to be an ape a frog and a wolf according to wikis, but I honestly cant see it.)
    -push down and get a green grasshopper looking thing that appears and quickly overheads and homes. sends 3 attack wave of two hoppers each for 6 hits total. Douchebag mixup pressure
    -push up and get 2 red birds that fly horizontally in spirals around you. Similar to Strider's Ouroboras and really good.
    -push left or right to send 4 ridiculously fast blue...things at them. Too fast to tell and I didn't watch Hibiki yet.
  • Tag Style

    *NOTE* Zanki has an awesome air dash for half a bar+rider art button. It is enormous and coupled with his Disc Animals for setups this nets him a lot of crazy options on mixups.


Kamen Rider Todoroki
  • Assault Style
  • Tag Style

Kamen Rider Ibuki
  • Assault Style
  • Tag Style

Kamen Rider Kabuto
  • Clock Up Style
  • Form Change Style (HYPER KABUTO.You can choose between Kabuto or Hyper Kabuto and I honestly see no difference between them. Both selectables in this work the same from what I can tell so I must be missing something. Anyhow start as Kabuto and for 3 bars turn into Hyper Kabuto Form which is broke as all fuck. Homing full screen teleport attacks, and somehow you can STILL use Clockup.BREAKING TECH!!! By gaining 4 bars and hitting down + Special Hyper Kabuto can use Clock UP too! This means he can use it both in this style or in Tag Style making him an extremely powerful and very broken tag style partner)
  • Tag Style (Start as Kabuto or Hyper Kabuto plus another Rider as a partner. If you play Hyper Kabuto you will become a troll, but playing him with a partner too? ASSHOLE.)

Kamen Rider Gatack
  • Clock Up Style
  • Tag Style ( to my knowledge you cannot use clockup in tag style except with Hyper Kabuto)

Kamen Rider Zabee(or just Kamen Rider The Bee or Kamen Rider Zabi. I've seen them all used for this Rider's name)
  • Striker Style Sou Yaguruma(Thats right BOTH main Zabee Riders are in and play differently! This one has his own Zect personal strike team to screw with folks. Different direction summons Shadow soldiers to appear and fire in different formations allowing you to have an answer to zoners and footsies.)BREAKING TECH!!!! If you have 4 bars this style can use Clock Up by hitting down and Special. Yaguruma has Clock Up after all making him and Hyper Kabuto BOTH able to use Clockup in Tag Style!
  • Clock up Style Shun Kageyama(Captain Douchebag himself. The main man of bootlicking and yelling "DONT ABANDON ME!" To his superiors. He puts up with a lot of shit and in this game he gets revenge. Dude has a 70% clockup loop just by abusing Rider Sting crumples! All that plus long ass combos and good cancels. One of the best non broken [fuck hyper kabuto] Clockup Characters in the game if not the best. Just watch out for Rider Bursts during your Sting loops.)
  • Tag Style (Pick either Yaguruma or Kageyama plus a partner. Kageyama is still good without Clockup in this mode, but Yaguruma's without Zect strikers kind of sucks. He's alright, but he lost a good tool.)

Kamen Rider Sasword
  • Clock up Style
  • Tag style

Kamen Rider Punch Hopper
  • Clock up Style
  • Tag style

Kamen Rider Kick Hopper
  • Clock up Style
  • Tag style

Kamen Rider Drake
  • Clock up Style
  • Tag style

Kamen Rider DARK Kabuto
  • Clock up Style (Just want to say he is AWESOME at pressure and is really good for long chains and fast hits. Great Clockup and great character.)
  • Tag style

Kamen Rider Blade
  • Form Change Style (You start out in Ace form, and you can select to either be able to turn into Jack or King form for 3 bars. Jack form has a flight mode BTW for its Mobile Art.)
  • Tag style (Choose to play as Kamen Rider Blade Ace form, Jack Form, or King Form plus a partner)

Kamen Rider Chalice
  • Assault Style (NOTE-Chalice is really cool. Decent fast normals, an air dash rider art, and a mobile art that back dashes and fires 3 large shots in a spread pattern plus grapple lines like Scorpion in MK. To top it all off some of his heavy attacks will make him dash behind you after the first hit for strings with built in mixups. A really fun character)
  • Tag style

Kamen Rider Garren
  • Assault Style (NOTE- his rider art button lets him fire his gun while running for half a bar. Its really useful for pressuring guys as you approach. Just imagine if Ryu could hadoken while wavedashing without stopping his wavedash...yeah.)
  • Tag style

