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[Funded] Surreal noir stealth game TANGIERS

Tangiers Kickstarter IS A GO!

It's funded yo!



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Trailer
Man Ray May Cry
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Rock Paper Shotgun


Word play said:
...taking the Burroughsian themes of words and weirdness in the North African city as their central motif: “Expressing the fractured, surrealist reality of the world, the game rebuilds itself in response to your actions. In an adaptation of William Burrough’s cut-up technique, fragments of previously visited areas will become mixed with undiscovered areas, building an experience unique to each play-through.”

I also particularly like this point on their feature list: “Abstract approach to interactions – Eavesdrop conversations – watch the words materialise, then collect them, using them as distractions when needed.”
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Hey one of my favorite bits in Alan Wake and Today I Die!

Eurogamer

Who? said:
"...two-person (Alex Harvey, Michael Wright) Bristol-based indie outfit Andalusian Games"

Inspirations said:
Looking at the developer's Facebook page, it cited its inspirations as: Thief, Man Ray, Throbbing Gristle, Cabaret Voltaire, William Burroughs, J.G. Ballard, and the eastern European Dada movement. This all shows in Tangier's trippy, industrialist aesthetic.

Gameplay said:
Mechanically, Tangiers sounds similar to Dishonored with an emphasis on staying out of sight, setting traps, climbing rooftops, and stabbing foes in the back. Intriguingly, you'll be able to "collect discarded conversations" while eavesdropping on enemies, then use their words as diversions by "hurling" them down the road. It sounds like this means you'll actually be able to grab subtitles, then use them as physical objects, a possibility further hinted at when the developer wrote "The unstable reality of Tangiers has the thoughts of its inhabitants materialise into the world."

Like Dishonored. the game will change depending on your actions, but Andalusian suggests this might be an actual physical change. "Play disruptively and the world fractures, deforms... a unique structure in response to your gameplay choices," the developer cryptically stated.
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The Escapist

Indiestatik

PC Gamer

Awesome out of 10

PC Games N

6aming

Awesome Robo

Eric Vanderveer
 
Looks and sounds really good.

“Abstract approach to interactions – Eavesdrop conversations – watch the words materialise, then collect them, using them as distractions when needed.”

That's...actually pretty darn great.
 
The rats bit seems like references to Thief and Dishonored. I shudder to think what the rats of this game look like if there are any
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umm wow. keeping my eye on this. sounds great.

OP also put me onto kentucky route zero so i'll take his word as bond in the near future.
 
Maybe I should just get a high-end PC instead of a next-gen console. This looks like a ton more interesting than anything coming to either console.

Googling Hans Arp's stuff. Would I be an artistic heaten if I thought this looked kinda crap?
 
That a NCP car park they're running past at the end?
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Yup

"Pre-alpha screenshot. NCP car parks are one of the many exotic locations you can visit."

Maybe I should just get a high-end PC instead of a next-gen console. This looks like a ton more interesting than anything coming to either console.

I doubt it will be demanding, the pretty sparse landscapes and character models don't exactly scream graphics heavy game.
 
Having the level change around you because of the type of playthrough sounds way cooler than "high chaos" in Dishonored or similar systems in other games, so can't wait to see that feature being detailed out.
 
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