Kamen Rider Leangle
NOTE-Leangle is unique in this game. He has freeze beams that stop you, his heavy stops him from falling in the air allowing for some crazy combos, and he has a guard dash for a rider art as well as a controller jump dash for a mobile art.
  • Striker Style (for 2 bars Leangle can literally drop Elephant Undead on top of you with a hammer strike.Great mixup.)
  • Tag style

Kamen Rider Ryuki
  • Survive Style (I can't tell the difference between Choosing Ryuki or Ryuki survive in this form. They both can turn into survive mode and I see no differences.)
    --For 1 bar use sword vent and change heavy attacks to new sword moves and new strings
    --For 1 bar hit special and either left or right to use strike vent and gain projectiles for his heavies
    --for 3 bars use his guard vent it greatly increases defense
    --for 3 bars activate Survive form to change his moveset
    ---In Survive form 1 bar and special activates sword vent which increases damage on heavies and adds ridiculous bounce properties to your knockdowns allowing for huge juggle opportunities
    ---for 1 bar push special and left or right for his shooting vent to change his heavy attacks into a laser beam thats great at zoning
    --for 4 bars in either form use Dragredder for his bike Finale move)
  • Striker style (for two bars summon Ryuki's dragon to quickly fly in and knockdown your enemy. Gives 1/2 bar, hits for around 1/5 their health. This form has Ryuki's base form Rider Kick with the dragon.)
  • Tag style (Start as Ryuki or Survive form Ryuki plus a partner)

Kamen Rider Knight
  • Survive Style (I can't tell the difference between Choosing Knight or Knight survive in this form. They both can turn into survive mode and I see no differences)
    --for 1 bar can activate Sword Vent to increase his sword size which lets you have MORE attacks in his strings and which also does more damage
    --For 3 bars he can put on a cape and sparkle and it ups defense
    --For 3 bars he can activate his Survive Vent form and his whole moveset changes
    ---While in Survive mode you can change his heavy attack from sword to shooting by pressing special and any direction. Change it back for a bar by just hitting special without a direction
    --For 4 bars his final attack card is activated he does his Rider Finale on the bike version of Darkwing
  • Striker Style (for two bars summon his bat to swoop in and hit the enemy once. It homes,give 1/2 bar meter and hits for 1/5-ish your health. This form has the old cape drill kick Rider Kick
  • Tag style (Start as Knight or Survive form Knight plus a partner)
 

shaowebb

Member
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Kamen Rider Zolda
  • Striker Style
    --For 1 bar push special and no direction or up or down (if you only have 2 bars the up or down work to summon this) to use his Giga Launcher Shooting Vent. It should be noted that you cannot move OR build meter using the charge in this state. The only way to end this vent is to build meter and change vents or wait a LONG time for it to end. He builds around half a bar per shot though
    --For 1 bar push special and left or right to use his strike vent which changes his heavies from gunshots to dashing strikes
    --For a cost of 3 bars you can activate his guard vent and up his defense. He uses his blaster specials with this and it makes him a huge pain to fight if he starts zoning
    --For 2 bars hit the transformation direction without special and summon Magnugiga to appear and fire a WALL of missiles toward your opponent. Build half a bar and does around 1/5th health in damage but coupled with Zolda's 8 way run it allows him to strongly zone from two directions at once
  • Tag Style (no Magnugiga,but all else remains plus a tag partner)

Kamen Rider Scissors
  • Striker Style
    --for 1 bar and special with no dirction he will use his strike vent which doesn't really do more damage, but has WAY more range allowing for easier combos I guess
    --for 3 bars you can use his guard vent to increase defense.
    --for 2 bars you can summon his advent beast Volcancer to blow bubbles at enemies like yoga flame and then he will run at them. A good GTFO and the run can be used for mixups. If all of it hits it does around 1/4th health in damage with the bulk being from the charging attack plus it will give a bar of meter.
    --4 bars is Volcancer final vent
  • Tag Style (no volcancer, but all else remains plus a tag partner

Kamen Rider Femme
  • Striker Style
    --for 1 bar plus special and no direction use Femme's sword vent. Since she always has her fencing foil this changes her to her double bladed staff weapon which has more damage, more hits, more range and different moves entirely from her regular heavies. Use it often.
    --for 2 bars summon her advent beast Blancwing that will fly in and fire a tornado that hits 3 times and builds half a bar. Damage on this is garbage for the cost, but its a guaranteed lockdown and femme an air dash and her mobile art is a jump dash meaning she can get a mixup off this from nearly ANYWHERE since it can and will lockdown even at fullscreen
    --for 3 bars use her guard vent to increase your defense
    --for 4 bars use her final vent to have blancwing knock you into her sword vent.
  • Tag Style (no blancwing summon for lockdown/mixups, but all else remains plus a tag partner)

Kamen Rider Ouja
  • Striker Style
    --for 1 bar plus special and no direction use his sword vent. Increases damages, changes moveset, has longer strings and range than his normal heavies. Very good.
    --for ANYTHING over 1 bar hit any use the metal horn strike vent to change his moveset, slightly increase damage and range
    --for 2 bars summon his advent beast Metalgelas behind your enemy. It will suck them inside of it and then they will fall in front of Ouja in knockdown state. Screws with footsies and allows for LOTS of meter charge time.
    --for 4 bars summon metalgelas for your final vent.
  • Tag Style (no Metalgelas vacuum, but all else remains plus a tag partner)

Kamen Rider Impaler
  • Striker Style
    --for 1 bar use his spin vent. This has increased damage and changes his moves, but honestly its a tossup whether to use it or his normal heavies as BOTH are really good for combo strings. Good character.
    --for 2 bars summon his advent beast Gigazelle to run at your enemy. It homes and hits 3 times and knocks your enemy toward you. Impaler is VERY good up close and a good pressure character with his spin vent OTGs so this is great to setup his pressure and force guys into it
    --for 3 bars summon a BUNCH of Gigazelle for his Final Vent to swarm your enemy.
  • Tag Style (no Gigazelle summon, but all else remains plus a tag partner)

Kamen Rider Tiger
  • Striker Style
    --for 1 bar plus special and no direction use his Strike Vent Dest Claws. Increased damage, range, and his normal heavy strings gain launchers that used to just be spinning knockdowns without this vent active
    --for 2 bars summon his advent beast Destwilder to appear behind your enemy and attack them several times and knock them toward you. Does about 1/4th your health, builds a little over half a bar and is great mixup tool. Might even setup unblockables.
    --for 4 bars summon his advent beast Destwilder for your Final Vent
  • Tag Style (no Destwilder, but all else remains plus a tag partner)

Kamen Rider Verde
  • Striker Style
    --for 1 bar plus special and no direction use his Hold Vent to change your heavy attacks from normal strikes to a SUPER long range yoyo weapon effectively turning you into a Dhalsim sort of style. Has a low, a long range which is great in this game, and a mid. All hit several times
    --for 2 bars summon his advent beast Biogreeza which will use its chameleon tongue to pull enemies towards you.
    --for 1 bars plus up and special you can use his clear vent to become invisible save your shadow. Great for confusing opponents on high lows.
    --for 4 bars summon Biogreeze for your final vent which is so stupid looking it defies logic
  • Tag Style (no Biogreeza grab, but all else remains plus a tag partner)

Kamen Rider Odin
  • Striker Style
    --for 1 bar plus special and no direction use his Sword vent to replace your normal heavies with a different moveset. Sword vent is REALLY good. Way longer strings, more range, and way more damage.
    --for 2 bars summon his advent beast Goldphoenix to swoop in toward opponent for a hit. Doesn't work full screen, builds only half a bar, and does less than 1/5th health damage. Meh.
    --for 3 bars plus any direction and special use his Guard Vent to increase defense and some range
    --for 4 bars summon Goldphoenix for his final vent
  • Tag Style (no Goldphoenix move which is no loss, but all else remains plus a tag partner)

Kamen Rider Ryuga
  • Striker Style
    --for 1 bar plus special and no direction use his sword vent to replace his heavy moves. This is slower than his normal heavies, but does more damage.
    --for 1 bar plus any direction and special use his strike vent to replace his heavy moves with projectiles
    --for 2 bars summon DRAGBLACKER to fly on screen and hit your opponent same as Ryuki's Dragredder
    --for 3 bars plus up and special use his guard vent to increase defense
    --for 4 bars summon his Advent beast DRAGBLACKER for your final vent
  • Tag Style (no DRAGBLACKER, but all else remains plus a tag partner)

Kamen Rider Gai
  • Striker Style
    --for 1 bar plus special and no direction use his striker vent to replace his normal heavy attack moveset. Far more damage, range and slightly longer strings. Good stuff.
    --for 2 bars summon Metalgelas to come on screen and launcher your opponent for combos
    --for 4 bars summon Metalgelas for your final vent
  • Tag Style (no Metalgelas launcher, but all else remains plus a tag partner)

Kamen Rider Raia
  • Striker Style
    --for 1 bar plus special and no direction use his Swing Vent to replace his heavy attacks with a whip that causes knockdowns. His regular heavies do well and have good combos and launchers, but swing vent yields great damage per each singular hit and a little over half a bar everytime as well. Useful, but for combos use regular stuff.
    --for 2 bars summon Evildiver to attack low. Hits full screen.
    --for 4 bars use Evildiver for his final vent
  • Tag Style (no Evildiver low, but all else remains plus a tag partner)

Kamen Rider Den O
*NOTE* Sadly no Wing Form so Seig isn't in.*
  • Form Change Style (Start as any of Den O's main forms or change into them for free by pushing different directions on the joystick)
    --up=Momotaros Sword Form (mobile art is a jumping sword dive thats cinematic)
    --left=Kentaros Ax Form (mobile art is a sumo stomp stunning area effect)
    --down=Urataros Rod Form (Mobile art is a jumping rod throw that works at near full screen only...hard to hit)
    --right=Ryutaros Gun Form (Mobile art is a super fast backdash and shot. He also NEVER stops dancing and all his moves are dancing with a gun and firing it. YAY!)
  • Form Change Style (start as either Sword, Rod, Ax, or Gun Form Den O and for 3 bars turn into Climax Form Den O)
  • Striker Style (gain The Den Liner as a striker that shoots overhead missiles that home on your opponent for 2 bars. Final Attack Rider is LINER FORM DEN O DENSHA GIRI!!! Liner form is just for this move, but honestly was it ever good at anything else? Ryotaro couldn't fight...)
  • Tag Style (play as Gun, Rod, Ax, Sword, or Climax Form Den O plus a tag partner)
  • Tag Style 2 (play as Sword, Rod, Ax, or Gun Form Den O with any of his remaining forms as a tag partner...thats right. Den O can choose any of his other non Climax forms to tag with.)

Kamen Rider New Den O
  • Assault Style
  • Tag Style

Kamen Rider Nega Den O
  • Striker Style (for 2 bars summon the Nega Den Liner to act as a striker. Fires bolts overhead that home. Slower than regular Den O's striker, but covers a wider area.)
  • Tag Style

Kamen Rider Zeronos
  • Form Change Style ( Start as Zeronos and for 3 bars change into VEGA Form by pushing right or down or ZERO Form by pushing up or left.VEGA form and ZERO form can change into each other for Free so long as you are one or the other. Rider Finale is Zero Form blaster.)
  • Tag Style (Play as Zeronos, Vega Form Zeronos, or Zero Form Zeronos plus a tag Partner)

Kamen Rider Kiva

  • *NOTE-Kiva has a special that causes an eclipse. This seems to increase his strength*
  • Form Change Style (Start as Kiva and for 3 bars change into Emperor Form. Finale is Emperor Kiva's kick move.)
  • Striker Style (for 2 bars summon Castle Doran as a fireball shooting striker. Finale is Kiva's normal kick finale.)
  • Tag Style (Start as Kiva, or Emperor Kiva plus a tag Partner)

Kamen Rider Ixa
  • Form Change Style (start as Save form Ixa and for 3 bars change into Burst form Ixa. Burst form is this one's Finale)
  • Tag Style (Start as Save form or Burst form plus a Tag Partner)

Kamen Rider Saga
  • Striker Style (for 2 bars summon the sagark which fires a laser at a downward angle and pushes opponents away. Great vs jump ins.
  • Tag Style

Kamen Rider Faiz
  • Form Change Clockup style (I named that weird but it is weird. For 3 bars change into Axel form...which IMMEDIATELY starts Clockup and counts down. When it runs out your revert to Regular Faiz form. Finale is Axel Form)
  • Form Change style (For 3 bars change into Blaster Form Faiz.)
  • Striker Style (for 2 bars summon AutoVajin to dash in and hit opponent and then launch them into a launcher that is super easy to combo from. Normal Faiz Rider Kick is this form's finale)
  • Tag Style (Start as Faiz or Blaster Form Faiz plus a tag partner)

Kamen Rider Delta
  • Assault Style
  • Tag Style

Kamen Rider Kaixa
  • Assault Style
  • Tag Style

Kamen Rider Agito
  • Form Change Style (for 3 bars turn into Trinity form Agito. Rider Kick is normal Agito.
  • Striker Style ( for 2 bars Summon Machine Tornador to quickly fly in for an attack.Builds over half a bar and does about 1/5th health in damage. Rider Finale turn you into BURNING AGITO!)
  • Tag Style (Start as Agito, Trinity Agito, or SHINING AGITO plus a tag partner)

Kamen Rider Gills
  • Assault Style
  • Tag Style

Kamen Rider G3-X
*NOTE- I have never seen any zoning move as good as G3-X's spread shot in this game. It is fast, it lasts long, it fires multiple shots and it covers everywhere on a 3d plane.*
  • Assault Style
  • Tag Style

Kamen Rider Kuuga
  • Form Change Style (At no cost change into one of Kuuga's 4 main forms. Rider Finale will have him change from whatever form you chose during the cinematic into AMAZING MIGHTY KUUGA who will do his two footed Rider Kick!)
    --Up= Mighty Form
    --Right=Titan Form
    --Down=Dragon Form
    --Left=Pegasus Form
  • Form Change Style (start as either Mighty, Titan, Dragon, or Pegasus form Kuuga and change into ULTIMATE KUUGA for 3 bars.Rider finale is his Ultimate Form's Rider Kick followed by him using Pyrokinesis to blow you up!)
  • Striker Style ( for 2 bars summon Kuuga Gouram to grab and knock your opponent around a half screen away. Hits pretty hard and builds over a half a bar.
  • Tag Style (start as Mighty, Titan, Dragon, Pegasus, or Ultimate Form Kuuga plus a tag partner)

*UBER SPECIAL MEGA FANSERVICE NOTE FOR SHOWA ERA RIDER*
ALL showa Era Riders have for their mobile art instead a self buff that puts a 70's filter on the stage for 1 bar. If you hit any of their special attacks during this mode they will hit for more, but the game will freeze and the ANNOUNCER will chime in to describe their attack's properties just like in old Showa Era shows! This happens for Rider Finales too!*


Kamen Rider Ichigo
  • Assault Style
  • Tag Style

Kamen Rider Nigo
NOTE- You will only get the announcer on his special if you CHARGE his Rider Punch move all the way
  • Assault Style
  • Tag Style

Kamen Rider V3
*NOTE- V3 is a really fast character who gets a lot of built in lows in his strings and who has a lot of OTGs that hit fallen opponents that lead into launchers. He is a combo machine and VERY good at damaging folks and building meter. Super fun.*
  • Striker Style ( for 2 bars summon RIDER MAN to fire his grapple line to help V3
  • Tag Style (no Riderman, but all else remains plus a tag partner)

Kamen Rider Amazon
*NOTE-Amazon is a very unique fighter. Lots of OTGS, crumples, and he has a hop special which cancels into his air special of Dai Setsudan. Lots of unique combos exist with Amazon*
  • Assault Style
  • Tag Style

Kamen Rider Black
  • Assault Style
  • Tag Style

Kamen Rider Black Rx
NOTE-This is crazy but they got both Robo Rider AND Bio Rider in this game. They set them up as transformations for Black RX and its surprising since other Kamen Rider games miss these forms. Try them out! Both are really fun...especially Bio Rider! :D
NOTE-RX Kick is done by forward+special. It OTG's during the flip so you can literally combo it into itself. This string can drop easily due to cornering or accidentally crossing up but it yields BIG meter and BIG damage so go for it often
  • Form Change Style (for 3 bars turn into ROBO RIDER!.Rider Finale is still Revolcane though)
  • Tag Style (start as Kamen Rider Black RX, Robo Rider, or BIO RIDER! plus a tag partner0

Kamen Rider Shadowmoon
  • Assault Style
  • Tag Style

60H3fc4.png


...and my work is done here.
 

shaowebb

Member
Soo much characters... How's the balance?
For most matches something about like this is what you can expect
...or this if you and your opponent both have good zoning options

Some of the Ultimate forms for Riders can be pretty broken, but in a game with Combo Breakers for the most part you can deal with about anything so its a TON of fun to play with friends. If it ever tried to have a tourney there would likely be guys just spamming Hyper Kabuto for the teleport shenanigans. Not gonna lie when I say damage output on Rider Finales is insane and that Climax Time is pretty silly, but other than those things its really good and even with them it forces some seriously careful footsies with friends. It wouldn't hold up for tournies, but it is an insane blast for casuals.

If you're a Kamen Rider fan and you like making combos the game is INSANELY fun. I'll say this...its high damage and combo breakers honest to God make playing an in and out footsie style and trying to both zone and rushdown the general flow. No one thing is generally what you can do vs a human because they'll breaker and try and run for meter.

Its no King of Fighters, but its a really fun game with more fanservice and roster than you can imagine. Plus that roster...ALL unique movesets per form. Sooooo much to dig through. I added some links at the bottom of the first post of matches ReXXXsoprano played to show you how matches flow and even made seperate links for pretty cool combos and stuff from his Character Primers here and there.

So what Riders are you curious about? I could try to tell you whether or not they have something you were curious about in the game.
 
Holy shit dude, that's a massive OT. Mad props.

I'm pretty casual when it comes to fighting games and really only got this to dick around as a Rider fan so had already gotten my fill and put it away but I might have to pop it back in and fool around some more when I get a chance to read through this properly.

iZbkgLk.jpg
 

shaowebb

Member
Thanks for the Kuuga thumbs up.
Here's my version of a thank you for that praise.

kKhM6X1.jpg


does 75% damage to them and instantly nets you Climax Time for 4 bars once its over...plus it looks badass. Style on those Riders!

Something else important to note.
If you play an assault style character and you flick the stick you burn through their meter to get buffs to damage. However to account for this they have HIDDEN meter pop combos in their movesets.

Do a combo ending in special and if its the correct one you get a bar or so of extra meter as a reward. The combos that net these rewards for assault characters are usually quite small and if they are done as the ending of a longer combo string you STILL get the meter pop! This means some long combos that use up meter for rider cancel extensions become FREE of charge or even net positive gain once you finish them and get your bonus meter pop award!

As we find them I'll post them.
 

shaowebb

Member
*OPTIONS MODE ADDED TO OP*

I found out how to maximize the game difficulty, lower the damage output and turn off Climax Time. Game just got a million times better. Matches now have reached an incredible level of swag and without the OP damage some characters had and the ability to Climax time away your life with a second Rider Finale after they net the first one it just got real.

Also to maximize difficulty in super heroes mode when you select a stage it gives you two options before you play it...always choose the option on the RIGHT for hard. ;)
 

shaowebb

Member
*shout outs to shouta for getting this a little time in gaming*

Also some interesting news. Some assault style characters have more than one combo string that nets them the bonus meter. For awhile I thought it was any light to heavy string followed by special that did it, but many combos with special states didn't net you the bonus meter if you did that. Things like crumples, and launchers wouldn't follow with the meter bonus.

But then Kamen Rider Ichigo proves me wrong as his light to heavy string has a launcher and when you hit special to go for the meter pop he honest to God throws a move instead of striking a pose saying you entered the string right. If that move hits THEN he'll do the pose and get rewarded his free meter. Its weird.

So far just about anything Kamen Rider Amazon does from light to heavy followed by special nets him a bonus bar of meter. I'll use this post to compile meter bonus string inputs for assault characters as I find. Its useful since ANY combo ended with that sequence will net you the extra bar meaning many rider cancel or meter intensive combos become free to netting you positive meter for assault characters.

Bonus Meter Combos:
  • Kamen Rider Ichigo-Left+L, Right+ H, Special (special attack must connect)
  • Kamen Rider Nigo-Down+L, Down, H, Special
  • Kamen Rider Skull-Up+L, Neutral H, Special (special attack must connect)/Up+L, Right+H, Special (special attack must connect)
 

Tizoc

Member
Which ver. is better graphically, assuming the gameplay is similar.
...but that's an odd combination: PSP and Wii? You'd think it'd be Wii and NDS...
Also fuck balance, if I could I would just do signature moves all day playing this...if ever I could (I really need to finish watching that Kamen Rider series I put on hiatus...whose name escapes now as well *orz*)
 
Which ver. is better graphically, assuming the gameplay is similar.
...but that's an odd combination: PSP and Wii? You'd think it'd be Wii and NDS...

I'm not sure if there's much of a difference in terms of graphics, but if there are the edge is probably with the Wii. It's the same game in terms of gameplay/content on both systems.

PSP/Wii allows them to continue building on the engine/formula from the series' PS2 roots and keep the game pretty much exactly the same across both platforms whereas with DS/Wii you'd pretty much need to make two entirely different games. They can sell the same game to two different markets with this split.
 
I still can't understand why the Wii and PSP boxes are different.

Ever since the games start being on both systems the PSP gets the cool looking boxart.

Which ver. is better graphically, assuming the gameplay is similar.
...but that's an odd combination: PSP and Wii? You'd think it'd be Wii and NDS...
Also fuck balance, if I could I would just do signature moves all day playing this...if ever I could (I really need to finish watching that Kamen Rider series I put on hiatus...whose name escapes now as well *orz*)

Wii Version. To make up for this the PSP has a Custom Soundtrack option for each stage and for all the themes to the Rider shows when Climax Time takes place.

If anyone has any questions about the gameplay or something about a specific character feel free to ask me. Getting people to think about this game at a high level is the sole reason for each and every primer. The game has some depth to it, Shaowebb and I are just making it easier to locate it is all.
 

WillyFive

Member
I love the mo-cap animation they did for the new attacks in this game for the new Riders. They look even better than on the show, especially Accel Trial and Eternal.
 
games like this does make me wish the different form switching parts was used more elegantly in the show. I recall in a W movie they did mid 'combo' form switching, but I guess stuff like that requires a lot more budget for you typical eps.
 

shaowebb

Member
games like this does make me wish the different form switching parts was used more elegantly in the show. I recall in a W movie they did mid 'combo' form switching, but I guess stuff like that requires a lot more budget for you typical eps.

Funny you should mention mid combo form change. That is present in this game. Kamen Rider OOO's does it in this exact combo.

Like ReXXXsoprano said, there is some real depth to this game but its kind of hidden. Just remember that combo breakers turn this into a footsie heavy game with lots of in and out action so zoner heavy guys like G3-X and his friggin rail gun are just as viable as dudes who accel at in your face rushdown pressure.

Best thing is though that unlike other games I've played with combo breakers the Rider Bursts in Kamen Rider Chou Climax Heroes is tied to your guard gauge. Do one and your fine, but if you don't let it fill awhile and you do another you better get in that ass son and tear them apart because you JUST GUARDBROKE YOURSELF.

Breakers are risky in this and if you can pressure a guy enough or make him afraid enough of your combo damage you can force them to guard break themselves easily with breakers and it takes a good loooooooong bit to refill your whole guard gauge and regain blocking ability if you do that.

Again I highly recommend following my instructions on how to turn off Climax Time and lower damage if you want things to last longer in this game, but if not this is one helluva spectacle fighter and I"ve played it on normal ass settings until just yesterday and still enjoyed ever second.

Kamen Riders in a fighter= DIVEKICKS ALL DAY EVERYDAY :D

AMA

Which ver. is better graphically, assuming the gameplay is similar.
...but that's an odd combination: PSP and Wii? You'd think it'd be Wii and NDS...
Also fuck balance, if I could I would just do signature moves all day playing this...if ever I could (I really need to finish watching that Kamen Rider series I put on hiatus...whose name escapes now as well *orz*)

Wii is better graphically. I own the PSP region free one and ReXXXsoprano's vids are shot on the Wii version and its definitely cleaner. Like he said though I get the joy of hearing custom tracks though and I love hearing me some Kamen Rider W music during his Rider Finales. Especially with Joker, and Fang Joker forms in the game. Also I feel you on the balance thing. I love combos and digging for that tech, but I've had soooooo much fun just going through Rider signature moves all day. A ton of guys have additional specials tied to their normal specials and to their mobile art button. Hell BURNING AGITO FORM is a special unto itself and so is Den O Liner Form during Densha Giri! Kamen Rider Wizard assault style gets to use his double ring in a cinematic special with mobile art and if you use the mobile art with ANY showa era Rider the screen goes all 70's and hitting ANY special will get a freeze frame and announcer to describe the move. Fuck yeah King Stone Flash! Drink it in Shadowmoon. Game is pure hype.

ReXXXsoprano I beg you to one day put together a combo vid for this. Dealers choice.
 
The two of you are going to be the death of me. I don't need this game but I NEED this game.

Get it. Doesn't really matter what system as long as you do it. Regardless of the OP the Wii Version is playable as long as you take 5 minutes to do the softmod on it. So no reason to not have it.

ReXXXsoprano I beg you to one day put together a combo vid for this. Dealers choice.

No. You don't want this. My editing is so ass. I'll stick to educating the masses one building block at a time and leave combo vids to the professionals.

I'm planning to back to already covered characters with some new tech I've discovered recently by just playing around and such so that'll be coming soon though.
 

shaowebb

Member
Get it. Doesn't really matter what system as long as you do it. Regardless of the OP the Wii Version is playable as long as you take 5 minutes to do the softmod on it. So no reason to not have it.



No. You don't want this. My editing is so ass. I'll stick to educating the masses one building block at a time and leave combo vids to the professionals.

I'm planning to back to already covered characters with some new tech I've discovered recently by just playing around and such so that'll be coming soon though.

So long as your swagger gets shared I will be happy :)
Thanks for all the work you put in as well. Without your primers I would have never started doing jump cancel testing on characters and thats where a lot of stylish stuff exists in this game.
 

shaowebb

Member
Yoooooooooooo!
Guess what Henshin Justice helped me to discover on the PSP version of Super Climax Heroes?

CUSTOM THEMES!!!!!!!!!

Credit goes to Henshin Justice and This site for the tutorial I'm about to post.

Oh and be sure to check out there wonderful already cropped setup and ready sound packs that progamersdiary was kind enough to setup for all of us at this location on their site

These packs are awesome. I now have a perfectly cropped version of just about any song I could want to here playing during my finale thanks to them. Thank you progamerdiary!


Anyhow here is how to set this up.

Start the game and select options. It should be above Super Heroes Mode and should look like this.

4QP5X2y.jpg



Once in options select the LAST option...this is just for the Custom Soundtrack. I believe that this is only on PSP, but maybe the Wii has it too. (fingers crossed)

Fa2hqv6.jpg


Next up you go to a screen that has three options...the top one says OFF turn it to ON.

e9SXXHo.jpg


... once you do that you can exit the game. You see when you selected "ON" the game added something very special to your PSP Memory Card. A folder named KR_SCR that it will look for to find audio if you want to use a custom soundtrack. Simply go into your memory card by going to your PSP's main menu, plugging in a USB to mini USB into the top of your PSP and then you get to add the tracks you want to the game!

Here is how to get to the folder. I added a track to mine already.

e91ChCe.jpg

wjvg2EW.jpg

Z7I6OSg.jpg

tikA7Zb.jpg


And booom! You are in.

Now if you go back into your game and back into that same area of options if you remember you had 2 other things to select from.

FWfTAwm.jpg


The middle option is for "CHARACTER THEMES" and the Bottom option is for "STAGE THEMES". If you are playing a character with a custom theme it will play, but if no custom themes are detected in a level whatever you setup for a stage will play.

Here is what the screen looks like if you select the middle option "CHARACTER THEMES"

gH6ePIJ.jpg


What you see there is a list of EVERY Kamen Rider show that characters in the game are from. Simply select the show your character is from and you can scroll through a list of not only every character but also all their forms from that series that appears in the game.

17ZJdRk.jpg


Now you may notice not one but TWO options to change on those images of Wizard up there. The first one is the theme that plays when that form is on screen...the second is what theme plays during that forms Finale if you use it! Thats right. You can set custom songs to play during your finale that are different than your main theme! I strongly suggest cropping such tracks before adding them to your PSP though.

BTW you can click triangle to preview the track you select and square to stop listening to the track. Circle as always is how you select things and X backs you out of the menu.

Once you are done and exit to the main menu some japanese pop up box will show up and you can just hit circle to say okay. I believe this is just verifying you changed things.

Now every time I play OOO's and I form change to Tajador the Tajador theme song plays thanks to this!

Thank you henshin justice for this. ENJOY TOKU-GAF!
 

shaowebb

Member
I miss this game :C


Here's hoping there is a sequel sometime in the future. If so I could see the new Battride War models being used for movesets and such. Fingers crossed because once I turned difficulty up, got rid of climax time and changed the damage I saw that it had very real potential for deep fights. It was just sort of packaged with a bunch of default tools to make it easier for the younger market that was its demographic.

I got money for console importing now though so if it happens I'll have to run sets sometime.
 

WillyFive

Member
Was that one still 2.5d or did it also have the 8 way run like Chou Climax Heroes. IE was it like Tekken 3d planar or Street Fighter 2d planar fighting?

There were sections that had 8 way running; and within the fights themselves you could use the L and R buttons to change positions and move the characters outside of the 2D plane.
 

shaowebb

Member
There were sections that had 8 way running; and within the fights themselves you could use the L and R buttons to change positions and move the characters outside of the 2D plane.

Hmm...like a sidestep or like the old Fatal Fury titles where you could go into the background as a dodge?
 
Was that one still 2.5d or did it also have the 8 way run like Chou Climax Heroes. IE was it like Tekken 3d planar or Street Fighter 2d planar fighting?

Fourze was the last game that just had sidesteps before SCH adopted the 8 Way Run. The sections that WillyFive is talking about are the beet-em-up sections that were a part of that game's Super Hero Mode.
 

shaowebb

Member
Yooooooooooo! Triple DA GOD out of nowhere with 3 primers! How in the hell did I miss out on that Femme primer this year? I got the figuart and everything of that Rider! Plus, Shadowmoon and Amazon are soooooooo slept on when you first start playing. Folks go immediately to things like Decade and Faiz final forms for that obvious shenanigan stuff. Those two though...soooooooooo many options, openers, and combos. Amazon alone can just continue combos all day long with those OTG combos with meter pops built in.

Watch these things folks. It makes you appreciate just how much variety and technical tools went into the cast of this game. Amazon is like KOF or something with them hops and cancels. Feels like he has an HD gauge or something as wild as his stuff gets.

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^ not even the craziest thing in the primer either. Go watch!
 
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